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Spellbreak

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  • 2 weeks later...
  • 3 weeks later...

I feel like the sens for spellbreak is not always correct.
I measured a 360 distance on my mousepad and it is lower than it should be
This seems to occur at a dpi  lower (and maybe higher) than 700, which is quite strange.

So at a dpi of 600, the number given by the calculator seems to be lower than it should
at 750 it seems too high and at 700 it should be correct, or nearly correct i couldnt say exactly, it seems fine tho
Could you maybe check them again?
Thanks for your reply

Edited by ICrescent1337

  • Author
  • Wizard

Checked now, and it's on point. It's based on the standard Unreal Engine 4 sensitivity.

If you're getting different results compared to the calculator based on your DPI, your DPI is probably not applied correctly or there's some issues with the driver/mouse/sensor. The difference when you change DPI is 100% linear (double DPI = half distance etc) for any game unless it has acceleration issues (which this game does not have).

Make sure to enter the sensitivity manually (enter the numbers) if you do it in-game btw, as the slider is inaccurate.

  • 1 month later...

@DPI Wizard 

Quote

  Not that I'm aware of, but most Unreal Engine 4 games in development tend to add this at some point. No guarantee for this game though.

They fixed the sensitivity in recent patch .18, can you update this and check to confirm?

Edited by itslokii
put the wrong qoute

On 2/17/2019 at 12:06 PM, DPI Wizard said:

Confirmed, sensitivity is now 1:1 for the X and Y axis.

.19 has introduced X&Y individually, Mouse Smoothing (I guess disabled mouse acceleration) and Mouse FOV Scaling (im not sure what this is but im guessing it's weather u want the FOV to change the sensitivity.

Can you check if the sens are still the same if you convert from 1 game to the other because I feel like they've deff changed the values..

and confirm what FOV scaling does please.

 

thanks ❤️

image.thumb.png.653a13b0a565e345686e82b0fb5cf2e5.png

Edited by itslokii

  • Author
  • Wizard
1 hour ago, itslokii said:

.19 has introduced X&Y individually, Mouse Smoothing (I guess disabled mouse acceleration) and Mouse FOV Scaling (im not sure what this is but im guessing it's weather u want the FOV to change the sensitivity.

Can you check if the sens are still the same if you convert from 1 game to the other because I feel like they've deff changed the values..

and confirm what FOV scaling does please.

thanks ❤️

The Y sensitivity should be set to the same value as the X if you want them to be 1:1.

Sensitivity is otherwise unchanged as long as you have smoothing off, but note that there are two new sensitivity values in the config file, the old one is not used anymore.

Regarding the FOV Scaling, is there even a way to change FOV or zoom in?

3 hours ago, DPI Wizard said:

The Y sensitivity should be set to the same value as the X if you want them to be 1:1.

Sensitivity is otherwise unchanged as long as you have smoothing off, but note that there are two new sensitivity values in the config file, the old one is not used anymore.

Regarding the FOV Scaling, is there even a way to change FOV or zoom in?

Oh got it, they used a different command to adjust the X&Y it's 

Quote

MouseSensitivityMultiplierX=
MouseSensitivityMultiplierY=

i've changed it in the config so it is alright now (i think)/

w/ FOV scaling.. u can't change the FOV but when u aim in with it off ur sens feels way faster than when its on.

 

Edited by itslokii
typos, i wrote this tired asf

  • 3 weeks later...
30 minutes ago, DPI Wizard said:

Still got .20 in my Epic launcher, will check when I get the update.

image.png.fc167e63bbcae6cf3c86e220e70d8c4a.png

sorry i meant .20.1 it was hotfix, they rolled it back to .20 build anyway i'll let you know when they go back to .20.1 and if that issue is still in .20.1

  • 3 weeks later...

They changed the sens again... I transferred my old Spellbreak sens to other games so I wanna get it back in the new patch. Please update it!

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