Jump to content

Twilight Town: A Cyberpunk FPS

Just added.
Read more...

Contain

See the game notes for instructions on how to disable smoothing.
Read more...

Vomitoreum

Just added.
Read more...

Double Action: Boogaloo

Just added.
Read more...

FOUNDRY

Just added!
Read more...

Counter-Strike 2 (prev. Counter Strike: Global Offensive)


Recommended Posts

I was playing with the idea of using acceleration to compensate 2D/3D sensitivity.

On picture below green dots represent a constant cursor move on desktop screen (2D). And the red represents crosshair move in game (3D).

obrazek.png.630e727a588b5078f2dd0d2a1fcc6d0c.png

To make the crosshair (red dots) behave same way like in desktop. It could be accelerated. In this case decelerated.

But it's just an idea...

Link to comment
  • 4 months later...

Hey all,

 

In CS:GO my zoomed sens is 0.82 based on this post: https://www.reddit.com/r/GlobalOffensive/comments/43urd4/why_0818933027098955175_is_the_best_zoom/

 I have used this for years and would like to do my conversions to other games based on the same method that the guy in the post uses. So my question is, what is the calculators equivalent to that? Is it Monitor Distance Horizontal 0% ?

 

Thanks in advance!

Link to comment
  • Wizard
Just now, Pomegranate23 said:

Is it Monitor Distance Horizontal 0% ?

For the first zoom level of AWP, yes:

https://www.mouse-sensitivity.com/?share=6970676f3110d0eb4b0e46e3fa0274ac

But technically, if you've gotten used to this zoom sens for other scopes as well the correct conversion would be MDV 133.3333% Scale 82%:

https://www.mouse-sensitivity.com/?share=2e8d51c347f968de56764aa71d37dca0

Although the first one is the point of the reddit post.

Link to comment
7 hours ago, DPI Wizard said:

For the first zoom level of AWP, yes:

https://www.mouse-sensitivity.com/?share=6970676f3110d0eb4b0e46e3fa0274ac

But technically, if you've gotten used to this zoom sens for other scopes as well the correct conversion would be MDV 133.3333% Scale 82%:

https://www.mouse-sensitivity.com/?share=2e8d51c347f968de56764aa71d37dca0

Although the first one is the point of the reddit post.

Thanks a lot!!

Link to comment
  • 2 weeks later...

I have a question about 0.818933027098955175 zoom sensitivity ratio being MDH 0%, for the awp single scope.
Isn't the sensitivity calculated like this: sensitivity * zoom_sensitivity_ratio_mouse * (scope fov)/90 Which means zoom ratio 1 is MDH 0%?

Also what would the MDH of 1 be, if i'm wrong? I see some places stating that the MDH is 133%, while in the calculator it is 75%.

Side note: Isn't MDH 0% just (scope fov / hipfire fov * sensitivity)?

Edited by KazoKir
Link to comment
  • Wizard
On 8/5/2021 at 12:46 AM, KazoKir said:

Isn't the sensitivity calculated like this: sensitivity * zoom_sensitivity_ratio_mouse * (scope fov)/90 Which means zoom ratio 1 is MDH 0%?

Not exactly, it's distance/zoom*(90/scopefov), and this gives you MDH 100% for 4:3 (since the FOV for CSGO is based on 4:3).

On 8/5/2021 at 12:46 AM, KazoKir said:

I see some places stating that the MDH is 133%, while in the calculator it is 75%.

MDH 75% is correct for 16:9 only (since (4/3)/(16/9) = 0.75). MDV 133.3333% is correct for all aspect ratios (since the vertical FOV doesn't change and 4/3=1.33333).

On 8/5/2021 at 12:46 AM, KazoKir said:

Side note: Isn't MDH 0% just (scope fov / hipfire fov * sensitivity)?

0% is distance/zoom*(tan(fovin/2)/tan(fovout/2)) where the FOV is in radians.

Link to comment
On 8/5/2021 at 11:15 PM, DPI Wizard said:

Not exactly, it's sens/zoom*(90/scopefov), and this gives you MDH 100% for 4:3 (since the FOV for CSGO is based on 4:3).

Is the sensitivity really calculated that way? Wouldn't that make the sensitivity faster the more scoped in you are. And the zoom ratio would be reversed? 

 

Link to comment
  • Wizard
10 hours ago, KazoKir said:

Is the sensitivity really calculated that way? Wouldn't that make the sensitivity faster the more scoped in you are. And the zoom ratio would be reversed? 

 

Sorry, that's the calculation for the 360 distance, not the sensitivity itself :) Fixed.

The actual sensitivity calculation varies depending on the game.

Link to comment
On 8/5/2021 at 11:15 PM, DPI Wizard said:

distance/zoom*(90/scopefov)

Ehm, what exactly is distance?

And sorry for asking this much but, I always thought the best zoom sensitivity was to use the sensitivity proportional to fov. Meaning if your hipfire sensitivity at 90 fov is 36(cm/360), and then if you zoom to 45 fov, the sensitivity would be 18(cm/360) = (45/90)*36(cm/360). If you zoom to 60 fov it would be 24(cm/360) = (60/90)*36(cm/360) and so on. Does this method have a name, or Is this not any of the methods you guys use? Like the 0% 60% 100% etc MDH or viewspeed.

Also thanks for answering my posts.

