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stanmarsh44

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  1. I have figured out the problem. Using MouseTester, I have measured a more accurate DPI measurement of my mouse. It turns out my mouse is using 900 DPI for some reason even though it is set to 800 in the software. If I substitute 900 instead of 800 with your calculations, then I receive 35.433070866141732283464566929134px/mm. And now the sensitivity matches up. Thank you for doing your own tests, as it showed that something was wrong with my mouse.
  2. Thanks for your reply. I have already calculated 31.49px/mm previously through several different calculations and there are many calculations that result in 31.49px/mm. However, I believe this sensitivity is incorrect as ingame it didnt feel right and felt too slow. I wanted to know objectively or if it was just bias. So, ingame I went up to a wall that has straight vertical lines. I got my mouse and attempted to move my mouse exactly 216mm horizontally and marked where the crosshair ended up. Then, I got my pen and moved 216mm horizontally. Moving the pen horizontally exactly 216mm is always consistent. I adjusted the px/mm sensitivity in OTD, and eventually reached approximately 35px/mm to nearly match up with the mouse. In OTD, using 31.49px/mm was clear that it was too slow as it never matched up when moving my pen 216mm horizontally ingame compared to when I moved my mouse 216mm. The problem is that moving the mouse 216mm is always inconsistent, so I do not know the exact measurement in px/mm. I used websites that measure DPI, and found that 31.49px/mm gives approximately ~650dpi when moving 216mm, and ~35px/mm gives approximately 750-820dpi. This also helped me to conclude 31.49px/mm is an incorrect sensitivity. I found a program that measures the number of pixels moved: mouse monitor this program is very useful as it tells me how many pixels it takes to move my pen 216mm horizontally. For 35px/mm, it will move a consistent 7560pixels. That is because 35*216=7560. Now, I tried this on my mouse. Several attempts trying to move my mouse 216mm resulted in approximately ~7500pixels, but it was always inconsistent. I need to know a consistent result of how many pixels my mouse will move if moved 216mm horizontally. Knowing this unknown result means that I can easily calculate the px/mm for OTD. Apologies for the repitition, I just want to be precise with my wording.
  3. I'm trying to match my drawing tablet sensitivity to my mouse. I am using OpenTabletDriver, which uses px/mm for the sensitivity. My mouse is 800dpi, 1000hz polling rate. I use Windows 6/11 sens with disabled mouse acceleration. The game I am testing this on is Overwatch. On Overwatch, I have a 6.00% sensitivity. The drawing tablet has an active area of 216x135mm. I want to make it where when I move 216mm horizontally on my drawing tablet, it will match the sensitivity when I move my mouse exactly 216mm. Using trial and error, I've found that around 35.7px/mm kinda matches the sensitivity or it might be placebo. Is there a more certain way of knowing the px/mm?
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