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caval

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  1. NOTE that RTS takes into consideration the resolution much more than FPS, since we are not mapping mouse movement to rotation Since I have a wide screen, and starcraft 2 dont support 21:9, and want to keep some muscle memory, I think best thing to do is going 2560*1440 (16:9) resolution in game, while I keep my 3440*1440 resolution in windows desktop. By doing such, it seems that the distance I would induce from my mouse in the real world will still translate to the same physical distance travelled by my cursor. Do any wide screen have been tackling this issue ? Just wondering if I am correct on this one.
  2. Fast and Helpfull response, thank you Oh and btw, I am wondering if there is a point of training aim on aimbooster.com (2D) with my FPS sens converted to Desktop sens which is 300 DPI in my case. But I guess 3D aim booster is better ?
  3. Hello, I am starting on this site and I've read the FAQ megathread, thus decided to adopt the mm 0% -vertical. Should I manually match the output game's FOV with the Input game's FOV for maximum muscle memory efficiency?: Ok May I consider let the default FOV of the game ?: In fact, is FOV really important to keep that muscle memory working? Sorry quite new to the concept
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