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Mirrors edge corrupted cfg file


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http://i.gyazo.com/1d516fe1481228cd41cfd57353acdabd.png

Can someone do me a favor and somehow send me this file or paste the file here? (DefaultInput)

I changed the multipliers as stated in the calculator for sensitivity and it corrupted my game as it stated "Don't modify this file. If you do, your game may not start." Now my game won't start unless i turn those numbers back to default...don't know if I modified something else so if possible just copy/paste the entire file.

Thanks!

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  • Wizard

http://i.gyazo.com/1d516fe1481228cd41cfd57353acdabd.png

 

Can someone do me a favor and somehow send me this file or paste the file here? (DefaultInput)

 

I changed the multipliers as stated in the calculator for sensitivity and it corrupted my game as it stated "Don't modify this file. If you do, your game may not start." Now my game won't start unless i turn those numbers back to default...don't know if I modified something else so if possible just copy/paste the entire file.

 

Thanks!

Leave the MouseSensitivity at the default 18.0 value, you only need to change the MaxSensitivityMultiplier and MinSensitivityMultiplier to the value you get from the calculator, and the sensitivity will be right :)

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I had already read that if you change the "sensitivity" it defaults it back.

I never changed the sensitivity in the config, only in-game a month ago.

I turned it to 18.0 right now and still the same problem...look....

http://i.gyazo.com/80f35414573785aa0f0d16846940d3e9.png

Only thing I can guess is that the long numbers are causing this. I don't remember the default multipliers.

That's why I kinda asked for the file if possible since maybe I typo'd something in there; doubt it though since I'm always careful when opening cfg's

Edit* PS: Yes, I did save the file with 18.0 before starting game :P

Edited by Erick Avila
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  • Wizard

Sorry, didn't see you edited the wrong file :P

 

The correct file is at %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config\TdInput.ini  

 

Here's the complete working DefaultInput.ini (if it still doesn't work, try deleting the file. If still no good, I'll upload it somewhere :)): 

 

 

 

# Don't modify this file. If you do, your game may not start.
[Configuration]
BasedOn=..\Engine\Config\BaseInput.ini

[TdGame.TdPlayerInput]
MaxSensitivityMultiplier=1.8
MinSensitivityMultiplier=0.2
WalkButtonMultiplier=0.3

[Engine.PlayerInput]
LookRightScale=12000
LookUpScale=-12000
MouseSensitivity=18.0
bEnableMouseSmoothing=true

;-----------------------------------------------------------------------------------------
; OLD ME BINDINGS. IF THESE AREN'T USED, FEEL FREE TO REMOVE THEM.
;-----------------------------------------------------------------------------------------
;.Bindings=(Name="X",Command="|DropBag")
;.Bindings=(Name="G",Command="|LockCameraOnTarget")
;.Bindings=(Name="H",Command="|SwitchMesh")
;.Bindings=(Name="V",Command="|FreeFlightCamera")
;.Bindings=(Name="O",Command="|DropMe")
;.Bindings=(Name="Pause",Command="|QuitGame")
;.Bindings=(Name="F11",Command="toggledynamiccontrast")
;.Bindings=(Name="F12",Command="ToggleSlomo")
;.Bindings=(Name="I",Command="LoadFullInventory")
;.Bindings=(Name="ONE",Command="PickWeapon 2")
;.Bindings=(Name="TWO",Command="PickWeapon 9")
;.Bindings=(Name="THREE",Command="PickWeapon 6")
;.Bindings=(Name="FOUR",Command="PickWeapon 12")
;.Bindings=(Name="FIVE",Command="PickWeapon 3")
;.Bindings=(Name="SIX",Command="PickWeapon 1")
;.Bindings=(Name="SEVEN",Command="PickWeapon 7")
;.Bindings=(Name="EIGHT",Command="PickWeapon 8")