Edited by KazoKir
Link to comment
  • Wizard
12 hours ago, KazoKir said:

Ehm, what exactly is distance?

The 360 distance :)

12 hours ago, KazoKir said:

And sorry for asking this much but, I always thought the best zoom sensitivity was to use the sensitivity proportional to fov. Meaning if your hipfire sensitivity at 90 fov is 36(cm/360), and then if you zoom to 45 fov, the sensitivity would be 18(cm/360) = (45/90)*36(cm/360). If you zoom to 60 fov it would be 24(cm/360) = (60/90)*36(cm/360) and so on. Does this method have a name, or Is this not any of the methods you guys use? Like the 0% 60% 100% etc MDH or viewspeed.

This is MDH 100%, and a lot of games use this by default.

Link to comment
  • 2 months later...

I am unsure if this is the correct place to post this but, I have a few questions that pertain to the differences in sensitivity that I would like explained concisely to me if possible.

I used to play on 16:9 aspect ratio 1920x1080 on 2.7 400 dpi with a pixel ratio of 0.7464.

 

I then swapped to 16:10 1728x1080 stretched with the same sensitivity and dpi also keeping the same pixel ratio of 0.7464.

I wish to play on 1280x960 4:3 stretched same sensitivity however the pixel ratio is now 0.6635. 

When I would play on 16:9 aspect ratio I felt like sometimes my shots would miss by the littlest amount and I couldn't understand why, until I was told to play on a higher dpi. I swapped to 16:10 because I didn't want to change my dpi but the same shots would not miss anymore I'm not sure if its because the heads are slighter larger. I am now trying to play on 4:3 1280x960 and my bullets do not miss at all and I don't have this issue whatsoever.

My questions are these:

What is the significance of this pixel ratio when playing on resolutions that contain more pixels and is lower pixel ratio always better (like 0.7464 vs 0.3 for example)?

Is there an actual difference in horizontal movement of the mouse when you play 16:9 or 16:10 compared to 4:3 stretched or is it some sort of visual effect that the mouse is moving faster?

Is It worth changing to a higher dpi like 1600 or 800 to reduce the staircase micromovements that occur in the game engine?

Link to comment
  • 6 months later...
  • Wizard
14 hours ago, xYoussifer said:

Hello, I've been looking to switch my sensitivity from Warzone (4.9 hipfire, 0.99 ads, 1.33 monitor coeff and 800 DPI) to Cs:go and I'm not sure I got the right calculations. Any help?

Share your calculation please :) (Purple share button)

Link to comment
il y a 17 minutes, DPI Wizard a dit :

You have the scope conversion set up incorrectly, use MDV 133% on both ADS and scope and it should be good:

https://www.mouse-sensitivity.com/?share=503597eeb53af991e74bac8d7a197e0a

Okay, and why should I use 75% MDH for hipfire instead of 100%, 50% or 25% or 0%? (since it gives different values)

Should I use instead 360° distance for hipfire maybe? Thanks

Link to comment
  • Wizard
10 minutes ago, xYoussifer said:

Okay, and why should I use 75% MDH for hipfire instead of 100%, 50% or 25% or 0%? (since it gives different values)

I forgot to change it, but MDH 75% is the same as MDV 133.3333% if your aspect ratio is 16:9. It's generally better to use MDV 133.3333% to keep the conversion consistent if you change aspect ratio.

11 minutes ago, xYoussifer said:

Should I use instead 360° distance for hipfire maybe? Thanks

This is a personal preference, but won't make a huge difference in this case.

Link to comment
il y a 8 minutes, DPI Wizard a dit :

I forgot to change it, but MDH 75% is the same as MDV 133.3333% if your aspect ratio is 16:9. It's generally better to use MDV 133.3333% to keep the conversion consistent if you change aspect ratio.

This is a personal preference, but won't make a huge difference in this case.

Well with the 360° distance for hipfire it's 1.47, with 0% MDH its 1.37, so there is a difference no?

Link to comment
  • Wizard
1 minute ago, xYoussifer said:

Well with the 360° distance for hipfire it's 1.47, with 0% MDH its 1.37, so there is a difference no?

Yes, but it's even closer with MDV 133%, where there's only a 1.5 cm difference in 360 distance. It is a little bit, but it is harder to gauge your preference the the difference is so small, compared to a game like for instance Fortnite where the difference would be 16 cm. Then it would be very obvious pretty quickly which one you prefer.

Link to comment
il y a 2 minutes, DPI Wizard a dit :

Yes, but it's even closer with MDV 133%, where there's only a 1.5 cm difference in 360 distance. It is a little bit, but it is harder to gauge your preference the the difference is so small, compared to a game like for instance Fortnite where the difference would be 16 cm. Then it would be very obvious pretty quickly which one you prefer.

So I should do all my conversions with MDV 133%?

Link to comment
  • 8 months later...

Could you unlock the fov settings for CSGO? As it's can be changed through commend fov_cs_debug

BTW, I have a question about the hipfire sensitivity related to the fov.

So, according to the notes, I leart that the hipfire sensitivity is affected by the fov and it's (Monitor Distance Vertical 133.3333%).

So, if I want to know what's the 360° Distance when my csgo's fov is 60 Hdeg 4:3 for example. I should set  Hipfire / Look as Monitor Distance Vertical 133.3333% and just choose another game whose fov can be changed. And set that game's fov to 60 Hdeg 4:3 as well, and check the 360° Distance in that game.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...