Thomas Svensson Posted September 28, 2017 Share Posted September 28, 2017 Hello! I have a question about fov in the calculator. When i convert from overwatch to another game and the fov differs, should i correct the fov in the new game to match actual HFOV like in the example below? Thank you for the great job on this site! Overwatch Config FOV: Field of View 103 Actual VFOV: 70.53 degrees Actual HFOV: 103 degrees Battlefield 1 Config FOV: GstRender.FieldOfViewVertical 103 Actual VFOV: 103 degrees Actual HFOV: 131.79 degrees Or Battlefield 1 Config FOV: GstRender.FieldOfViewVertical 70 Actual VFOV: 70 degrees Actual HFOV: 102.45 degrees Link to comment
Wizard DPI Wizard Posted September 28, 2017 Wizard Share Posted September 28, 2017 As long as the game supports it, you should make the Actual HFOV identical. So for BF 1 that means setting the FOV to 70.53. Link to comment
Thomas Svensson Posted September 28, 2017 Author Share Posted September 28, 2017 Thank you! Link to comment
Dookie Posted November 11, 2018 Share Posted November 11, 2018 I read about Overwatch's FOV being diagonal, not horizonal. So vertical FOV 70.53 would be wrong. dFOV 103 should be hFOV 95.23 and vFOV 63.295 on resolution 1920*1080 (and 27 inch monitor) if I calculated correctly. Can anyone confirm that? Link to comment
Wizard DPI Wizard Posted November 11, 2018 Wizard Share Posted November 11, 2018 9 hours ago, Dookie said: I read about Overwatch's FOV being diagonal, not horizonal. So vertical FOV 70.53 would be wrong. dFOV 103 should be hFOV 95.23 and vFOV 63.295 on resolution 1920*1080 (and 27 inch monitor) if I calculated correctly. Can anyone confirm that? Hipfire FOV is horizontal for AR over 16:9. For AR below 16:9 it scales to the configured FOV locked to 16:9. Scope and aim FOV is vertical, but it is locked to a set FOV regardless of configured FOV. The calculator accounts for all this Link to comment
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