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zxy1273

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Posts posted by zxy1273

  1. 4 minutes ago, DPI Wizard said:

    It unlocks when you select this aim. Or do you mean something else?

    It's locked for the other aims because so incredibly many people type in the viewmodel FOV as FOV which messes up the calculations.

    So, I want that I can input the fov value in calculator when I select Hipfire.

    Right now, it's locked to 90 as the image shown

    image.thumb.png.943c081f33f198880e9f442cfa2e27a1.png 

  2. Could you unlock the fov settings for CSGO? As it's can be changed through commend fov_cs_debug

    BTW, I have a question about the hipfire sensitivity related to the fov.

    So, according to the notes, I leart that the hipfire sensitivity is affected by the fov and it's (Monitor Distance Vertical 133.3333%).

    So, if I want to know what's the 360° Distance when my csgo's fov is 60 Hdeg 4:3 for example. I should set  Hipfire / Look as Monitor Distance Vertical 133.3333% and just choose another game whose fov can be changed. And set that game's fov to 60 Hdeg 4:3 as well, and check the 360° Distance in that game.

  3. 12 hours ago, DPI Wizard said:

    Have you disabled smoothing in the Input.ini file? It's absolutely necessary, sensitivity won't even be close to accurate without it, even with low polling rates.

    Oh, It's the smoothing's problem! Thank you so much!!! Sorry for the neglecting the notes!

  4. 22 minutes ago, DPI Wizard said:

    I've updated it now with all the new stuff!

    Thx a lot!

    But I noticed that the ads sensitivity is too slow. I fell like it's not accurate. Could you give a check for that?

    It may because the change of the fov or they just changed the method of the sensitivity.

    You can go into the customization and select HR & ARMORY. In this page, you could select different weapons and press 'T' to test them in the shooting range.

    Maybe you can use the default tk-47 as an example? It has a default iron sight.

  5. 5 minutes ago, zxy1273 said:

    This game recently got a playtest, the sensitivity settings seems changed a little bit.

    Maybe we can have an update?

    btw, u can change sensitivity through game files just like other unreal engine games

    the path is %LOCALAPPDATA%\ProjectBoundary\Saved\Config\WindowsClient\GameUserSettings.ini

  6. On 2/6/2022 at 1:36 AM, zxy1273 said:

    Hi, so I notice that this game has different fov for different types guns when focus (press shift while ads). For example, HFOV : 91.260208 degrees for assault rifles or submachine guns, HFOV: around 76~77 degrees for bolt action rifles (this is not accurate, so I hope u guys can give an accurate value as well? ).

     Hope there will be an upadate adding more options for aiming calculation.

    Thanks a lot !!!!!

    Hi, just like I said previously, the calculator needs an update, especially for bolt action rifles (when ads the fov stays unchanged and when press shift to focus the fov would change)

    Hope we can have an update for the calculator

  7. Hello, I noticed that different types of guns have different fov when doing ads.

    For example, bolt action rifle's fov is around 60 when ads and m1 carbine or g43's fov is around 75 when ads.

    Can we have an update on the calculator?

    Thx a lot.

     

  8. Hi, so I notice that this game has different fov for different types guns when focus (press shift while ads). For example, HFOV : 91.260208 degrees for assault rifles or submachine guns, HFOV: around 76~77 degrees for bolt action rifles (this is not accurate, so I hope u guys can give an accurate value as well? ).

     Hope there will be an upadate adding more options for aiming calculation.

    Thanks a lot !!!!!

  9. I find that ads fov is not fixed rightnow, it is affected by the fov settings, hope there will be an update. Never mind I find I was wrong. Sorry for the wrong information.

  10. I notice that right now, Ads sensitivity is only affected by GlobalSensitivity, while Hipfire sensitivity is affected by both GlobalSensitivity and SoldierSensitivity.  Can u give the calculation an update? Thx a lot.

  11. hello, when i calculate the ads sensitivity, changing "Total 'Change Turning Speed' "doesn't affect ads sensitivity. Is this a bug? or it's because Total "Change Turning Speed" doesn't affect ads sensitivity.

  12. Adjusted the sensitivity of the aim when magnifying with main cannons and heavy weapons to allow for finer precision aim at the highest levels of magnification, and increased responsiveness when at the lowest levels of magnification. 

    does this affect the sensitivity calculation?

  13. 1 分钟前, DPI Wizard说:

    Ok, that's very close to your original sensitivity so it means that you actually prefer 360 distance. When you go from 4:3 to 16:9, the 4:3 portion of the game stays exactly the same, the extra width is just added on. That's probably why it feels a bit slower, since you see more. But technically you should use the same sensitivity.

    Got it.I will give it a try later on. Thx a lot.

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