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Rukishou

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  1.    Rukishou reacted to a post in a topic: Ale & Tale Tavern
  2. There is an FOV slider now, ranging from 50 to 90, if you wouldn't mind updating it :) @DPI Wizard
  3.    Rukishou reacted to a post in a topic: Marathon (2025)
  4.    Rukishou reacted to a post in a topic: DEATH STRANDING 2: ON THE BEACH
  5. Will this be updated for aiming with a weapon/tool and varying levels of scopes? There are also a couple ways to change FOV by now such as Lyall's Death Stranding 2 Fix and Death Stranding 2 FOV and Ultrawide. @DPI Wizard
  6.    Rukishou reacted to a post in a topic: Marathon (2025)
  7. When I tried anything over 90 it just got set to 90 (lower values worked tho) but maybe it's because I already had the r_aspectratio method working or smth idk 🤷 edit: ohh I think I only tried it with the console not by actually editing the config file. that could be why
  8.    Rukishou reacted to a post in a topic: Game request archive
  9. It only seems to go up to 90 unfortunately, just like the in-game slider.
  10.    Rukishou reacted to a post in a topic: Resident Evil Requiem
  11.    spyder256 reacted to a post in a topic: Resident Evil Requiem
  12. Please update the calculator for REFramework's custom FOV fix 🫶 Better yet, using this mod (still requires REFramework) lets you set custom FOV for hipfire and ADS in both first-person and third-person without messing up cutscenes!
  13.    Rukishou reacted to a post in a topic: Marathon (2025)
  14. I am so tired of modern games locking FOV to 103-105 just because Overwatch did it 💀 (Okay I won't confidently say OW was the actual reason, but I definitely noticed a trend after it came out) But hey, nothing like playing the latest games in a 1080p window on your 1440p ultrawide am I right 😭
  15.    Rukishou reacted to a post in a topic: Resident Evil Requiem
  16.    Rukishou reacted to a post in a topic: [UNSUPPORTED] Lies of P
  17.    Rukishou reacted to a post in a topic: [UNSUPPORTED] SILENT HILL f
  18. Found this alleged mouse input fix on Steam. Maybe this game can be salvaged after all? 🥺 "Some of you may have noticed a "weird" mouse feeling. Am I fairly certain that this is caused by mouse smoothing so I disabled it, together with mouse acceleration. You have to paste these lines into your GameUserSetting.ini file and NOT the Engine.ini. GameUserSetting.ini is in the same directory as Engine.ini [/script/engine.inputsettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False bDisableMouseAcceleration=True bUseWindowsMouseInput=True "
  19. Does the camera distance value matter for sens in this game? IDK if it actually alters FOV tho 🤔
  20.    H3rr7w3rg reacted to a post in a topic: Game request archive
  21. Edit: Oops, I was looking at an older page so didn't see there were already posts about Wilds beta before I made my own.
  22. While you're at it with the hex editing, you can also set the FOV higher than 90, so an option to see what sensitivity you'd want at higher FOVs would be great Edit: Oh, never mind, it already works. Thought the calculator would cap at 90 😅
  23. There's an FOV mod here: https://thunderstore.io/c/lethal-company/p/Rozebud/FOV_Adjust/
  24. According to the PCGW page it's possible to both change FOV and enable raw mouse input, if updating the calculator isn't too much trouble. Oops, was looking at the 2008 game 😅 That said, it appears to be possible to change FOV in the 2023 game as well with a cheat engine table.
  25.    McGuffin64 reacted to a post in a topic: Game request archive
  26.    WheresMyPants reacted to a post in a topic: Game request archive
  27. Name: Alan Wake II Website: https://www.alanwake.com/ Release date: October 27, 2023 Availability: pre-purchase, Epic Games Store exclusive (for now) 🥲
  28. Since the mod has two versions (one removes FOV scaling, one doesn't) you might want to clarify which to use in the Notes section
  29. Tried converting with focal length and got 1296x729 (going to 80 vertical fov from 86 at 2560x1440) but shouldn't it be 2304x1296?

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