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CaptaPraelium

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  1. CaptaPraelium's post in Help me understand how pixel ratio effects Uniform Soldier Aiming was marked as the answer   
    Yeh it's 100% horizontal at the desktop, then 0% for the 3D stuff.
    Ahhhhh the penny just dropped. "All" isn't really "All", it's "Each"
    I've been expecting that the ADS/scope/vehicle/etc values under 'all' were converted from hipfire sense, and the hipfire only was being calculated from the desktop. What it's actually trying to do is match each of them to the desktop individually.... I....didn't know that.

    Now I understand why the pixel ratio is effecting them all the same way Thanks gents.
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