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jabbothehut

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Posts posted by jabbothehut

  1. 15 minutes ago, DPI Wizard said:

    Just checked it now and they've changed the naming of the sensitivity, but it seems to be the same. I might do a slight adjustment as it is off by 0.04% or so (was for the old version too), but nothing that should affect you in any significant way.

    youre an absolute legend! Yeah tried the old sensitivities and it seemed to match pretty well!

  2. another solution ive found is to go to the config file and force the game into 1920x1920 resolution. Of course your game wont be able to display 1920 pixels on the y axis but it does change the fov to be uniform! Even stretched it makes the fov the same on both sides and using 0% MM it gives you very nice movement. Try it out and see what you think!

     

    Edit: Disregard, was placebo

  3. So as we are all aware on this site there was a lot of debate as to whether 0%, 100% or viewspeed was the correct way to convert sens across fov's. 

    I myself settled for 0% as it made the most logical sense on paper and wasn't a completely arbitrary number. However over the last few days I started to notice that so many r6 pros use the famous ads value of 83 which of course means your ads sens with a red dot is the same as your hipfire sens. I used it for an afternoon and found that my shots were so much faster, smoother and even my tracking than on 0% despite the fov change. 

    I then changed the value to 1:1 the acog sight which has a much lower fov and as expected it felt like AIDS. This got me thinking. Why does it feel great on a low zoom sight and like shit on a high zoom. Well what i noticed is that at minimal fov changes the eyes dont even have the attention to notice such a small fov change especially when focused on the xhair and therefore a change in sens throws it off especially when moving.

    You can physically feel the fact that the brain has to make less calculations in order to acquire the target. I will test this out further to try and find how the acog zoom fucks with my brain but in meanwhile would anyone who has knowledge of the brain/eyes like to put in some input? @DPI Wizard thoughts?

  4. 3 hours ago, Drimzi said:

    This is an old thread full of misconceptions and bad ideas. 0% will always be the only way to convert the sensitivity. Anything else is generating a new sensitivity that preserves a characteristic of the old sensitivity.

     

    You got two viable options for consistency:

    • Convert 0% from a single source to everything. One universal sensitivity. Low fov and high fov games will have different mousing for navigation.
    • Maintain a constant hipfire cm/360° for consistent navigation and convert 0% to ads/scopes (anything that changes the fov) to maintain the same sensitivity relative to the hipfire. You end up having a different sensitivity for each game, but it is muscle memory associated per game.

    Only a sith deals in absolutes.... Nah but for real listen to this man. Tis the truth.

  5. 1 hour ago, DPI Wizard said:

    Been playing around with Max Payne 3 a bit now, and it's a definite no-go. 

    Just by changing refresh rate in the graphic settings the sensitivity changed from 1.8 inches to 4.8 inches and then to 6.2 inches, with no (apparent) direct link to the refresh rate. Either way, sensitivity affected by refresh rate is impossible to add :( 

    OOOF. Ok well thanks so much for trying anyway. Shame because that game has some awesomly fun mechanics to it.

  6. 14 hours ago, DPI Wizard said:

     

    Still getting some negative acceleration in this game, but might be able to do it anyway. If anyone know a trick to fix it let me know! I've tried changing the FXAA, MSAA and vsync settings but it didn't fix much.

    darn. would have expected that from a R* game tbh

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