;-----------------------------------------------------------------------------------------
; BINDINGS THAT ARE REMOVED FROM BASEINPUT.INI
;-----------------------------------------------------------------------------------------
; Removed BaseInput.ini aliases
-Bindings=(Name="Fire",Command="Button bFire | StartFire | OnRelease StopFire")
-Bindings=(Name="AltFire",Command="StartAltFire | OnRelease StopAltFire")
-Bindings=(Name="DoDuck",Command="Duck | Axis aUp Speed=-1.0  AbsoluteAxis=100")
-Bindings=(Name="MoveForward",Command="Axis aBaseY Speed=1.0")
-Bindings=(Name="MoveBackward",Command="Axis aBaseY Speed=-1.0")
-Bindings=(Name="TurnLeft",Command="Axis aBaseX Speed=-200.0 AbsoluteAxis=100")
-Bindings=(Name="TurnRight",Command="Axis aBaseX  Speed=+200.0 AbsoluteAxis=100")
-Bindings=(Name="StrafeLeft",Command="Axis aStrafe Speed=-1.0")
-Bindings=(Name="StrafeRight",Command="Axis aStrafe Speed=+1.0")
-Bindings=(Name="Jump",Command="Jump | Axis aUp Speed=+1.0 AbsoluteAxis=100")

; Removed controller bindings (all of them)
-Bindings=(Name="XboxTypeS_A",Command="Use")
-Bindings=(Name="XboxTypeS_B",Command="Jump")
-Bindings=(Name="XboxTypeS_X",Command="ChangePosture")
-Bindings=(Name="XboxTypeS_Y",Command="NextWeapon")
-Bindings=(Name="XboxTypeS_Back",Command="")
-Bindings=(Name="XboxTypeS_Start",Command="|onrelease showmenu")
-Bindings=(Name="XboxTypeS_LeftShoulder",Command="obj list")
-Bindings=(Name="XboxTypeS_RightShoulder",Command="mem")
-Bindings=(Name="XboxTypeS_DPad_Up",Command="MoveForward")
-Bindings=(Name="XboxTypeS_DPad_Down",Command="MoveBackward")
-Bindings=(Name="XboxTypeS_DPad_Left",Command="TurnLeft")
-Bindings=(Name="XboxTypeS_DPad_Right",Command="TurnRight")
-Bindings=(Name="XboxTypeS_RightTrigger",Command="Fire")
-Bindings=(Name="XboxTypeS_LeftTrigger",Command="ToggleTargetingMode")
-Bindings=(Name="XboxTypeS_LeftX",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
-Bindings=(Name="XboxTypeS_LeftY",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
-Bindings=(Name="XboxTypeS_RightX",Command="Axis aTurn Speed=1.0 DeadZone=0.2")
-Bindings=(Name="XboxTypeS_RightY",Command="Axis aLookup Speed=0.8 DeadZone=0.2")

; Removed keyboard bindings
-Bindings=(Name="Escape",Command="CloseEditorViewport | onrelease ShowMenu")
-Bindings=(Name="LeftControl",Command="Jump")
-Bindings=(Name="SpaceBar",Command="Jump")
-Bindings=(Name="BackSpace",Command="Jump")
-Bindings=(Name="MouseScrollUp",Command="PrevWeapon")
-Bindings=(Name="MouseScrollDown",Command="NextWeapon")
-Bindings=(Name="F1",Command="viewmode wireframe")
-Bindings=(Name="F2",Command="viewmode unlit")
-Bindings=(Name="F3",Command="viewmode lit")
-Bindings=(Name="Delete",Command="Camera Default")
-Bindings=(Name="PageDown",Command="Camera ThirdPerson")
-Bindings=(Name="PageUp",Command="Camera Fixed")
-Bindings=(Name="Home",Command="Camera FixedTracking")
-Bindings=(Name="Insert",Command="Camera FreeCam")
-Bindings=(Name="LeftMouseButton",Command="Fire")
-Bindings=(Name="C",Command="DoDuck")
-Bindings=(Name="W",Command="MoveForward")
-Bindings=(Name="E",Command="Use")
-Bindings=(Name="S",Command="MoveBackward")
-Bindings=(Name="A",Command="StrafeLeft")
-Bindings=(Name="D",Command="StrafeRight")
-Bindings=(Name="F",Command="FreezeRendering")
-Bindings=(Name="RightMouseButton",Command="AltFire")
-Bindings=(Name="Up",Command="MoveForward")
-Bindings=(Name="Down",Command="MoveBackward")
-Bindings=(Name="Left",Command="TurnLeft")
-Bindings=(Name="Right",Command="TurnRight")

