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Ganja

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Everything posted by Ganja

  1. Hey Guys, if I'm in the wrong section, I'm sorry but maybe someone can help me here. I always played on a 24.5 inch 1080p monitor and recently upgraded to a 27 inch 1440p. But in games the 27 inch just feels to big for me. So i wondered if it's possible to just use a custom resolution of like 2330x1310 with Black Bars so that it feels like the size of a 24.5inch monitor ? Are there any disadvantages or does it change the sensitivity, the feeling ? Thanks
  2. Thanks for your answer. I completely forgot about the Focal Length. Will definitely try it out later.
  3. Hello everybody, I have a question about converting hip fire sensitivity from CSGO to Valorant. I know that many people use the 360 degree method to always turn and navigate perfectly. I do this in almost every other game, but in these games I rarely shoot from the hip, only in scope. In Valorant, however, like in CSGO, the hip fire is the main thing for aiming, I hardly use the scopes at all. Wouldn't it make more sense for the hip fire to use MDV 0% in order to make the most perfect micro adjustments at the crosshair, since you are almost always aiming at head height anyway? In the end i think it's down to personal preference but wouldn't be MDV 0% more precise for the aiming part since the FOV isn't the same ? Thanks
  4. Wouldn't it be better to use MDH 0% because he's playing stretched ?
  5. I'm sorry, forgot to mention that I'm using MDH 0% for everything. I don't think that the resolution matters than, i use it like this in every game and it works perfectly fine. Pictures below. The calculated 360 distance in Trakov is at 38.9 cm like in the other games and it fells like always but the ADS sens that was calculated is way too high. In all other games it feels great and i have no problems but in Tarkov the ADS sensitivity is like 2 times higher..
  6. Hey Guys, Just bought the game and need a bit help with the Sensitivity Calculations. Thats the one i calculated. The ADS sensitivity is just way too high, higher than the normal 360 looking sensitivity. Is this normal or am i doing something wrong ? I'm now using half of the ads sensitivity from the calculator.. Thanks for any help.
  7. 0% Monitor Match, in the calculator it is Monitor Distance Horizontal/Vertical.
  8. Yeah, i will just give 28.125% a go and see how it works, thanks.
  9. Yeah i tried a few percentages last night and 56.25% was definitly too fast for me in the distance. I have never thought too much about the 0% MM in the past but on a few new games i'm playing right now the scopes just feel clumsy and it disturbs me in some way. It would be great to hear if he's still working on it because i also tried 25% which is close to the 28.125% you mentioned and it feels quite good. Not too clumsy at the Crosshair and i also hitted long range shots even thought the scope sensitivity with 25% isn't that much higher to 0%. If there are any mistakes in writing please ignore, english is not my main language
  10. Hey Guys, First of all I'm converting all my games with 0% MM for a long time now but it distracts me in some way. I like playing AWP in CS and Sniper Rifles in Battlefield and i have a huge problem with aiming in close combat. I know that 0% MM would be the best and it feels great at the right distance but i can't stand it any longer that i'm so slow in close combat. So now my question, should i just leave it on 0% MM because it's theoretically the best or should i just change the MM to something like 56.25% or some other random number like 20%, 40%, ... ? Thanks
  11. @DPI Wizard I'm just wondering why so many people say, that changing m_yaw to 0.0165 isn't good at all for muscle memory ? Are these people all wrong ? I just find it weird that there are so many people who are against changing that value. But if you recommend changing it for better muscle memory i will give it a try. Thanks
  12. Hey together, In the CS GO scene you can always find threads about changing the m_yaw when using 4:3. A lot of people say that you should leave it on 0.022 and other ones say change it to 0.0165. I just want to know what is really the best for muscle memory ? Or does it just depends on personal preference and there is no best solution for muscle memory ? Thanks
  13. Thanks for the fast update but apparently the decimal can only be changed on the soldier mouse sensitivity, all the other ones are still + - 1%. My bad, sorry, i have written my post above a bit inaccurate.
