Jump to content

Combat Champions

All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
Read more...

Ghost of Tsushima DIRECTOR'S CUT

The sensitivity and FOV changes depending on certain actions and where you are (indoor etc). The calculations are for the view when you move around outdoor.
Read more...

Russian Fishing 4

See the game notes for instructions on how to disable smoothing.
Read more...

Arena Breakout: Infinite

Hipfire is added, aims coming soon!
Read more...

Project L33T

See the game notes for instructions on how to disable smoothing.
Read more...

Does lower FOV mean less discrepancy between different MM%?


Recommended Posts

I was watching this video and saw the part where it says that the lower the FOV, the smaller the difference between the monitor distance and the FOV.

Correct me if I'm wrong (as this is why I'm making this post to clear my confusion), doesn't that mean having a lower FOV would result in less discrepancy between different monitor match percentages? From what I interpret from the video, if I monitor match at 0% and play at a really high FOV, that would make the difference in monitor distance and FOV bigger, therefore resulting in more discrepancy at higher monitor match percentages; however if I play at a really low FOV, there would be less difference between the monitor distance and the FOV, therefore resulting in less discrepancy and resulting in better muscle memory for other monitor match percentages compared to a higher FOV.

Thanks for any responses to clear my confusion :P

Link to comment
53 minutes ago, SteelAdder said:

I was watching this video and saw the part where it says that the lower the FOV, the smaller the difference between the monitor distance and the FOV.

Correct me if I'm wrong (as this is why I'm making this post to clear my confusion), doesn't that mean having a lower FOV would result in less discrepancy between different monitor match percentages? From what I interpret from the video, if I monitor match at 0% and play at a really high FOV, that would make the difference in monitor distance and FOV bigger, therefore resulting in more discrepancy at higher monitor match percentages; however if I play at a really low FOV, there would be less difference between the monitor distance and the FOV, therefore resulting in less discrepancy and resulting in better muscle memory for other monitor match percentages compared to a higher FOV.

Thanks for any responses to clear my confusion :P

Yes, distortion is more evident at higher FOV, which is why you should not set your FOV too high. 0% ends up becoming too sensitive and 100% feels too slow at the crosshair ruining accurate muscle memory.

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...