N64 PC port added!
AL2009man Members May 3, 20251 yr (edited) Author stats Hi.So, I decided to change the overall Sensitivitiy Scale to mirror id Tech/Quake sensitivity standard. To ensure I can get the scale to work proper: I setup a hotkey (or rather: Steam Input's Turn 360 Degrees camera) and set the calibrated values to 6545px (2.5) if the scaling matches up.and going forward: the default sensitivity is 2.50' within the in-game settings, or MouseSpeedX/Y's 2.500000 within pd.ini file.However: the FOV slider still affect Mouse Sens scale the moment you change the defaulted FOV of 60 to a higher value, I already filed the bug report on GitHub for the time being, that might get solved at some point. Edited May 3, 20251 yr by AL2009man
DPI Wizard Wizard May 4, 20251 yr Wizard Author stats On 03/05/2025 at 03:21, AL2009man said:Hi.So, I decided to change the overall Sensitivitiy Scale to mirror id Tech/Quake sensitivity standard. To ensure I can get the scale to work proper: I setup a hotkey (or rather: Steam Input's Turn 360 Degrees camera) and set the calibrated values to 6545px (2.5) if the scaling matches up.and going forward: the default sensitivity is 2.50' within the in-game settings, or MouseSpeedX/Y's 2.500000 within pd.ini file.However: the FOV slider still affect Mouse Sens scale the moment you change the defaulted FOV of 60 to a higher value, I already filed the bug report on GitHub for the time being, that might get solved at some point.Thanks for the detailed info, the calculations are updated now!
AL2009man Members May 29, 20251 yr (edited) Author stats On 5/4/2025 at 11:34 AM, DPI Wizard said:Thanks for the detailed info, the calculations are updated now!Another update, got some good news to tell you.the FOV Slider issue has been resolved, instead of hardcapping to 60f, it now relies on PLAYER_DEFAULT_FOV. I already tested it two weeks ago and it should scale properly. Additionally, the Mouse Sensitivity (not counting the Crosshair Speed slider, it's currently tied to Mouse Sens at the moment, but that will be fixed soon) has been increased from 10.00 to 30.00 (or 30.000000 by ini terms), making it more inline with id Tech/Source's max mouse sens cap. Edited May 29, 20251 yr by AL2009man
AL2009man Members January 28Jan 28 (edited) Author stats I have a curious question: despite FOV Slider no longer being tied to camera sensitivity (both Mouse and Joystick Cameras), why is it still labeled as "affected by FOV"?unless there's something related to the 360 degrees clamp, I think that portion will need to be updated, as it's no longer redundant. Edited January 28Jan 28 by AL2009man
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