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DPI Wizard

Wizard
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Community Answers

  1. DPI Wizard's post in [Possible Bug] Saved entry FOV precision was marked as the answer   
    There was a limit to the decimal places when saving, I've increased this now so this should work better.
  2. DPI Wizard's post in The windows pointer option I need isn't available was marked as the answer   
    Yeah, you need to set the value in the registry: 
    A reboot is required to take effect.
  3. DPI Wizard's post in Team fortress classic sniper zoomed mode. was marked as the answer   
    Added the sniper now.
  4. DPI Wizard's post in COD MW (2019) to Krunker 360 distance was marked as the answer   
    Do you have your Windows Display Scale changed from 100%? This game is affected by the display scale, and I've updated it now to support this as well as Y sensitivity.
  5. DPI Wizard's post in Dead by Daylight different mouse distances was marked as the answer   
    Another example of UE 4 games struggling with high report rates I guess. Try to set your mouse to 500Hz or 250Hz and it should be spot on.
  6. DPI Wizard's post in Converting Valorant sense to rust, doesn't feel quite right. was marked as the answer   
    You are converting hipfire to ADS, and the default setting in the calculator for that is MDV 0% which keeps the same tracking speed between aims. And since the ADS has a much narrower FOV you will get a higher 360 distance.
    If you select 360 distance instead for ADS, you will get the same distance.

  7. DPI Wizard's post in just please help me was marked as the answer   
    Correct!
  8. DPI Wizard's post in R6 sens inconsistent was marked as the answer   
    Can you attach or send me your config file and I'll check. Stuff like this might be hardware related though, or how you set up the macro might be too fast for the game so it misses reports. Not uncommon, but if the macro is set extremely fast these missed reports won't be an issue when using a mouse.
    Also send a screenshot of the kovaak's setup.
  9. DPI Wizard's post in settings.cfg location was marked as the answer   
    That's the default FOV, not the one that matches Valorant
    Unless you have turned on Auto FOV in the top and set it to your desired FOV, the default value will always be loaded when you select a game.
  10. DPI Wizard's post in Muscle memory and same eDPI. was marked as the answer   
    eDPI is not really a thing, it does not work that way for a lot of games.
    But no it does not affect your muscle memory. If you keep the same 360 distance while changing DPI, it is effectively exactly the same. But it will be smoother and more accurate with higher DPI to a certain point.
  11. DPI Wizard's post in Remember Preferred Units was marked as the answer   
    Add an entry with your preferred settings and check the "Default" box, and it will be loaded every time you load the page 


     
  12. DPI Wizard's post in Titanfall 2 Zoom Sensitivity conversion method? was marked as the answer   
    It's 0%, but it's decoupled from your hipfire sensitivity. So if you set the zoom sens to the same value as hipfire they will be matched MDH 0%.
  13. DPI Wizard's post in Csgo-like conversion was marked as the answer   
    Yes, use MDH 75% if you're on a 16:9 monitor.
  14. DPI Wizard's post in Valorant hipfire sens/FOV to Siege was marked as the answer   
    There is no best method, but what you have done is generally liked by most. Everything in the calculator looks correct
  15. DPI Wizard's post in Help validating my calculator settings please. was marked as the answer   
    This looks good, and that's the best approach for consistency.
  16. DPI Wizard's post in Not able to figure out how to convert properly was marked as the answer   
    When all scopes come out at the same value it means that the conversion setup in the calculator perfectly matches what the game uses. MDV 0% or MDV 100% probably.
  17. DPI Wizard's post in Apex x1 optic fov was marked as the answer   
    You have selected config file which uses a different FOV value than in-game. Select in-game as location instead 😉
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