;-----------------------------------------------------------------------------------------
; BINDINGS USED TO ORGANIZE ALL GAME BINDABLE ACTIONS IN ONE PLACE FOR SYSTEMS SUCH AS UI
; GBA - GAME BINDABLE ACTION
; "_Gamepad" - IS USED WHEN A CONTROLLER IS USING AN ALTERED MAPPING FOR AN ACTION
;-----------------------------------------------------------------------------------------
.Bindings=(Name="GBA_MoveForward",Command="Axis aBaseY Speed=1.0")
.Bindings=(Name="GBA_MoveBackward",Command="Axis aBaseY Speed=-1.0")
.Bindings=(Name="GBA_StrafeLeft",Command="Axis aStrafe Speed=-1.0")
.Bindings=(Name="GBA_StrafeRight",Command="Axis aStrafe Speed=+1.0")
.Bindings=(Name="GBA_TurnLeft",Command="Axis aBaseX Speed=-1500.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_TurnRight",Command="Axis aBaseX Speed=+1500.0 AbsoluteAxis=100")
.Bindings=(Name="GBA_LookUp",Command="")
.Bindings=(Name="GBA_LookDown",Command="")
.Bindings=(Name="GBA_Pause",Command="OnRelease PauseGame")
.Bindings=(Name="GBA_Move_Gamepad",Command="Axis aBaseY Speed=1.0 DeadZone=0.3")
.Bindings=(Name="GBA_Strafe_Gamepad",Command="Axis aStrafe Speed=1.0 DeadZone=0.3")
.Bindings=(Name="GBA_Turn_Gamepad",Command="Axis aTurn Speed=1.0 DeadZone=0.3")
.Bindings=(Name="GBA_Look_Gamepad",Command="Axis aLookup Speed=1.0 DeadZone=0.3")
.Bindings=(Name="GBA_Fire",Command="AttackPress | OnRelease AttackRelease | NextViewTarget")
.Bindings=(Name="GBA_Jump",Command="Jump | OnRelease StopJump | Axis aUp Speed=1.0  AbsoluteAxis=100 | PrevStaticViewTarget")
.Bindings=(Name="GBA_Crouch",Command="Crouch | OnRelease StopCrouch | PrevViewTarget")
.Bindings=(Name="GBA_Use",Command="UsePress | OnRelease UseRelease")
.Bindings=(Name="GBA_LookAt",Command="LookAtPress | OnRelease LookAtRelease")
.Bindings=(Name="GBA_InGameMenu",Command="OnRelease SkipCutscene | OnRelease OpenIngameMenu")
.Bindings=(Name="GBA_LookBehind",Command="LookBehind ")
.Bindings=(Name="GBA_ReactionTime",Command="AttemptReactionTime")
.Bindings=(Name="GBA_SwitchWeapon",Command="PressedSwitchWeapon | OnRelease ReleasedSwitchWeapon")
.Bindings=(Name="GBA_ZoomWeapon",Command="ZoomWeapon")
.Bindings=(Name="GBA_WalkMod",Command="WalkMod | OnRelease StopWalkMod")
.Bindings=(Name="GBA_Look_MouseX",Command="Count bXAxis | Axis aMouseX")
.Bindings=(Name="GBA_Look_MouseY",Command="Count bYAxis | Axis aMouseY")

