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Twilight Town: A Cyberpunk FPS

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See the game notes for instructions on how to disable smoothing.
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Vomitoreum

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Double Action: Boogaloo

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FOUNDRY

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  1. Yesterday
  2. I don't currently have access, but will add it as soon as I do!
  3. hello, I feel like this game's sensitivity changed, and now the game feels much different than what it says it is
  4. https://www.mouse-sensitivity.com/?share=0a72737b18fe7339c163822da2644626 would be usefull for all calulations instead of doing it manually. i am used to the scaling factor 0.995246 from cs2 and want to scale that factor to battlefield 120 fov 16:9 hipfire which i am currently doing manually with 360 sensmatcher from kovaak by changeing the fov in cs2 to 104.821821 to get a 120 fov which led to 0.002949 / 15.9342 cm/360 with the 0.995246 scaling factor/zoom sensitivy but in the current all calculations this leads to 0.003050/15.7343 cm/360
  5. As mentioned it would not make any sense to have this option. In what scenario would you use it?
  6. would it be possible to unlock this option in the future @DPI Wizard ? i would appreciated to have this in the calculator
  7. Name: Arena Breakout: Infinite Website: https://store.steampowered.com/app/2073620/Arena_Breakout_Infinite/ https://www.arenabreakoutinfinite.com/en/ Status: Closed Beta Release Date: 5/8/24 (Closed Beta); Full Release TBD Availability: Free
  8. Last week
  9. I suppose another option would be to increase my 360cm sensitivity in line with the increased FOV (from 73.74 to 80). If i were to do this, I would imagine MDV 0% would still be the way to go, opposed to say using MDV 100/133? (i know it is probably kind of subjective but would like your view nonetheless). Thanks for the responses so far, it has helped me understand the MDV0% and my own calculations better. :S
  10. Can I ask a question about Monitor distance dynamic? The Monitor distance dynamic method is based on vfov. In CrossFire vfov is fixed when I change my res from 1920x1080 to 800x600 I used this method to trans my sens and feel the horizontal sens is become fast. But In Pubg the vfov is dynamic when I used this method to change my sens I feel my sens is slower. Is that possible to give a option which divid Monitor distance dynamic horizon and vertical?

    1. gggcck

      gggcck

      I think when u play Pubg or Crossfire  the horizontal sens accuracy is much important then vertical sens. Because the flicking u doing in both games is basically on horizontal.

  11. Was League of Legends, House of the Dead and some other rail shooters added?
  12. Was League of Legends, House of the Dead and some other rail shooters added?
  13. What you have done here is correct, the aims will stay exactly same (relatively speaking, since the ones below 3x changes FOV). You are keeping the same 360 distance for hipfire, which is usually what people prefer as it keeps your navigation (turning around corners etc) the same. All the aims are using the same tracking speed as the hipfire in CS2. So if you track a moving target, the mouse movement will be the same. This means though, that tracking a moving target in BF2042 hipfire will be slightly different since the 360 is matched regardless of FOV.
  14. The new sensitivity sliders are added now
  15. Name: Russian Fishing 4 Website: https://store.steampowered.com/app/766570?snr=5000_5100___primarylinks Status: Realesed Realese date: 11.11.2021 Availability: Free
  16. I don't have any issues with Fortnite at 1000 Hz here, but some combination of settings/hardware might trigger it. It's a quite common issue for Unreal Engine games though and Fortnite had a lot of issues with it early on, but it was fixed later (many years ago).
  17. Okay, i tried it out, and it SEEMS like its gone or less noticable, but, playing with 125HZ certainly feels horrible. Using a 360HZ Monitor at least. It feels choppy. So Fortnite only runs with 125Hz without smoothing? Strange how popular it is, and how little i find complaints about the mouse feeling in this game.
  18. Have not tested it with 125HZ, i was running 1000. So you have to play on 125? Didnt know that. Kinda odd for such a popular Game. Will test it next time.
  19. Ahh I suppose that would explain why the higher FOV (at the same 360cm) would feel slower for both hipfire and ADS. This was ultimately what i wanted to achieve. Question 1: Does that mean, where I want to change my hipfire FOV but want to maintain MDV 0%, i would need to make sure both games have the same FOV in the calculations? Because i was originally doing this (https://www.mouse-sensitivity.com/?share=0b870418ee14016eac1309b04bcbb09c) to convert from <CS> (this is my reference game for all my conversions) which has default FOV 73.74 (16:9) to <Game i want, BF2042 in this case> at FOV 80 (i normally match Game2 FOV to v73.74) which resulted in the changes to ADS zoom ratio (GstInput.SoldierZoomSensitivityAll) from 1.0 to 1.118. Question2: What is my calculations above actually converting to?
  20. When you change your FOV, you also change the source on which all the ADS and scope sensitivities are based on. If you have ADS FOV on, the FOV for 3x and below will change based on the hipfire FOV, and this change will exactly match the scaling of MDV 0%, so their 360 distance will stay the same but their FOV will be different. With ADS FOV off, and for all scopes above 3x, the FOV is fixed, so to keep the same sensitivity as before you'll have to adjust the multiplier (since the source is changed).
  21. Hello, I am trying to understand USA ceoff= 0 and its interactions with differing FOVs. My very simplified understanding of USA coeff = 0 is that it is something along the lines of 'same' tracking feeling between hipfire and ADS. I thought this applied to all hipfire FOVs. I play bf2042 as an example and i've used FOV 73.74 and USA on + coeff = 0 (and the aim sensitivity ratios in the game are at 1.0) for a long time. But recently i was trying a different hipfire FOVs, such as 80. With the higher hipfire FOV at 80, i expected the ADS fov (say 1.25xscope) to increase (and it did as i used FOV scaling in the game). I would have thought the sensitivity for that ADS/zoom to also increase automatically. (I didnt touch zoom sensitivity ratio at the time, it was still at 1.0). However It felt off, slower than it should, so i did some manual 360/cm test and noticed the ADS sensitivity didn't change at all despite the increase in hipfire + ADS fov. After some random tinkering on mousesensitivty.com it became obvious that i was meant to also change the zoom sensitivity ratio to 1.112 (from 1.0). I guess ultimately i should just follow whatever figures the calculator spits out even if i don't understand but i wanted to give it a shot at understanding, so is anyone able to explain why the hipfire FOV change causes a need to also change/adjust the zoom sensitivity ratio when coeff is already 0? That might not even be the right question lol but just giving it a go. Thanks regardless.
  22. DPI Wizard

    11.2.1.b

    Games added Twilight Town: A Cyberpunk FPS Contain Vomitoreum Double Action: Boogaloo FOUNDRY Games updated The Witcher 3: Wild Hunt - Added adjustable FOV. Phantom Fury - Updated in-game sensitivity. CrossFire HD - Updated sensitivity to be affected by FOV.
  23. This game is only available in Japan, so I'm not able to analyze it.
  24. Is the aim just moving a crosshair over a 2D plane? Not much to be added if that is the case.
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