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SeikoPotato

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  1. Like
    SeikoPotato reacted to DPI Wizard in Escape from Tarkov   
    As mentioned in the post above yours, I need the SPT version to be updated. I see it's finally supporting 0.16.1, however I'm not sure this is new enough for the changes to the sights. I will test it shortly.
  2. Thanks
    SeikoPotato reacted to DPI Wizard in VALORANT   
    No issues here at least, it's precise and responsive. Not tested significantly over 1000 Hz polling rate though.
  3. Thanks
    SeikoPotato reacted to DPI Wizard in FragPunk   
    Might be a bug that doesn't affect any of my systems. The sensitivity formula is consistent with Unreal Engine, so there's no doubt it is correct. Here's a demo of your exact sensitivities, and as expected, FragPunk overshoots a small amount (247 counts) due to lack of decimals, so it's 100% correct according to the calculations.
     
    I see that they've updated the 1x FOV, so this change is reflected in the calculator now
  4. Thanks
    SeikoPotato reacted to DPI Wizard in THE FINALS   
    Yeah, you get one more decimal of precision in the config file now, that helps a bit. I've added it back.
  5. Like
    SeikoPotato reacted to SMGTD in Tom Clancy's Rainbow Six Siege   
    FOV only affects Sensitivity slightly while ADSed, Hipfire is completely unaffected by FOV.
  6. Thanks
    SeikoPotato reacted to DPI Wizard in Fallout 4   
    Raw input mouse fix mod support is added
  7. Like
    SeikoPotato got a reaction from jackde96 in Fallout 4   
    Ah yes, my bad. I was wondering what happened to it. Would it be possible to make one for the fallout 4 raw input mod?
    https://www.nexusmods.com/fallout4/mods/27019
  8. Thanks
    SeikoPotato got a reaction from doreato in Tom Clancy's Rainbow Six Siege   
    Þ
    That's how it is. The developers have not implemented a separate sensitivity for acog. I avoid acog for that reason. 

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