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rippysnipes

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Posts posted by rippysnipes

  1. Really enjoy the custom difficulty, it's particularly fun with the settings i use, sometimes the AI gets switched to authentic plus, except toughness

     

    AI

    all authentic (hardcore) except toughness, that's on cadet so the enemy's aren't to spongy when you need to use a smg or pistol

     

    Tactical

    authentic attachments - no

    weapon spread - sniper elite (hard)

    auto heal segment - no

    hud - authentic plus

    show minimap - authentic plus

    player toughness - authentic plus, quickest you can die but still have one hell of fight

     

    Weapons

    ammo abundance - cadet, i like lot's of ammo, shouldn't run out of ammo for whatever weapons you like to use for a mission

    friendly fire - no

    gravity - yes, basically battlefield style where you only need to adjust for bullet drop

    wind - no

    scope drift -  sniper elite (hard)

     

     

     

  2. Only thing found after some searching was this forum

    https://www.halowaypoint.com/en-us/forums/f3681fbc78fa43878c4aec9a63a46224/topics/how-to-enable-true-raw-mouse-input/2fa03b83-3115-475b-8e9c-d29df9533bcf/posts

    1. Locate your engine.ini in C:\Users\[USERNAME]\AppData\LocalLow\MCC\Saved\Config\WindowsNoEditor or whatever default drive you have windows set to.
    2. add this to your engine.ini file and save.
    [/Script/Engine.InputSettings]
    bEnableMouseSmoothing=False
    bViewAccelerationEnabled=False

    not sure this actually works though and for what game, all of MCC or just 1 or 2 games...., maybe someone here knows if it does or not

     

  3. just tried the demo, see what you guys mean, it's not to bad, playable, resi 4 uhd had the same slight issue but that game was awesome, best in the series so far, should be the norm these days to disable such options if they insist on having it in the game, , why a lot of these devs a going wrong and games these days are not what they should be, make the games for the players not "this is how we made it and this how you will play it" bs

  4. there is an option in the video settings called reduce mouse lag which says, when enabled it will force the GPU to not run too many frames ahead, thus reducing latency, been playing with it off and seems fine should this be on?, seen this option in a few games but not quite sure if it should be on or off and does it really make much of a difference

  5. playing alpha 16.4 build the mouse feels fine, like a pc game, just tried the alpha 17 b240 build and something is off there as if mouse smoothing is on, theres nothing in the config file useroptions or menu anyone else experience this or know a fix or is that just the way they made the new build to feel cause its bs?, also what game build is the calculator referring to

  6. changed Scheme0Sensitivity=0.350000 to Scheme0Sensitivity=0 last night just to see what would happen, it definitely affects and slows down mouse movement, which makes me think would you get  a better  calculation if  it was set to Scheme0Sensitivity=0.500000, same with every other value there?

  7. in gamesettings.ini

    [GstInput]
    Scheme0FlipY=0
    Scheme3InputType=0
    Sensitivity0=0.278715
    Sensitivity1=0.500000
    Sensitivity2=0.500000
    Sensitivity3=0.500000
    Scheme2InputType=0
    Sensitivity4=0.500000
    Scheme4InputType=0
    Sensitivity5=0.500000
    Scheme0Sensitivity=0.350000                       <<<<<<<<< is this line here meant to be 0.500000, 0.350000 is the default value
    InvertScrollWheel=0
    Scheme1InputType=0
    InputAcceleration=0
    Scheme3FlipY=0
    Scheme2FlipY=0
    Scheme0InputType=0
    Scheme4FlipY=0
    Vibration=2

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