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Oh Deer

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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Fractal Block World

The sensitivity slider is not accurate, expect some discrepancy. Use the config file for best accuracy.
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Outpath

The sensitivity slider is not accurate, expect some discrepancy.
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All aims use the same sensitivity setting, choose the sensitivity for the aim you prefer to be matched.
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Star Wars: Knights of the Old Republic II - The Sith Lords

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Escape from Tarkov


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Alright, so i have been testing around alot, it is not the weight of your character ingame that changes the sensitivity about, however it's a small value that is on every type of armor and helmet in the game. Every piece has a different "turn speed" value, which basicly lowers your sensitivity. 

 

2wvgC7c.png

I don't know how hard it will be to calculate out from these values. However i can give you every sort of armor piece and helmets theres in the game currently, and maybe you can figure out the discrepancy @DPI Wizard?. I've been testing out ADS sens aswell, and "change turning speed" doesn't seem to affect it, so atleast ADS stays the same. However on any gun without a rear sight, the sens is upped for some reason, for example shotguns has a much higher sensitivity, hopefully BSG will fix that themselves.

The value only seems to be in increments of 5, so i guess you can make a system on the calculator where you pick out your percentage? So lets say 5% 10% 15% 20% 25% and so on, depending on what armor you're wearing.

Edited by Traxilla
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This game is terrible for export sens... diferent when iron sight, reflex, etc, and when you take armors and helmets, the game is growing a lot but I find it difficult to develop a good consistency when aiming with so much change, if the different variables were added I would thank you for life: D

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  • 1 month later...

@DPI Wizard can you add sights with zoom like the pso?, also the ads calculator isn't working for me. Now there is 2 sens for ads and it depends of the weapon and if that weapon got rear sight (can be iron sight or optic but MUST BE A MOD), for my case is 0.17 or 0.29, and the calculator suggest me 0.28 (perhaps 0.28 is the correct xD)

Edited by lagarto
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  • Wizard
2 hours ago, lagarto said:

@DPI Wizard can you add sights with zoom like the pso?, also the ads calculator isn't working for me. Now there is 2 sens for ads and it depends of the weapon and if that weapon got rear sight (can be iron sight or optic but MUST BE A MOD), for my case is 0.17 or 0.29, and the calculator suggest me 0.28 (perhaps 0.28 is the correct xD)

I'll take a look this weekend. It's been a few updates since I added it.

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Just set tested this conversion out. Iron sight feels good and is very close to what I had determined with my tape measure. obviously this calculation is more precise. 

Hip fire does feel off to me. It seems to be on the slow side. Is this just my perception due to the game not having a croshair? Perhaps something changed in a recent patch?

 

 

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  • 3 weeks later...
  • 2 months later...
  • Wizard
1 minute ago, NukeON said:

Hi @DPI Wizard, Any chance to get the sensitivity 1: 1 without armor and with the different types of penalties according to the% of reduction of mobility ?, if you need an enchanted hand to help. Thanks

I'm haven't played this game much, what do I need to do to get the penalties etc?

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I have about 40 cm 360 according to your calculator, but when I start to equip some armors, the turnin speed decays and becomes very heavy, the key is to have an intermediate value in the armor that you use the most, also happens with the helmets, I am attached the page in case it was helpful to see what kind of reduction does not pretend to bother, but the sensi of the game it shows is nothing, and almost nobody plays without armor in this game, so it is somewhat obsolete, thanks!

https://escapefromtarkov.gamepedia.com/Body_armor

https://escapefromtarkov.gamepedia.com/Headwear

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On 3/6/2018 at 4:47 PM, DPI Wizard said:

I'll take a look this weekend. It's been a few updates since I added it.

can you do this?

8 minutes ago, NukeON said:

Hi @DPI Wizard, Any chance to get the sensitivity 1: 1 without armor and with the different types of penalties according to the% of reduction of mobility ?, if you need an enchanted hand to help. Thanks

it's just the sum of the penalties multiplied by the sensitivity

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19 minutes ago, lagarto said:

it's just the sum of the penalties multiplied by the sensitivity

Ok, i will try, but  I move too fast, another doubt, what was the penalty for the reflex sight?, why the calculation is not iron ?, If I remove the reflex for example is very fast, thanks.

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  • 2 months later...

Hi, does anyone have any idea what is going on with sensitivity in this game? All the armor penalties aside, there are at least two sensitivities for ADS. Can anyone confirm that there are only two different ADS sensitivities? (e.g. Pistol and Rifle w/attachment [Rear sight/ Optic])

I think we just need two ADS conversions (Pistol and Rifle w/attachment [Rear sight/ Optic]). The armor penalties we can figure out on our own.

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is exactly as you said, two sensitivities for ads, one for weapons without rear iron sight or optic(1x), and other with rear iron sight or optic (1x). Also every scope x4 got different sens, they modify something of this in the last patch but I have not tried it.

Actually the sensitivity calculator only works for the casae of weapon with rear iron sight or optic (1x).

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2 hours ago, lagarto said:

is exactly as you said, two sensitivities for ads, one for weapons without rear iron sight or optic(1x), and other with rear iron sight or optic (1x). Also every scope x4 got different sens, they modify something of this in the last patch but I have not tried it.

Actually the sensitivity calculator only works for the casae of weapon with rear iron sight or optic (1x).

