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DPI Wizard

Wizard
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  1. DPI Wizard's post in [Suggestion] Modification of Bulletstorm Calculator. was marked as the answer   
    Painkiller Hell & Damnation already has a proper config file calculation, you just have to change the location from in-game to config file.
    I will look into updating Bulletstorm.
  2. DPI Wizard's post in All settings remain the same, screen size changed from 15.6 to 24.5 was marked as the answer   
    It depends on your preference really. To compensate for the size difference you need to use a different conversion method than 360 distance for hipfire, like for instance MDV 0%. Then the monitor size will be accounted for the conversion.
  3. DPI Wizard's post in What happened to the aim sensitivity in APEX? was marked as the answer   
    The game is a bit quirky, it will round to the nearest whole 4:3 FOV before calculating ADS FOV, as well as max out at multiplier 1.642857 (115 4:3 FOV), while the ADS continues to scale up until multiplier 1.7. For these reasons the ADS value will sometimes not be 1 although the conversion is set to MDV 0%.
  4. DPI Wizard's post in Converting cs2 sens 4:3 to other games with 16:9 was marked as the answer   
    This is correct, hipfire will be exactly the same both for FOV and 360 distance, and all the scopes will have the same tracking speed.
  5. DPI Wizard's post in Rainbow six siege lacking some scopes was marked as the answer   
    These are not in use anymore, unless they've recently added more scopes. Only the in-game options are actually available.
  6. DPI Wizard's post in I need help !! was marked as the answer   
    Since the FOV in PUBG is different, you need to adjust the scale to get 1 for the zoom sens in CS2:
    https://www.mouse-sensitivity.com/?share=54d2ef86efce5056566a35872c2f914b
  7. Kovaak's is wrong, that formula is not correct :)
  8. DPI Wizard's post in A Console Sensitivity Converter? ... was marked as the answer   
    Gotcha! I don't play much on consoles, but I'm guessing the issue is kinda the same as with mouse sensitivity, that the stick or dpad sensitivity varies a lot?
     
    Maybe it's something that can be done in the future, but for now the focus will be on PC games
  9. DPI Wizard's post in Converting Sens from cs2 to valorant with fov was marked as the answer   
    Try using MDH instead of 360 distance. 100% will match the movement to the edge, while 0% will match the tracking speed:

  10. DPI Wizard's post in Call of Duty: Black Ops 6 MouseMonitorDistanceCoeff conversion disappears was marked as the answer   
    If the calculator is in simple mode, set it to default or advanced in the settings menu :)

  11. DPI Wizard's post in Will a pixel ratio slightly over 1 have an impact? was marked as the answer   
    No, this is not an issue. Around 3-4 on 1080p is where it starts to be really noticeable. And if you're on 1440p or 4k, then even 2-3 will not be an issue.
    Even so, staying around 1 is usually preferred.
  12. DPI Wizard's post in aspect ratio gone? was marked as the answer   
    Ok, so the adblocker seems to block the actual mode switch. I will look into this.
  13. DPI Wizard's post in Request: Update Ready or Not Calculator to Include 'Disable ADS Zoom' Setting was marked as the answer   
    If you turn ADS zoom off, the ADS sensitivity will be the same as hipfire, so just configure the hipfire conversion to match your ADS preference.
  14. DPI Wizard's post in Delta Force Scope Mag RUINS my low zoom ads was marked as the answer   
    Yes, the one with only 1x.
  15. DPI Wizard's post in Screen size change was marked as the answer   
    The concept behind using the monitor size in the conversion, is to keep the movement within the old monitor size consistent. In other words, to cover a cutout of 23.6 inches on your new 27" monitor, the movement should be the same. So for instance if you use MDH 100%, the mouse movement to move to the edge of your old monitor, should match the movement on your new monitor where the 23.6" would have ended. For this reason the sensitivity has to be slower, as with the same sensitivity you will of course cover the size of a 27" monitor with this movement, which is too fast.
    This is not a FOV based conversion, it's purely based on the physical size of the monitor.
    Note that using monitor size in the conversion is a concept that does not feel right for everyone. Personally I prefer the same sensitivity regardless of monitor size, but this is subjective.
  16. DPI Wizard's post in Calculator does not work on my Win 10? was marked as the answer   
    Hi!
    There was an update earlier today, so you might have some old cached files in your browser. Have you tried to force a reload (shift+reload)? Does it work in a private/incognito window? And lastly, do you use any addons that might block scripts etc?
    Can you show a screenshot of what it looks like?
  17. DPI Wizard's post in Hunt showdown ADS question. does hip affect ADS was marked as the answer   
    They are not related.
    You can see this in the calculator if you select the ADS aim, as it only has one sensitivity setting.
  18. DPI Wizard's post in Some Calculator Conversion Settings Are Locked was marked as the answer   
    This is actually one of the main reasons fields are locked. A lot of people were typing in the wrong FOV because of the confusion with viewmodel FOV and then getting wrong results.
    The viewmodel FOV of 68 (which also is the default value) is the rendering FOV of your weapon (basically how big or small your weapon appears), it has nothing to do with your actual FOV. The FOV in CS2 is locked to 90 unless you enable cheats (which you can enable in the calculator, but is irrelevant for this scenario).
    So unless you play with cheats enabled, you can ignore the FOV setting in CS2
  19. DPI Wizard's post in Problems Converting Planetside & CS2 Sens -> Delta Force(Namely ADS sens) was marked as the answer   
    Are you using the default FOV of 90 in Delta Force?
  20. DPI Wizard's post in delta force coversion was marked as the answer   
    The default value of 1 works fine here.
    Make sure to set everything as calculated or mentioned in the game notes. There's a lot of settings for this game, and just setting one of them different makes the sensitivity wrong.
    These are the settings:
    Mouse Sensitivity Horizontal Sensitivity Vertical Sensitivity Monitor Distance Coefficient 1-2X etc Default FOV Scope Magnification Scope Adaptation Sensitivity Transition Mode - ADS Transition ADS Sensitivity Type - Set Sensitivity Per Zoom + MDV ADS Sensitivity Multiplier - 1 ADS Vertical Sensitivity - 1 ADS Horizontal Sensitivity - 1  
  21. DPI Wizard's post in A Couple Problems Converting My Sensitivity from Marvel Rivals to Delta Force was marked as the answer   
    Thanks for the links! It's not telling you to increase the sensitivity, because the Monitor Distance Coefficient of 1.78 matches the conversion setup of MDH 100%. So when you increase the FOV, the game will take this into account to scale it exactly like the conversion setup.
    I have not looked at vehicles in this game yet, it's on the todo list
  22. DPI Wizard's post in FPS to a 2D game was marked as the answer   
    Is your FOV correct (120)? This impacts the conversion. Other than that you can adjust the Windows/2D conversion setup, but it's already at it's traditionally slowest. This matches the pixel-by-pixel movement between 2D and 3D.
     
  23. DPI Wizard's post in Arma Reforger was marked as the answer   
    Unfortunately this game is unsupported due to issues with too much smoothing/acceleration combined with a maximum turn speed.
  24. DPI Wizard's post in Need help converting Sens was marked as the answer   
    The Sensitivity 1 field for Tarkov is the total change in turn speed due to armor, not the sensitivity (see the game notes section). The sensitivity goes into the Multiplier 1 field. Fix that and the conversion should work as intended
  25. DPI Wizard's post in THE FINALS ADS PROFILE was marked as the answer   
    You are changing the source here, which is why you get different results.
    In the last one the correct Apex settings would be 1x Optic 1.29, not 1.