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caval

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Posts posted by caval

  1. NOTE that RTS takes into consideration the resolution much more than FPS, since we are not mapping mouse movement to rotation

    renderTimingPixel.png

    Since I have a wide screen, and starcraft 2 dont support 21:9, and want to keep some muscle memory, I think best thing to do is going 2560*1440  (16:9) resolution in game, while I keep my 3440*1440 resolution in windows desktop.

    By doing such, it seems that the distance I would induce from my mouse in the real world will still translate to the same physical distance travelled by my cursor.

    Do any wide screen have been tackling this issue ? Just wondering if I am correct on this one.

  2. Hello, I am starting on this site and I've read the FAQ megathread, thus decided to adopt the mm 0% -vertical.

    564550461_calculatesettings.PNG.d2b15b10551d6de400c0830f99f48705.PNG

    Should I manually match the output game's FOV with the Input game's FOV for maximum muscle memory efficiency?:

    1470367690_ForcedFOV.thumb.PNG.7eb61ea6d512728ef5bae37c95a3af02.PNG

     

    Ok May I consider let the default FOV of the game ?:

    1165211574_defaultoutputFOV.thumb.PNG.0ca78cdd3722966edbaf612b78f38f66.PNG

     

    In fact, is FOV really important to keep that muscle memory working?

    Sorry quite new to the concept

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