;-----------------------------------------------------------------------------------------
; Game Controller Bindings
;-----------------------------------------------------------------------------------------
.Bindings=(Name="XboxTypeS_Start",Command="GBA_Pause")
.Bindings=(Name="XboxTypeS_LeftX",Command="GBA_Strafe_Gamepad")
.Bindings=(Name="XboxTypeS_LeftY",Command="GBA_Move_Gamepad")
.Bindings=(Name="XboxTypeS_RightX",Command="GBA_Turn_Gamepad")
.Bindings=(Name="XboxTypeS_RightY",Command="GBA_Look_Gamepad")
.Bindings=(Name="XboxTypeS_RightShoulder",Command="GBA_LookBehind")
.Bindings=(Name="XboxTypeS_RightTrigger",Command="GBA_Fire")
.Bindings=(Name="XboxTypeS_LeftShoulder",Command="GBA_Jump")
.Bindings=(Name="XboxTypeS_LeftTrigger",Command="GBA_Crouch")
.Bindings=(Name="XboxTypeS_RightThumbstick",Command="GBA_ZoomWeapon")
.Bindings=(Name="XboxTypeS_LeftThumbstick",Command="")
.Bindings=(Name="XboxTypeS_A",Command="GBA_Use")
.Bindings=(Name="XboxTypeS_B",Command="GBA_LookAt")
.Bindings=(Name="XboxTypeS_Y",Command="GBA_SwitchWeapon")
.Bindings=(Name="XboxTypeS_X",Command="GBA_ReactionTime")
.Bindings=(Name="XboxTypeS_Back",Command="GBA_InGameMenu")

; Hard bindings
.Bindings=(Name="XboxTypeS_DPad_Up",Command="SwitchToItemInSlot 1 | God")
.Bindings=(Name="XboxTypeS_DPad_Down",Command="SwitchToItemInSlot 2 | Jesus | TriggerEmoteMessage 1")
.Bindings=(Name="XboxTypeS_DPad_Left",Command="SwitchToItemInSlot 3 | InvertMouseCheat | TriggerEmoteMessage 2")
.Bindings=(Name="XboxTypeS_DPad_Right",Command="SwitchToItemInSlot 4 | DropMe | TriggerEmoteMessage 0")

;-----------------------------------------------------------------------------------------
; SIXAXIS
;-----------------------------------------------------------------------------------------
.Bindings=(Name = "SIXAXIS_AccelX", Command = "Axis aPS3AccelX")
.Bindings=(Name = "SIXAXIS_AccelY", Command = "Axis aPS3AccelY")
.Bindings=(Name = "SIXAXIS_AccelZ", Command = "Axis aPS3AccelZ")
;.Bindings=(Name = "SIXAXIS_Gyro", Command = "Axis aPS3Gyro")

;-----------------------------------------------------------------------------------------
; Game Keyboard/Mouse Bindings
;-----------------------------------------------------------------------------------------
.Bindings=(Name="SpaceBar",Command="GBA_Jump | SkipCutscene") ;To remove skipcutscene from spacebar, you also need to remove hack from TdPlayerInput::SetBind
.Bindings=(Name="W",Command="GBA_MoveForward")
.Bindings=(Name="S",Command="GBA_MoveBackward")
.Bindings=(Name="A",Command="GBA_StrafeLeft")
.Bindings=(Name="D",Command="GBA_StrafeRight")
.Bindings=(Name="E",Command="GBA_Use")
.Bindings=(Name="LeftMouseButton",Command="GBA_Fire")
.Bindings=(Name="RightMouseButton",Command="GBA_SwitchWeapon")
.Bindings=(Name="F",Command="GBA_ZoomWeapon")
.Bindings=(Name="LeftShift",Command="GBA_Crouch")
.Bindings=(Name="TAB",Command="GBA_InGameMenu")
.Bindings=(Name="Q",Command="GBA_LookBehind")
.Bindings=(Name="R",Command="GBA_ReactionTime")
.Bindings=(Name="LeftAlt",Command="GBA_LookAt")
.Bindings=(Name="LeftControl",Command="GBA_WalkMod")
.Bindings=(Name="MouseX",Command="GBA_Look_MouseX")
.Bindings=(Name="MouseY",Command="GBA_Look_MouseY")

; Hard bindings
.Bindings=(Name="Escape",Command="OnRelease PauseGame")

; OVERRIDE DEFAULT BINDING LAYOUTS

; FRA
.OverrideBindings=(Key="FRA",Binding=(Name="Z",Command="GBA_MoveForward"))
.OverrideBindings=(Key="FRA",Binding=(Name="S",Command="GBA_MoveBackward"))
.OverrideBindings=(Key="FRA",Binding=(Name="Q",Command="GBA_StrafeLeft"))
.OverrideBindings=(Key="FRA",Binding=(Name="D",Command="GBA_StrafeRight"))
.OverrideBindings=(Key="FRA",Binding=(Name="A",Command="GBA_LookBehind"))

