SeikoPotato
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SeikoPotato reacted to DPI Wizard in Escape from TarkovAs mentioned in the post above yours, I need the SPT version to be updated. I see it's finally supporting 0.16.1, however I'm not sure this is new enough for the changes to the sights. I will test it shortly.
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SeikoPotato reacted to DPI Wizard in VALORANTNo issues here at least, it's precise and responsive. Not tested significantly over 1000 Hz polling rate though.
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SeikoPotato reacted to DPI Wizard in FragPunkMight be a bug that doesn't affect any of my systems. The sensitivity formula is consistent with Unreal Engine, so there's no doubt it is correct. Here's a demo of your exact sensitivities, and as expected, FragPunk overshoots a small amount (247 counts) due to lack of decimals, so it's 100% correct according to the calculations.
I see that they've updated the 1x FOV, so this change is reflected in the calculator now
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SeikoPotato reacted to DPI Wizard in THE FINALSYeah, you get one more decimal of precision in the config file now, that helps a bit. I've added it back.
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SeikoPotato reacted to SMGTD in Tom Clancy's Rainbow Six SiegeFOV only affects Sensitivity slightly while ADSed, Hipfire is completely unaffected by FOV.
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SeikoPotato reacted to DPI Wizard in Fallout 4Raw input mouse fix mod support is added
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SeikoPotato got a reaction from jackde96 in Fallout 4Ah yes, my bad. I was wondering what happened to it. Would it be possible to make one for the fallout 4 raw input mod?
https://www.nexusmods.com/fallout4/mods/27019
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SeikoPotato got a reaction from doreato in Tom Clancy's Rainbow Six SiegeÞ
That's how it is. The developers have not implemented a separate sensitivity for acog. I avoid acog for that reason.