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heni63

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  1. Thank you Drimzi! Iam usually playing with Fov 103 ^^ But ye, even though it sounds complicated I could grasp a little of what you said and it makes sense xD But Yes iam always using 0% and 103 fov, and it usually works well Cheers heni63
  2. Hey Fortunate reee, thanks for the answere! But I guess, we have a missunderstanding. What I mean is, when I move my Mouse ingame, looking straight forward, the mouse movement required to the right edge Monitor is different from when I do the same looking in the sky or floor! I will end up NOT on the object that was on the right edge of my monitor, compared to when looking straight forward. I checked this many times, also with software (moving same distance automatically) and it definetely is different. So it's more of a fact that I didn't know before (briefly know your linked posts) and not saying it's wrong. cheer heni63
  3. Hey guys, another topic I wanted to discuss. Iam playing alot of Overwatch and I have the hardcore feeling that Mouse feels "smoothed", or a little bit more input lag than for example Valorant or CS Go. Playing both games with same fps and lowest settings, and ofc all the other Mouse-Latency Optimizations. It´s weird. Not sure if it's the whole explanation, but with my 1000fps cam I measured 3ms more input lag in Overwatch. But that shouldnt make it feel rly different I think. It gets better in Win 7 though. Cheers heni63
  4. Hey guys, didnt really know how to name this. But why is the Aim so different in game depending on aiming high (sky) / low (floor) and aiming at Eye-Level? Looking in the Sky moves kinda "rounded" and shorter for example, with the same mouse movement. So it is not really possible to have the same Aim through even the same game, because it depends on where youre looking at/from? This is especially noticable in Overwatch. Cheers heni63
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