[Engine.UIInputConfiguration]
+WidgetInputAliases=(WidgetClassName="Engine.ConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="Consume"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftX"),(InputKeyName="XboxTypeS_LeftY"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="XboxTypeS_RightX"),(InputKeyName="XboxTypeS_RightY"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="Escape"),(InputKeyName="XboxTypeS_B"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UICheckbox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIList",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="SubmitListSelection",LinkedInputKeys=((InputKeyName="Enter"))),(InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"),(InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"),(InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="SelectFirstElement",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="SelectLastElement",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown"))),(InputAliasName="SelectAllItems",LinkedInputKeys=((InputKeyName="A"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIEditBox",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="SubmitText",LinkedInputKeys=((InputKeyName="Enter"))),(InputAliasName="DeleteCharacter",LinkedInputKeys=((InputKeyName="Delete"))),(InputAliasName="MoveCursorLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="MoveCursorRight",LinkedInputKeys=((InputKeyName="Right"))),(InputAliasName="MoveCursorToLineStart",LinkedInputKeys=((InputKeyName="Home"))),(InputAliasName="MoveCursorToLineEnd",LinkedInputKeys=((InputKeyName="End"))),(InputAliasName="BackSpace",LinkedInputKeys=((InputKeyName="BackSpace"))),(InputAliasName="Char",LinkedInputKeys=((InputKeyName="A"),(InputKeyName="B"),(InputKeyName="C"),(InputKeyName="D"),(InputKeyName="E"),(InputKeyName="F"),(InputKeyName="G"),(InputKeyName="H"),(InputKeyName="I"),(InputKeyName="J"),(InputKeyName="K"),(InputKeyName="L"),(InputKeyName="M"),(InputKeyName="N"),(InputKeyName="O"),(InputKeyName="P"),(InputKeyName="Q"),(InputKeyName="R"),(InputKeyName="S"),(InputKeyName="T"),(InputKeyName="U"),(InputKeyName="V"),(InputKeyName="W"),(InputKeyName="X"),(InputKeyName="Y"),(InputKeyName="Z"),(InputKeyName="ZERO"),(InputKeyName="ONE"),(InputKeyName="TWO"),(InputKeyName="THREE"),(InputKeyName="FOUR"),(InputKeyName="FIVE"),(InputKeyName="SIX"),(InputKeyName="SEVEN"),(InputKeyName="EIGHT"),(InputKeyName="NINE"),(InputKeyName="NumPadZero"),(InputKeyName="NumPadOne"),(InputKeyName="NumPadTwo"),(InputKeyName="NumPadThree"),(InputKeyName="NumPadFour"),(InputKeyName="NumPadFive"),(InputKeyName="NumPadSix"),(InputKeyName="NumPadSeven"),(InputKeyName="NumPadEight"),(InputKeyName="NumPadNine"),(InputKeyName="Multiply"),(InputKeyName="Add"),(InputKeyName="Subtract"),(InputKeyName="Decimal"),(InputKeyName="Divide"),(InputKeyName="Semicolon"),(InputKeyName="Equals"),(InputKeyName="Comma"),(InputKeyName="Underscore"),(InputKeyName="Period"),(InputKeyName="Slash"),(InputKeyName="Tilde"),(InputKeyName="LeftBracket"),(InputKeyName="Backslash"),(InputKeyName="RightBracket"),(InputKeyName="Quote"),(InputKeyName="Character"))),(InputAliasName="Consume",LinkedInputKeys=((InputKeyName="LeftShift"),(InputKeyName="RightShift"),(InputKeyName="LeftControl"),(InputKeyName="RightControl"),(InputKeyName="LeftAlt"),(InputKeyName="RightAlt"),(InputKeyName="Up"),(InputKeyName="Down"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UILabelButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="Enter"),(InputKeyName="SpaceBar"),(InputKeyName="XboxTypeS_A"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIOptionListBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Down"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIScrollbar",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarButton",WidgetStates=((StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIScrollbarMarkerButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseY")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UIScrollFrame",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="ScrollUp",LinkedInputKeys=((InputKeyName="MouseScrollUp"),(InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="ScrollDown",LinkedInputKeys=((InputKeyName="MouseScrollDown"),(InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="ScrollLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="Scrollright",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="PageUp",LinkedInputKeys=((InputKeyName="PageUp"))),(InputAliasName="PageDown",LinkedInputKeys=((InputKeyName="PageDown")))))))
