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Steam

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Posts posted by Steam

  1. 在 2019/4/10 在 AM11点38分, fighter85说:

    may i also suggest trying fov of 74 for r6 as it will match the hip fire fov for both games. kittawat''s suggestion is also a good idea as you usually aim with ads in this game and hipfire is used less often. but coming from cs go 74 felt the most comfortable for me. your own mileage may very. if you do use 74 you can use 360 distance to convert the hipfire sense as the fov is pretty much the same. but when finding your ads sense as kitwat said, use 75 percent horizontal distance as that is what cs go also uses to find the scoped sense.  If you are a long term cs player, this would be a good idea, if not then you can experiment with other numbers as you like. 

    So, is this my setting? I am a long-time csgo player has played for 10,000 hours.

    QQ20190412-172245.jpg

  2. Currently, the sensitivity is based on different games. I don't know if this will cause problems, but it is not perfect in terms of experience. If you can store your own sensitivity data and then directly choose the game, isn't it better? For example, my first fps game is csgo, so you can get my mouse sensitivity data based on csgo, and the site saves this information.

    In the future, if I want to get a mouse setting for a new game, I will open the site directly and I will choose the game to show how the game is set up.

  3. 在 2017/5/14 在 AM9点47分, DPI Wizard说:

    Payday 2 sensitivity and FOV calculations for BLT mods are added! This means that you can use this mod easily, by replacing the fov and sensitivity formulas like so:

    
    managers.user:set_setting("fov_multiplier", 1.285872)
    managers.user:set_setting("camera_sensitivity_x", 0.4)
    managers.user:set_setting("camera_sensitivity_y", 0.4)
    managers.user:set_setting("camera_zoom_sensitivity_x", 0.395914)
    managers.user:set_setting("camera_zoom_sensitivity_y", 0.395914)
    if alive(managers.player:player_unit()) then
    	managers.player:player_unit():movement():current_state():update_fov_external()
    end 

    I used this code and put it in the mods folder, but entering the game doesn't work.

  4. 14 小时前, CopperCn说:

    用一个合适的腰射灵敏度去v2匹配其他所有游戏的zoom灵敏度就行 -- 保留输入的1.3*800,选择要转换的游戏,就像Drimzi说的

    顺便CSGO里,用v2无法统一AWP的1x的zoom sens和2x的zoom sens... 最佳选择还是75% MM(个人浅见)

    wow!谢谢大佬!不过v2好想不用选择match at。

  5. Hello everyone, I tried to read the explanation of the two rules, but to tell the truth, I can't see clearly what I said. So if I assume that the v2 rule is perfect, I also believe it, at least for now.
    So for example, I need to figure out how fast the csgo awp is twice as fast as the v2 rule:

    QQ20180417-113556.thumb.png.2bc449c82d489a7140a66c50686db3c7.png

    So I just need to fill ‘zoom_sensitivity_ratio_mouse 0.987533’ into the game. I can get the speed of the perfect v2 rule at awp 1x?

     

    For another example, if I sync awp2x of csgo to another game (BS):

    QQ20180417-114513.thumb.png.eb2a02ad30474860b330a8cbb005912b.png

    Because csgo's sniper magnifies the distance one time is not very large. The BS game is very far from sniping and zooming. I don't know how to describe it. It's that the zoom factor of sniping is not the same.

    So is my choice correct? There is also a problem. If Monitor Distance is selected, what does ‘Match At’ mean?

  6. 在 2016/1/18 在 AM3点21分, DPI Wizard说:

    The reason being it has a very unstable mouse input registration. I struggle to get consistent result when analyzing it. Will check again and see if anything is fixed ;)

    Did you mean that this game mouse is moving weird? I analyzed this game, in fact, this game can only better support "128 Mouse rate of return".

    Once I use most of the mouse 1000 Mouse rate of return, move is very strange.;)

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