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SemD642

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  1. Nevermind, figured out its because of their shitty engine and it gets fixed by changing polling rate. I did see someone mention that you cant calculate the dropping packets, but I wanna say you can. Or atleast in this weird niche scenario. The sens is consistently slower and lands on the same spot every time. So I think its possible to create a calculation for the polling rate.
  2. Im trying to get the same sens in Sea of Thieves on the hipfire and the scope of the guns. But the hipfire isnt even correct. I have never had a problem calculating hipfire with this this site. So maybe the calculation on this game is wrong?
  3. Thank you, that seems to work for the scopes. And yeah, I know. I will be dividing certain zoom levels by 2.25 to match the CSGO awp sens. and the 12x scope by 6 probably.
  4. The thing I want to achieve is to have every scope, from 1x to 12x, to move the same distance as the CS:GO hipfire.
  5. Yeah, I have been reading the instructions thingy. But cant find it. Cant figure it out via the forums as well. There must be some set values to calculate the scope sens right? Like, what exactly would I have to put in to get the same sens on every scope as my CS:GO hipfire sens?
  6. Still havent figured it out, cant find any values that match up
  7. Im still a bit lost, its kind of overwhelming all that info. I use 16:9 in CSGO, also 16:9 in R6S. 24 inch monitor. 2.2 sens in CS. Also just changing the R6 hipfire to the scope sens would be fine, cause the hipfire sens is spot on.
  8. Where and how do I change that? And to what should I change it? And btw, where can I change my language?
  9. I am trying to get 1:1 sens across all the scopes. But it just gives out 50 for everything. I have put in the right multipliers and such. Moved some sliders. Doesnt seem to change anything. Can anyone help me with this?
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