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marmanoff

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Everything posted by marmanoff

  1. basically I want my hand memory to play just as good in apex as it does in csgo when it comes to flicking / aiming. I want it to feel 1:1 from csgo to apex, even if im going from stretched to 16:9 apex
  2. Monitor: ASUS 27" ROG Swift PG279Q 165 Hz G-Sync (https://www.inet.se/produkt/2213822/asus-27-rog-swift-pg279q-165-hz-g-sync) Resolution: in CSGO i Play 1024x768 4:3 Stretched, in Apex I play 1920x1080 16:9 Mouse DPI: 400 (I use Logitech Gaming Software) WPS: 6/11 sensitivity "3.2" m_yaw "0.0165" m_pitch "0.022" m_customaccel "0" m_rawinput "1" and my fov (mulitiplier for apex is set to) cl_fovScale "1.285714" Also if you use some steam launch options ? -novid -freq 165 -tickrate 128 +exec autoexec.cfg -console This is what I got so far, feels accurate but not really sure about the 1X scope.https://www.mouse-sensitivity.com/?share=e3c5451cfa643ec1dca4d6534a2a8717 Basically I want my CSGO aim HIPFIRE sens, to be 1:1 with all sensitivities in apex.
  3. Just one question. Converting from 4:3 to 16:9 the correct way would be to convert to 75% of 16:9 u say. However we use the logic in my conversions to use 133.3333. Why is that and could that be a reason why my conversions have been so off somehow? And flicking is done horizontally in most games, why would I be converting my vertical multiplier. That might have been a reason why I also always felt off. I dont know.
  4. After paying for several months here without any success to feel like im matching my sensitivity from CSGO to any game, mostly because of my own incompetence in how conversions are made due to the complicity behind them I've decided to unsubscribe to the website for now untill it becomes more simple to use. After everything I've learned here I feel like Im still missing something because the conversions dont feel right. Could be many factors and could be because the FOV between the games cant be same both horizontal and vertical, maybe the fov is static in some other games but for now I just feel like it's too much to learn to use the product. I want to pay and make conversions, without the need to learn too much as I have these months as a subscriber. I will however return when these updates will come back with hopes that the calculator will be a simpler tool to master even for those who don't want to spend alot of time here on this forum posting in search of an answer. It's a good tool and a good idea and I hope it will work better for me after the update. Is there an official date when that would be?
  5. Sounds really good and its really needed. Been using this calculator for 5 months and I never get the right sens and my hands arent getting used to the sensitivities when im switching games either. Just take us for idiots and make it as simple as possible, on top of that, add information when you hover over the label information on the calculator aswell as a new youtube video with decent instructions. There's not a single legit youtube video that shows you how to use the calculator and those who have made attempts have comments written all over the comment section where people are typing stuff like "its complicated" and "I didnt get the right sens". I believe in this site and I know its legit but its just hard for us who havent developed it to know how to use it properly without it being simplified alot.
  6. Then this should be correct, and its excatly the same https://www.mouse-sensitivity.com/?share=420bf2c547e2bea91824eef21d65cb30
  7. Lets say I use 1920x1080 default on my monitor. I start up CSGO. My res ingame is 1024x768. Then in the calculator i select 4:3 stretched on aspect ratio right or do I select native? Would be nice to hover over the information boxes on the calculator and have some short detail description to further explain stuff. Could be a good idea for a future implementation along with a new youtube video. That show these advanced mouse conversions from aspect ratios, res and MDV, MDH depending on what you change etc..
  8. If im not mistaken aspect ratio and res are taken straight from monitor, only thing you select is the fov and fovtype from ingame right?
  9. But seeing as im changing aspect ratio, shouldnt monitor distance be a better choice for hipfire aswell?
  10. Sorry made an edit . We do really need a new guide on youtube which can in better detail explain these things as you go along. Because what you've made so far makes sense but you should just make a full tutorial using the calculator so the majority of us dont need to ask these questions on forum and if we do we can just get the link and understand everything alot better.
