Jump to content

ruleset

Members
  • Posts

    2
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

ruleset's Achievements

  1. Unfortunately I don't. I understand some games have mouse smoothing etc so that could also be his issue. If it's fixed than great!
  2. I was watching a video by Battle(non)sense titled "NVIDIA Reflex Low Latency - How It Works & Why You Want To Use It", I decided to dive into it since I noticed some of the best CS:GO pros have the mode set to "off" (m0nesy and s1mple, two of the best aggressive AWP players) and there is this logic in my head that if NVIDIA has it off by default why would we turn it on? I always felt that this setting makes the mouse movement smooth or too reactive, might be placebo, but it's just what I feel. Why would a gaming company want you to find some youtuber guy with a "fortnite performance boost fps fix 100% epic nvidia settings MAXIMUM FPS" in order to have the optimal gaming performance? You know? I stumbled upon this comment posted by @codcouch1 in the video: I think consistency is way more important than low-latency. While I agree with your methodology and you guys did a great job with Reflex Mode, you overlooked consistency of mouse movements. When I turn on Reflex Mode, I can notice a huge difference when I try to flick to a target. My flicks never go where they're supposed to. They always end up slightly too short or too far. I played for a couple of months with reflex mode on before I realized this inconsistency was happening. Once I turned Reflex Mode off, I instantly felt the difference. My flicks were way more consistent. Now if I miss, it's because I messed up or the enemy suddenly strafed the other direction, not because my cursor ended up in a different spot than it should have. This is ultimately the problem with Reflex Mode and why you shouldn't use it. I would suggest putting the mouse on a track or something and measuring mouse movement versus character rotation. I predict that you will find a huge discrepancy when Reflex Mode is enabled. Here you would get a much more important metric than just latency. Character rotation is way more important than low-latency clicks. Not knocking your findings so far, you did a great job, keep it up. Now obviously this is a random comment on the internet, but can someone good with things like these do some testing? I always hear about discrepancy on this site so I thought it's worth posting.
×
×
  • Create New...