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reZal-

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Posts posted by reZal-

  1. I have a problem with the "1920x1080" 4:3 stretched in R6 aswell. I just don't know what real resolution R6 scales to or if it is some sort of custom stretched 16:9. Even if the other game uses Vdeg aswell, the conversions always feel wrong. Could be completely subjective but It doesn't seem to work.

    DPI Wizard is there a way to find out the real resolution R6 is using when in-game the settings are "1920x1080"  with an Aspect Ratio of 4:3

    I used the method you just described here and first I thought it was working but I think it isn't.... something is off. Please help!

  2. First of all thanks for your fast answer! You are always so quick to reply, this is awesome!

    So if I wanted to transfer my sensitivity into another game how would I proceed?

    For Rainbow Six Siege I would choose 1920x1080 but select a 4:3 Resolution ( e.g. Hdeg 4:3) and the game I want to transfer in I choose a 4:3 Resolution e.g. 1920x1440 ?

  3. Dear DPI Wizard,

     

    I figured out where to get all the information about the sensitivity settings but englisch is not my first language and I can't get it to work.In the reddit thread below a Dev explains. I think especially the last part where he goes into detail how ADS works is helpful as he explains xfactoraiming and its relation to the other values:

     

    https://www.reddit.com/r/Rainbow6/comments/3vl3yn/calculating_your_exact_mouse_sensitivities/

     

     

    My goal is to have the same mouse sensitivity for hipfire and ADS?

     

    My current settings for correct hipfire sensitivity is:

     

    Tom Clancy's Rainbow Six Siege - Hipfire
    Sensitivity:
    MouseSensitivity=9
    Coefficient:
    MouseSensitivityMultiplierUnit=0.016686
    360° rotation:
    47.2314 cm
    Discrepancy:
    0 cm

     

    The problem for me at the moment is I can either set my hipfire or ADS sensitivity as in CS: GO because I have to set the settings via MouseSensitivityMultiplierUnit in both cases.However from what I understood xfactoraiming is the main multiplier for ADS.

     

     

    Here is an explaination of the Dev post by a Youtber called xfactor who was a Beta Tester and responsible that the ADS slider got added (xfactor value in cfg)

     

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