  11. I can relate to fovs being fixed and all but the third part is where it gets tricky for me and its hard taking all this in without seeing an example on the calculator. For instance, could you make a conversion from CSGO hipfire and zoom multiplier to Apex ALL (hipfire and scopes) with the following settings and share it? CSGO sens: 2 zoom: 1.12 native: 1920x1080 dpi: 400 fovtype: 4:3 Apex native 1920x1080 fov 90 fovtype hdeg 16:9 (im guessing)
  12. I read what both of you said and I also read this on the internet. "The 16:9 aspect ratio creates a frame that's 78% wider than it is tall. The 4:3 aspect ratio, on the other hand, creates a frame that's 33% wider than it is tall. The difference between these two aspect ratios is that 16:9 records more information horizontally, while 4:3 records more vertically." Does this mean when making conversion between aspect ratios. I change from MDH or MDV depending on the ratio im converting from and to? Lets assume I want to try to make one of these conversions. Converting from 4:3 to 16:9 I would use MDV or MDH? Lets assume I want to try to make one of these conversions. Converting from 16:9 to 4:3 I would use MDV or MDH? When doing both of these conversions, we do have the percentage aswell in the description. Could you make me an example on the calculator just to show me for both cases how you would do it so I fully understand how to operate the calculator in the future.
  13. The only thing I need to wrap my head around now is why we focus so much on the vertical monitor distance when whats important is the horizontal when you flick. Or is there somekind of magic happening behind the scenes when u type in the correct vertical distance to the horizontal flick aspect? For instance, seeing as m_yaw sets left and right sensitivity maybe changing the % in the vertical monitor distance allows you to compensate and yet give you the same 1:1 ratio sens on 16:9 in apex for instance? Like this https://www.mouse-sensitivity.com/?share=e5832a9dff74a91bcfcea70671977e94 and if a game automatically turns 4:3 to black bars. Do i still pick res as 1920x1080 if my monitor is that res but what fov type do I select 4:3 and everything else as normal?
  14. Haha, took some time but i finally got the hang of it! Cant believe ive been using the calculator wrong for so many months damn.. Embarassing
  15. So this is accurate? https://www.mouse-sensitivity.com/?share=57fee186cbcca36ad2a977c16db9dfbf
  16. Oh okay. Then i got it all. Thx. That will be all.
  17. And if my zoom sens differs from 1. Ex 1.19 then i put vertical scope 119% instead of 133.3333%? If this is the case then i got it now fully
  18. Just to see if I understood everything correctly now I take the affected by FOV and put it as my monitor distance vertical value on hipfire, ads and scopes like this When it comes to resolution and FOV type, i just use my monitor res and select my ingame fov and fov type like this And this result should be the closest thing to 1:1 there is now Im assuming Am I missing anything or does it seem like I've got it now boys? The only thing now that I dont fully understand is that I used my vertical fov multiplier as my 1x scope on apex before for some reason with help from DPI Wizard. Havent really understood that logic yet but I think Im grasping all of this if I could just solve this one last mystery. @DPI Wizard @fortunate reee
  19. This was pretty good, I think I got the hang of it now.
  20. So should I set my MDH % to 133.3333 or could you send me a link from the calculator to show excatly what you are talking about and how do I always know the MDH % to make my calculations 100% accurate
  21. Oke, so taking into concern (I believe everything you've said) this should be correct even though there is no difference right? https://www.mouse-sensitivity.com/?share=b8d805a2abff58bbddd7115d8a0da3fd and when converting my hipfire from csgo, all I do is this. https://www.mouse-sensitivity.com/?share=7cbcbc0ee2bd92526d68aff4dddd0d71 Whats odd about this 2nd link is that im using m_yaw in CSGO and it still says 2.994994 sens in apex or w/e which is completely wrong. Because look what CSGO converts it to without m_yaw. Apex doesnt seem to lower the sens with the consideration that apex does not have m_yaw https://www.mouse-sensitivity.com/?share=4028fd657810936adef97eb299001968
  22. Right now I have apex without any blackbars. Managed to remove it. But what ur saying is. I put in my res and aspect ratio from my monitor and pick fov type from the game to get the correct value yes? And now that I dont have black bars. I pick 4:3 stretched right?
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