Thank-you. I just tried the SKS with a rear sight and your correct, the ADS calculation still seems accurate for 1x (excluding armor penalties).  Only problem is when i switch to a pistol or a weapon with the higher sensitivity it's way too fast. I would just adjust in the settings depending on the weapon i'm using but i can't seem to find a good setting for pistols, etc.. For now I'm going to go with an approximate based on 360 distance and avoid playing as a Scav or using pistols. Will probably avoid scopes with magnification beyond 1x for now as well.

Sensitivity changes for "realism" aren't very realistic when the player can just adjust sensitivity in the game settings at will. The idea of a constantly changing in-game sensitivity as a game mechanic is negated by the ability of the player to manually change sensitivity settings.

Thanks again,

Xander

Edit: I'm running 0.5 sensitivity at 400 dpi and the sensitivity calculator gave me an ADS setting of 0.56 (with rear iron sight or optic (1x). I measured 360 distance on my mousemat with no optic or rear sight and the result was 0.37.

0.56 x 0.66 = 0.37, so i suspect if anyone would like to find an ideal pistol/no optic ADS setting just multiply your rifle/optic ADS by 0.66.

Edit 2: I should add that i was using .5 hipfire with a 16% turning speed penalty. When i removed the gear and adjusted hipfire to .42 (0.50 x 0.84) i noticed it did not effect ads sensitivity so it is an independent value and not a modifier, it seems the gear related penalties do not effect ads turning speed.

Edited by Xander_99-40
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I'm confused with how Field of View works this game. It seems regardless of FoV I have when ADS'ing my CM/360 is the same whether it is 50 or 75. However, when changing the FoV in the calculator it will change the value. So i f I play ay 75 FoV when using the calculator for ADS should I just set it to the lowest possible FoV at 50 to get my Aim Down Sights sens?

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3 hours ago, Xander_99-40 said:

Thank-you. I just tried the SKS with a rear sight and your correct, the ADS calculation still seems accurate for 1x (excluding armor penalties).  Only problem is when i switch to a pistol or a weapon with the higher sensitivity it's way too fast. I would just adjust in the settings depending on the weapon i'm using but i can't seem to find a good setting for pistols, etc.. For now I'm going to go with an approximate based on 360 distance and avoid playing as a Scav or using pistols. Will probably avoid scopes with magnification beyond 1x for now as well.

Sensitivity changes for "realism" aren't very realistic when the player can just adjust sensitivity in the game settings at will. The idea of a constantly changing in-game sensitivity as a game mechanic is negated by the ability of the player to manually change sensitivity settings.

Thanks again,

Xander

Edit: I'm running 0.5 sensitivity at 400 dpi and the sensitivity calculator gave me an ADS setting of 0.56 (with rear iron sight or optic (1x). I measured 360 distance on my mousemat with no optic or rear sight and the result was 0.37.

0.56 x 0.66 = 0.37, so i suspect if anyone would like to find an ideal pistol/no optic ADS setting just multiply your rifle/optic ADS by 0.66.

Edit 2: I should add that i was using .5 hipfire with a 16% turning speed penalty. When i removed the gear and adjusted hipfire to .42 (0.50 x 0.84) i noticed it did not effect ads sensitivity so it is an independent value and not a modifier, it seems the gear related penalties do not effect ads turning speed.

that work for me too, nice!

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  • 1 month later...

Could ya try and have another go at tarkov @DPI Wizard? It doesn't seem that the devs are gonna be removing the decrease in sensitivity with different gear. However the decrease is a value that is visible, and that i believe can be calculated with a percentage comparison. Also make sure that when doing ADS calculations, preferably do it with a rifle and a sight as they seem to be universal. because some iron sights in the game seem to have a higher or lower sensitivity depending on the gun.

Edited by Traxilla
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  • 4 months later...

I think I'm going to take this game as a sensibility apart from others, in all I can take an almost ideal sensitivity with 0%, but in this, due to the sensitivity penalties of the armor, I can not transfer any muscle memory without the value is changed every 2x3 :(

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  • 11 months later...

@DPI Wizard  The game has recently gained quite a bit of popularity thanks to the twitch promotion that got some well known streamers like Shroud and DrDisrespect playing it so I was hoping you could revisit it. I realize nothing has changed as far as the armor based turn speed reduction but I was hoping you could maybe try to add that as an option so we can at least have accurate sensitivity for our base kit, according to reddit it seems the sensitivity value is simply reduced by the combined turn rate reduction percentage but I haven't confirmed if that's actually true.

I also did some quick testing and it seems the aim sensitivity is consistent between weapon types for 1x sights, testing it quickly with just a measuring tape I got the same result for AR, SMG and Sniper using a 553 Holo Sight so it seems it's only the ironsight sensitivities that differ a lot based on weapon type. As far as I can tell the 1x sights aren't affected by the turn rate reduction of armor/helmets either, I've only tried with a turn rate reduction of less than 20% though so I might be wrong about that not affecting ads sensitivity.

Judging by the pictures in this album the ads fov might actually be the same for all of the 1x sights as so those should work fairly well as a base for ads sensitivity, I'm only lvl 10 in game atm so I haven't used the high powered scopes much so can't really say about those but judging by this image the fovs seem to be fairly close to each other as well so maybe it would be nice with the 4x as an alternative option, although they're all picture in picture rendered anyway so they're not really going to feel correct anyhow. High powered sights seem to have some weird behavior at different fovs too where they are further away from the screen the lower the game fov is so I'm not sure if that's something that would have to be accounted for as well. The 1x sights seem to be pretty consistent all over though so I'd say those would be a really useful addition to the calculator.

 

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