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SeikoPotato

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  1. Right. My bad I didn't read beforehand. Thanks for the work
  2.    SeikoPotato reacted to a post in a topic: Escape from Tarkov
  3. Hello! I think they changed the sensitivity conversion for the optics. I'm testing using Kovaak's sensitivity matcher. I'm converting from 0.75 cs. Mouse Aiming Sensitivity is on 0.189. Tested using Romeo7 and pk120
  4. It won't. Just don't touch your settings. It resets if you change something on your settings. I'm unsure if it's just the controls or also the video audio settings
  5.    SeikoPotato reacted to a post in a topic: VALORANT
  6. Hey again I'm wondering if you guys are aware of any mouse processing this game might have. My mouse movement feels so slippery or too fast in this game both with the rawinputbuffer on and off. I convert from cs2 and made sure that the sensitivities match. Usually small FoV changes are not as bad for me since I also play other games on 103hfov like overwatch. I just want to make sure it's not just me
  7. I play on 2000 hz. It seems to be weird on 1000 hz too, but I'm unsure
  8. Does this game behave weirdly on high polling rates? My mouse inputs feel weird
  9. I would like to report something that I found about Marvel's mouse input behavior. When using kovaak's sensitivity tester, the distance of raw input off and on are exactly the same. When I tested using physical mouse distance across my pad, raw input off is significantly faster. (1.5 800 dpi cs2 to 1.86 800 dpi) the distance seemed consistent enough, but I am subject to human error. edit: Disabling center mouse on background cancelled the behavior edit2: rinput off + mouse center on = faster. rinput off + mouse center off = the same
  10.    SeikoPotato reacted to a post in a topic: FragPunk
  11. My conversions seem to turn up incorrect. The proper sensitivity I used for 360 conversion seems to be 1.18. I checked using kovaak's sensitivity matcher.
  12. I lowered my polling rate from 2k to 1k, it feels slightly better, but I'm not sure if it's placebo.
  13. Even with the mouse smoothing issue out of the way, the mouse inputs still feel off. It's very slippery. I figured it was the FOV but Strinova has a smaller FOV and mouse inputs feel fine. Any idea what this could be? I have a similar issue with Valorant and warzone 1 Other games I'm basing mouse input from: - CS2, Siege, The Finals, Apex, and Overwatch.
  14. It seems that opening the settings menu resets the sensitivity. I'm not sure if this is just on my end though
  15.    SeikoPotato reacted to a post in a topic: THE FINALS
  16. I think you can add it back. I tried converting using gamingsmart and a tutorial from a youtube video and I was able to convert accurately from 0.7 1600 cs2 to The Finals at 15.4 using the hex editor. It resets when you change any other setting though edit: by reset, I meant rounds off
  17. Thanks. It works now
  18. I'm testing the sensitivty conversion from cs. I used the editor when inputting sensitivity. It doesn't seem to match using kovaaks sensitivity matcher.
  19.    SeikoPotato reacted to a post in a topic: Tom Clancy's Rainbow Six Siege
  20. Oh I just tested with that FOV and it tested correctly. I assumed FOV wouldn't affect sensitivity since the calculator mentioned it wouldn't. It didn't occur to me that that would change when ADS'd Thanks for this

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