+WidgetInputAliases=(WidgetClassName="Engine.UISlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"))),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton"))),(InputAliasName="DragSlider"))),(StateClassName="Engine.UIState_Pressed",StateInputAliases=((InputAliasName="DragSlider",LinkedInputKeys=((InputKeyName="MouseX"),(InputKeyName="MouseY")))))))
+WidgetInputAliases=(WidgetClassName="TdGame.TdUITabButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="TdGame.TdUITextSlider",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="DecrementSliderValue",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="IncrementSliderValue",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right")))))))
+WidgetInputAliases=(WidgetClassName="TdGame.UITdOptionButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab"))),(InputAliasName="PrevControl",LinkedInputKeys=((InputKeyName="Tab",ModifierKeyFlags=28))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="Engine.ScriptConsoleEntry",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextControl",LinkedInputKeys=((InputKeyName="Tab")))))))
+WidgetInputAliases=(WidgetClassName="TdGame.TdUIDrawPlayersPanel",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="MoveSelectionUp",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Up"))),(InputAliasName="MoveSelectionDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Down"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Left"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="Enter"))))),(StateClassName="Engine.UIState_Active",StateInputAliases=((InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="LeftMouseButton")))))))
+WidgetInputAliases=(WidgetClassName="TdGame.TdUILobbyPlayerWidget",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right")))))))
+WidgetInputAliases=(WidgetClassName="TdGame.TdUIPlayerSlotBase",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Up"),(InputKeyName="XboxTypeS_DPad_Up"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Left"),(InputKeyName="XboxTypeS_DPad_Left"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Down"),(InputKeyName="XboxTypeS_DPad_Down"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Gamepad_LeftStick_Right"),(InputKeyName="XboxTypeS_DPad_Right"))),(InputAliasName="Clicked",LinkedInputKeys=((InputKeyName="XboxTypeS_A"),(InputKeyName="SpaceBar"),(InputKeyName="Enter")))))))
+WidgetInputAliases=(WidgetClassName="TdGame.TdUITabControl",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NextPage",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="PreviousPage",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left")))))))
+WidgetInputAliases=(WidgetClassName="TdGame.UITdShelfOptionButton",WidgetStates=((StateClassName="Engine.UIState_Focused",StateInputAliases=((InputAliasName="NavFocusUp",LinkedInputKeys=((InputKeyName="Up"),(InputKeyName="XboxTypeS_DPad_Up"),(InputKeyName="Gamepad_LeftStick_Up"))),(InputAliasName="NavFocusDown",LinkedInputKeys=((InputKeyName="Down"),(InputKeyName="XboxTypeS_DPad_Down"),(InputKeyName="Gamepad_LeftStick_Down"))),(InputAliasName="NavFocusLeft",LinkedInputKeys=((InputKeyName="Left"),(InputKeyName="XboxTypeS_DPad_Left"),(InputKeyName="Gamepad_LeftStick_Left"))),(InputAliasName="NavFocusRight",LinkedInputKeys=((InputKeyName="Right"),(InputKeyName="XboxTypeS_DPad_Right"),(InputKeyName="Gamepad_LeftStick_Right"))),(InputAliasName="MoveSelectionLeft",LinkedInputKeys=((InputKeyName="XboxTypeS_LeftShoulder"),(InputKeyName="XboxTypeS_LeftTrigger"))),(InputAliasName="MoveSelectionRight",LinkedInputKeys=((InputKeyName="XboxTypeS_RightShoulder"),(InputKeyName="XboxTypeS_RightTrigger")))))))

[Editor.EditorViewportInput]
Bindings=(Command="SELECT NONE",Name=D)

[Engine.Console]
TypeKey=
 

 

 

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