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rojax

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  1. Like
    rojax reacted to TheNoobPolice in Battlefield 2042   
    That’s all totally unnecessary and just placebo.
    Just so you know how mouse input works because it seems like you may not, but that’s fine. A mouse sends a packet of (x,y) data to the OS as defined by the DPI value and distance moved since the last poll timeframe (usually 1ms).
    The game then takes this data and converts it to angular rotation, using a fixed pitch/yaw value and a variable (usually linear) sensitivity multiplier. So if it was pitch/yaw of 0.022 degrees at sens 1 for a given game, and you moved (10,5) at sens 2 then you would turn 0.44 degrees horizontally and 0.22 degrees vertically in a single update. These updates are then continually grouped together by the game engine since last simulation loop and divided by a fixed time constant (to ensure frame rate doesn’t affect the calculated distance).
    When DPI wizard here analyses a game using scripts, he would send the exact same counts distance value at multiple speeds and cadences to detect what would happen if a mouse was moved slow or fast for the same distance, which would show if there was any baked-in acceleration, smoothing or packet loss(negative accel). Since the input now produces the same result every time, there is no issue.
    Mouse sensitivity isn’t a black art. It’s just an objectively measurable ratio between an input and an output distance and simple math - it either arrives at the correct position in the game world for the same counts distance input, or it doesn’t.
    I’m not really sure what you are trying to achieve with that video but it is not going to help either yourself or anyone else to be doing all that. Unless you are happy for people to waste their time trying to copy that just to get views then it’s probably best if you just deleted it
  2. Like
    rojax reacted to Maunikrip in Battlefield 2042   
    What's the difference between 133% and 178% USA? In BF4 I played on 133%, but I've seen people talk about 178% in BFV (which I did not play).
    Should I stay on 133% like in BF4 or switch to 178%?
  3. Like
    rojax reacted to DPI Wizard in Battlefield 2042   
    Yes, it works perfectly now!
  4. Like
    rojax reacted to DPI Wizard in Battlefield 2042   
    Hipfire is added, aims are coming!
  5. Like
    rojax reacted to DPI Wizard in Battlefield 2042   
    The aims available at start (1.25x, 2x and 6x) are added.
    Time to start grinding for more 😄
  6. Like
    rojax reacted to DPI Wizard in Borderlands 3   
    Vehicle sensitivity is in (basically just a 3rd person version of the hipfire sensitivity). Scopes next!
  7. Like
    rojax reacted to DPI Wizard in Borderlands 3   
    ADS for optics without zoom  with 2.2X zoom is added now. How both ADS FOV and the sensitivity scale in this game is a real mess. It might be some reasoning to it when digging some more, but nothing like any other game. Current calculations are not 100% perfect, but within 0.1-0.2%, so the lack of decimals is more of a concern.
    I'll work some more on it to get it perfect, and add scopes and vehicle when I get those.
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