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reZal-

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  1. I have a problem with the "1920x1080" 4:3 stretched in R6 aswell. I just don't know what real resolution R6 scales to or if it is some sort of custom stretched 16:9. Even if the other game uses Vdeg aswell, the conversions always feel wrong. Could be completely subjective but It doesn't seem to work. DPI Wizard is there a way to find out the real resolution R6 is using when in-game the settings are "1920x1080" with an Aspect Ratio of 4:3 I used the method you just described here and first I thought it was working but I think it isn't.... something is off. Please help!
  2. Just tested it and I think it works. Thanks again man!
  3. First of all thanks for your fast answer! You are always so quick to reply, this is awesome! So if I wanted to transfer my sensitivity into another game how would I proceed? For Rainbow Six Siege I would choose 1920x1080 but select a 4:3 Resolution ( e.g. Hdeg 4:3) and the game I want to transfer in I choose a 4:3 Resolution e.g. 1920x1440 ?
  4. There is a 4:3 Aspect Ratio in Rainbow Six Siege which can be selected with a 1920x1080 resolution. I think the resolution is stretched to 4:3 in Siege somehow but it is unclear to me in which way - does anyone know how it works?
  5. Dear DPI Wizard, I figured out where to get all the information about the sensitivity settings but englisch is not my first language and I can't get it to work.In the reddit thread below a Dev explains. I think especially the last part where he goes into detail how ADS works is helpful as he explains xfactoraiming and its relation to the other values: https://www.reddit.com/r/Rainbow6/comments/3vl3yn/calculating_your_exact_mouse_sensitivities/ My goal is to have the same mouse sensitivity for hipfire and ADS? My current settings for correct hipfire sensitivity is: Tom Clancy's Rainbow Six Siege - Hipfire Sensitivity: MouseSensitivity=9 Coefficient: MouseSensitivityMultiplierUnit=0.016686 360° rotation: 47.2314 cm Discrepancy: 0 cm The problem for me at the moment is I can either set my hipfire or ADS sensitivity as in CS: GO because I have to set the settings via MouseSensitivityMultiplierUnit in both cases.However from what I understood xfactoraiming is the main multiplier for ADS. Here is an explaination of the Dev post by a Youtber called xfactor who was a Beta Tester and responsible that the ADS slider got added (xfactor value in cfg)
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