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DPI Wizard

Wizard
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  1. DPI Wizard's post in ADS Conversion method {Which should I switch too after playing cm/360 Conversion for so long} was marked as the answer   
    MDH and MDV is essentially the same, but you have to convert between them using the aspect ratio of the monitor. So for instance MDV 100% on 16:9 is the same as MDH 16/9=177.7778%.
    The benefit of using MDV is that you usually want to keep your vertical sensitivity the same regardless of aspect ratio. Imagine a square box that covers the middle of your monitor, you want the sensitivity within this box to be the same. If your aspect ratio is wider, then there's just more to view, but the sensitivity within this box stays the same.
    If you use horizontal, then going from 16:9 to 21:9 will drastically change your sensitivity, instead of just keeping the same sensitivity within the 16:9 portion of the 21:9 monitor.
    The reasons for going above 100% is usually just to match your preference. If 100% is too slow, there's no reason you can't try 200%. It's correct that it's matching a point outside of your monitor, but it's still a valid and consistent conversion.
  2. DPI Wizard's post in Arsenal (Roblox) FOV was marked as the answer   
    Thanks for notifying me, I've updated this now.
  3. DPI Wizard's post in Account defaults to inches. was marked as the answer   
    The unit will default to inches if your browser language or site language selection (in the bottom) is set to "English (USA)". In all other cases it will default to cm.
  4. DPI Wizard's post in What happened to the true FOV calculator? was marked as the answer   
    Switch to default mode, it's hidden i simple mode because it confuses a lot of people
  5. DPI Wizard's post in Effects of Aspect Ratio on Sensitivity was marked as the answer   
    It depends on the game and which axis you measure the movement on.
    Some keep a persistent horizontal FOV, some vertical FOV, some changes both, some keep the same 360 distance, others have the 360 distance either affected by the change in FOV or in some cases even the change in horizontal or vertical resolution.
    There's a lot of different ways this can work, so using the calculator is the best way to see what actually happens.
  6. DPI Wizard's post in Star Wars Dark Forces (The Force Engine Source Port) FOV was marked as the answer   
    The FOV option is added now.
  7. DPI Wizard's post in BloodStrike add 3x 4x 6x sens please was marked as the answer   
    3x is added and FOV is updated for all the scopes.
  8. DPI Wizard's post in 1x Scopes and Iron Sights FOV in Rainbow Six Siege was marked as the answer   
    Yes, they are the same
  9. DPI Wizard's post in Aspect Ratio changes when Aim/Scope is changed was marked as the answer   
    Reload and try again now
  10. DPI Wizard's post in Pls halp - CS2 conversion to Warzone 3 was marked as the answer   
    The calculator can't guess your sensitivity settings, so obviously you have to enter it somewhere... And for the conversion to be correct, the closest matching conversion method has to be reverse-calculated.
    This is correct yes, but if you set the coefficient to 1.33 instead the zoom sensitivity values will be closer to 1 and more consistent across all the different aims.
  11. DPI Wizard's post in The effects of 125 polling rate was marked as the answer   
    A lot of games, especially those based Unreal Engine 4/5, have smoothing enabled by default. And if you don't disable it, 125 Hz is in most cases the only accurate option. Using 1000 Hz results in extreme negative acceleration and terrible accuracy.
    But in normal cases the accuracy should be exactly the same, but with a (theoretical) less smooth motion.
  12. DPI Wizard's post in Sensitivity Conversion Between Different Resolutions And Monitor Size In PUBG was marked as the answer   
    The one with the highest accuracy (the top one) is the best.
    Correct, this way the accuracy is much higher.
  13. DPI Wizard's post in More fields click to copy was marked as the answer   
    Wasn't too much to update, so it's already done.
  14. DPI Wizard's post in FOV dropdown not selected value was marked as the answer   
    Sorry, my bad I was looking at the FOV Type in the game section, not the Auto FOV one. I found an issue there so it should be resolved now
  15. DPI Wizard's post in Riotfall Calculator update was marked as the answer   
    Riotfall is updated and scope sensitivity added.
  16. DPI Wizard's post in The Finals ads was marked as the answer   
    This is mentioned in the game info section.

     
  17. DPI Wizard's post in Averaging multiple zoom multipliers? was marked as the answer   
    It won't work, as the available zoom levels varies widely. Some games might have 2 low zoom ADS scopes and one 40x scope for instance, where the average will be completely useless.
  18. DPI Wizard's post in I just changed method and the distance changed? was marked as the answer   
    The text is a bit misleading. Monitor Distance Vertical is showing the vertical distance from top to bottom, while Viewspeed Vertical is showing left to right. It might be a bug that Viewspeed Vertical is showing the horizontal distance and not the vertical, I'll have to look into that.
    Either, this does not affect the actual  calculations as it is displayed just for information.
  19. DPI Wizard's post in Need help for converting Cod 1.78 monitor distance coefficient ADS sens to BattleBit Remastered ADS sens was marked as the answer   
    All these parts are correct.
  20. DPI Wizard's post in Disable "dpi too high" message for advanced was marked as the answer   
    The calculator suggest the lowest possible DPI based on the sensitivity range of the game, as in the first link where it suggests 1440 DPI. But the calculator doesn't know you have the possibility to configure 1440, so it can't just assume you are using it. Some users might have to go to 1400 DPI, others 1000 DPI etc depending on the driver and supported DPI resolution. The DPI used for the calculation is the one entered, there is no way around this without causing a ton of confusion.
     
    The multiplier is based on the entered DPI. If the entered DPI is causing the sensitivity to be out of range, the only solution as it is right now is to suggest a DPI that causes the sensitivity to fall within a valid range. Technically it could also suggest a multiplier, but there's no way to enter a DPI multiplier into the calculator, you need to enter the effective DPI.
    For this to work the way I think you want we would need a new DPI multiplier field, but I'm a bit reluctant to add more fields to the calculator covering rare edge cases, as it mostly causes confusion.
  21. DPI Wizard's post in Actual Zoom was marked as the answer   
    Hey! Answer is here  It is always shown for ADS and scopes in advanced mode.
    And the original suggestion is here, but it doesn't contain any math regarding how it's calculated.
  22. DPI Wizard's post in New Reverse Button was marked as the answer   
    There's a link on the front page about what it is. It's for reverse calculating your existing sensitivity to find the correct (or closest) conversion method.
    It's not linked to the swap button between the games, this button swaps the output game for the input game. Although this swap button is somewhat confusingly also labelled as reverse in some cases, it will be re-labelled swap in the up upcoming updates.
  23. DPI Wizard's post in CS2 ADS SENS TO CROSSFIRE PROBLEM was marked as the answer   
    Which weapon are you using in Crossfire? I've added a few snipers now, but the sensitivity relative to your conversion is about the same.
    Also, how is the sensitivity too slow? Are you expecting the same 360 distance for the zoom in crossfire as in CS2?
  24. DPI Wizard's post in New method for calculating Vertical sensitivity was marked as the answer   
    This required some thinking since the vertical sensitivity can be different than the horizontal for the closest match, but I managed to figure it out! Coming in the next update:


  25. DPI Wizard's post in Mini royale new aiming mouse sensitivity was marked as the answer   
    I just tested all the scopes, and everything is spot on. If the calculation is out of range there's not much you can do other than try to tweak the base mouse sensitivity, but that has a limited impact.
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