Reputation Activity
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Rukishou reacted to DPI Wizard in [UNSUPPORTED] SILENT HILL fAlready tried, it doesn't do anything unfortunately.
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Rukishou reacted to DPI Wizard in [UNSUPPORTED] SILENT HILL fSensitivity in this game is affected by frame rate and smoothing, so it can't be added. None of the usual Unreal Engine fixes solves the issue.
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Rukishou reacted to DPI Wizard in Marvel RivalsBlack Widow and The Punisher ADS sensitivity is added now.
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Rukishou reacted to DPI Wizard in [UNSUPPORTED] Dragon Age The VeilguardThis game has a huge amount of acceleration even with it turned off, so it can't be added.
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Rukishou reacted to DPI Wizard in Game request archiveMonster Hunter Wilds is added now.
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Rukishou reacted to DPI Wizard in Monster Hunter WildsJust added!
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Rukishou got a reaction from H3rr7w3rg in Game request archiveEdit: Oops, I was looking at an older page so didn't see there were already posts about Wilds beta before I made my own.
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Rukishou reacted to H3rr7w3rg in Game request archiveThere is an open beta starting Nov. 4th, 2024.
The beta is online forced and the file is about 29 GB big
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Rukishou reacted to H3rr7w3rg in Game request archiveThe Beta is ending on Nov. 4th and starting today.
Sorry I messed up
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Rukishou reacted to H3rr7w3rg in Game request archiveName: Monster Hunter Wilds
Website: https://www.monsterhunter.com/wilds/en-us/
Status: in development
Release date: February 28, 2025
Availability: pre-purchase, purchase
Thanks
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Rukishou reacted to Acro in Game request archiveName: FragPunk
Website: FragPunk on Steam (steampowered.com)
Status: Closed Alpha/Playtest
Release date: TBA
Availability: F2P
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Rukishou reacted to Nexu in Game request archiveName: Fragpunk
Website: https://store.steampowered.com/app/2943650/FragPunk/
Status: Closed Alpha Test
Release date: TBD
Availability: Closed Test Accessible through Steam
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Rukishou reacted to LEGENDKMS in Game request archiveName: FragPunk
Website: https://store.steampowered.com/app/2943650/FragPunk/
Status: Play Test
Release date: TBA
Availability: Play Test Accessible through Steam
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Rukishou reacted to idiom444 in Game request archiveName: FragPunk
Website: https://store.steampowered.com/app/2943650/FragPunk/
Status: Play Test
Release date: TBA
Availability: Play Test Accessible through Steam
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Rukishou reacted to DPI Wizard in PalworldIt will nag about the FOV being out of range, so I've updated the FOV type to multiplier as it is in the config file, with instructions and a proper range.
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Rukishou reacted to DPI Wizard in Lethal CompanyNice, I've updated the FOV settings for the game now.
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Rukishou reacted to DPI Wizard in Yet another monitor distance formula variantSorry for the long lost reply here, but this is being worked on to be integrated into the calculator
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Rukishou reacted to AnT1IDoTe in Game request archiveName: Nightingale
Website: https://store.steampowered.com/app/1928980/Nightingale/
Status: In Development
Release date: Q4 2022 H1 2023 22 Feb 2024 20 Feb 2024
Availability: /
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Rukishou reacted to DPI Wizard in Game request archiveBoth these are added.
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Rukishou reacted to DPI Wizard in Alan Wake 2Added with look and aim sensitivity.
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Rukishou got a reaction from McGuffin64 in Game request archiveName: Alan Wake II
Website: https://www.alanwake.com/
Release date: October 27, 2023
Availability: pre-purchase, Epic Games Store exclusive (for now) 🥲
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For Counter-Strike 2, essentially everything is as before, but game name and config file etc is updated.
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Rukishou got a reaction from WheresMyPants in Game request archiveName: Alan Wake II
Website: https://www.alanwake.com/
Release date: October 27, 2023
Availability: pre-purchase, Epic Games Store exclusive (for now) 🥲
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Rukishou reacted to ExactingHarridan in Game request archiveName: Armored Core 6
NOTE: Enabling the "Manual Aiming" OS Tuning option is required to activate true mouse aiming.
Status: Released
Release date: August 24th, 2023
Availability: Steam
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Rukishou reacted to DPI Wizard in Remnant IIThey do still matter, but the sensitivity is scaled in a completely different way.
Yes, if/when the devs fix the issues, it will most likely act exactly like PreserveFOVScaling. There is no benefit of using the NoFOVScaling version at all, other than the fact that it came first.