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Ganja

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  1. Like
    For the last weeks i tried to figure out whats the best sensitivity for me but every calculated sensitivity doesnt feel comfortable to me. Tried this method now in a few games and i love it, the calculated sensitivitys feel so much better now. Thanks for this Derpturtle ! (sry for my english im german)
  2. Thanks
    Ganja reacted to fortunate reee in CS - Valorant Hipfire Question   
    for those two as well as destiny 2 i use
    https://www.mouse-sensitivity.com/?share=f55cc0cd75960e9742700608a987b6db
    using custom res with black bars to have the same 360 + feel (combines 0% with 360 at the price of black bars)
     
     
    if you don't like that, 0% would be better for your aim
    while 360 is better for maneuvering as you have already correctly identified
     
     
  3. Like
    Just published a small "hidden" feature: Type auto into the "Match At" box, and it will automatically do what we discuss here. The output will show you the calculated monitor distance.
    Does not work with 2D conversions as of now!
    Try it out!

  4. Like
    Hi guys.
    First of all, I don't mean to criticize any other method of doing it. The calculator tool is amazing and I greatly appreciate it's functions. It's just that none of the presets feel that good to me when I switch between games. I propose a better way of calculating sensitivity between games by comparing FOVs in a sense.

    TL;DR  (I've attached a picture of what to do at the bottom!)

    For a while now I've tried every possible combination of monitor distance and viewspeed v1 and v2 and just straight up 360sens etc and it has NEVER felt accurate between games.
    Obviously this is because different games use different FOVs. The solution to this problem was supposed to be Viewspeed or Match monitor at 0% however none of these options feel right either.
    So what gives?
    Well, after playing BF4 for a couple of hours I started thinking about how they use the USA coefficient to dynamically change the sensitivity based on the zoom of your weapon and how it almost always feels accurate, regardless of zoom. We're used to thinking its viewspeed, but it doesn't feel right when using it for other games. So what I did was this.
    TL;DR end

    I looked at the ACTUAL Fov of hipfire (for me that was 106.52in BF4) and I looked at the actual FOV in Overwatch (for me that was 103). (use any combination of games with different FOVs that you'd like to try this with.)
    Overwatch is 96.6954% of  BF4's FOV for me. So In your magical calculator I matched the sensitivity at 96.6954% monitor distance.
    For the first time ever, my sensitivity in Overwatch actually feels accurate. My aim is on point comparable to BF4. I'm Division 1 in BF4 and 3.9kSR in OW  if that matters to anyone. 

    Using the exact same method, I also calculated that Widow Zoom 42 was optimal and I can tell you after a few hours that it feels better than any other setting. Such as 38% or 44% that we hear so much about. 

    I'm garbage at math so I had to use this website for this stuff.: https://percentagecalculator.net/
     
     51FOV is 49.5145% of 103FOV. Matching my hipfire sens to my ADS sens by 49.5145% results in an ADS sens of 42. This felt fantastic when paired with my new hipfire sens I got from BF4.
    I also tried this with CS:GO and same thing there, now my sens feels great.
    So for you to use this technique you just need to pick the game you are best at, where you feel like you perform at your best and compare the FOV and match monitor distances between that game and whatever other game you want to play. You can also use this for Zoom levels in the same game.
     
    P.S: Setting the Battlefield Coefficient to 177% for 16:9 aspect ratio has the same effect. (set it to 1.7778 in the config file if you want to be extra picky).
    Sorry if it was hard to follow, English is my 2nd language.

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