  14. @DPI Wizard Hey, you can now change the Sensitivity ingame with one decimal like 1,2 or 1,4 and so on. Is it possible to update the Calculator for this update ?
  15. I'm using this one here: https://github.com/Skwuruhl/pd2-set-fov-sensitivity Just bought the game and don't know if there is something newer than this.
  16. Hey Guys, If i set the sensitivity up like this with FOV 90 in calculator, i think the FOV multiplier is not correct. Ingame it will show FOV 96. Dont know if the sensitivitys are correct then ?
  17. Hey Guys, What method should i use to convert my CS sens correctly from 4:3 stretched to 16:9 ? Did i understand it correctly that the same resolution like 16:9 -> 16:9, it doesn't matter if i use MMH 0% or MMV 0% and for 4:3 stretched -> 16:9, like my example is only MMH 0% ? Thanks
  18. I convert all my sensitiviys with Monitor Distance Horizontal 0%. So my Coefficient in Battlefield is 0. If i turn on ADS Fov my sensitivity is like 2 times faster. I know that i should leave all scopes on 100% but i have to turn it down because otherwise i have no option to make my aim slower ?
  19. Would be nice if someone can give me a short tutorial if its possible to convert all scopes with ads fov on, thanks
  20. So if i want to play with ADS Fov On i need to get used to the faster ingame sensitivity ? Theres no other way to calculate it that it feels like my sens with ADS Fov Off like in the first left picture ?
  21. Hey, so i have a small problem with Battlefield 5 and the ADS Fov settings right now and need your help. I always played Battlefield 5 using this calculations and it worked great (Picture Left). Now i want to try to play with ADS Fov On but i dont know how to convert it correctly because if i just set ADS Fov On in the Calculator nothing is changing but the ingame sensitivity is way to high (Right Picture). So how do i convert it correctly that it matches my CS:GO sensitivity ? I tried this two methodes with 360-Distance and calculated only the 1x Scope and set all the other Scopes to the same % as the 1x. It would be great if someone could tell me how to do it the correct way. Thanks for your Help
  22. Go in game and just use your calculated hipfire sens (12%) and set all other zoom sensitivitys to 100%, ignore the ones from the calculator. Turn Uniform Soldier Aiming on and look at the last post of potato psoas here, he described it really good. If you want to calculate all scopes with Monitor Distance Match 0%, like i did it, you have to turn the coefficient in game to 0. If you want to calculate with Monitor Distance Match 75% set the coefficient to 133. The Coefficient is just personal preference so you have to try out and see what fits you the best.
  23. Ok great, now i know how to set this up, this coefficient in game really confused me if you dont know how it works. Thanks
  24. Thanks for that answer but im still a bit confused. Sorry english is not my main language so i have a few problems to understand all of this perfectly. So i always convert all my games with 0% MDH (Monitor Distance Horizontal) and i just want to do this in battlefield aswell because it feels best to me in all other games. Til today i played with these calculations and also changed all multipliers. Now i changed all multipliers to 100% default and just used the hipfire of 5% like you said that the game can do all the calculations. Now the scopes are of course faster than before but for the best muscle memory transfer i should leave the multipliers on 100% now if i understood your answer correctly ? I find it a bit confusing that the calculator gives different values for each zoom even thought its better to have all multipliers on 100% while uniform soldier aiming is on. Please correct me if im wrong, thanks for all of your help
  25. Hey, I played around with a few sensitivitys to find the best ones working for me and I need help with two of them. Calculated both with Monitor Distance Horizontal 0%. One time i set the Uniform Soldier Aiming Coefficient to 133 and on the other side i set Uniform Soldier Aiming Coefficient to 0. So i played with both settings and i didnt notice any difference. Is there any differenc at all or doesnt it matter what i choose ? Im a bit confused because all topics in the internet say you should leave it on default, 133. Otherwise i will play with Uniform Soldier Aiming Coefficient 0 because i find it easier to recognice one value if i will play somewere else. Thanks for your help
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