yejosheph Posted April 9 Share Posted April 9 11 hours ago, DPI Wizard said: 35 new scopes are added, I think that is all of them. Let me know if anything is missing. The turn speed is currently bugged, so hipfire calculations might be off. Here's a few things I tested: Backback with 2% reduction - 2% measured. Helmet with 2% reduction - 0% measured. Same 2% helmet with facemask 4% totalling 6% reduction - 6% measured. Body armor with 5% reduction - 0% measured. Same body armor with 5% and 1 plate with 1.5% totalling 6.5% - 1.2% measured. Same body armor with 5% and 2 plates with 1.5% each totalling 8% - 2.4% measured. It seems quite random what works and what doesn't, so it's not possible to account for this in any way without testing each specific setup. Thank you! This explains truly explains a lot. Link to comment
yejosheph Posted April 9 Share Posted April 9 12 hours ago, DPI Wizard said: 35 new scopes are added, I think that is all of them. Let me know if anything is missing. The turn speed is currently bugged, so hipfire calculations might be off. Here's a few things I tested: Backback with 2% reduction - 2% measured. Helmet with 2% reduction - 0% measured. Same 2% helmet with facemask 4% totalling 6% reduction - 6% measured. Body armor with 5% reduction - 0% measured. Same body armor with 5% and 1 plate with 1.5% totalling 6.5% - 1.2% measured. Same body armor with 5% and 2 plates with 1.5% each totalling 8% - 2.4% measured. It seems quite random what works and what doesn't, so it's not possible to account for this in any way without testing each specific setup. Do you mind telling me your process to calculating sensitivities? I'd like to go through and manually test every armor Link to comment
Jeffy14 Posted April 9 Share Posted April 9 (edited) 13 hours ago, DPI Wizard said: 35 new scopes are added, I think that is all of them. Let me know if anything is missing. The turn speed is currently bugged, so hipfire calculations might be off. Here's a few things I tested: Backback with 2% reduction - 2% measured. Helmet with 2% reduction - 0% measured. Same 2% helmet with facemask 4% totalling 6% reduction - 6% measured. Body armor with 5% reduction - 0% measured. Same body armor with 5% and 1 plate with 1.5% totalling 6.5% - 1.2% measured. Same body armor with 5% and 2 plates with 1.5% each totalling 8% - 2.4% measured. It seems quite random what works and what doesn't, so it's not possible to account for this in any way without testing each specific setup. Amazing work as always! Thank you very much! Edited April 9 by Jeffy14 Link to comment
Wizard DPI Wizard Posted April 9 Author Wizard Share Posted April 9 5 hours ago, yejosheph said: Do you mind telling me your process to calculating sensitivities? I'd like to go through and manually test every armor You have to manually measure the 360 distance (with scripts or tools like Kovaaks sensitivity matches) with each armor piece on and see how it compares to the base and what's expected based on the stated turn speed loss. I've tested your specific case with 18% it's actually 10.4%. Link to comment
yejosheph Posted April 10 Share Posted April 10 22 hours ago, DPI Wizard said: You have to manually measure the 360 distance (with scripts or tools like Kovaaks sensitivity matches) with each armor piece on and see how it compares to the base and what's expected based on the stated turn speed loss. I've tested your specific case with 18% it's actually 10.4%. Hey so I'm using Kovaaks sensitivity matcher and for this 10% kit this is the measurements I'm getting. I'm not sure what the yaw for EFT is however? Do I also need to calibrate this program with my mouse? Link to comment
Wizard DPI Wizard Posted April 10 Author Wizard Share Posted April 10 13 minutes ago, yejosheph said: Hey so I'm using Kovaaks sensitivity matcher and for this 10% kit this is the measurements I'm getting. I'm not sure what the yaw for EFT is however? The yaw will vary depending on the gear, but if you want to check against the calculator output, click on physical stats and enter your DPI and 360 distance from the calculator. Try with 10.4% in the turn speed reduction and I think it should be spot on. Or did you mean a kit that says it's 10%? If so, look at the physical stats and divide the distance you found to be correct with the distance in the calculator with 0% turn speed reduction to find the correct reduction. Link to comment
yejosheph Posted April 10 Share Posted April 10 1 hour ago, DPI Wizard said: The yaw will vary depending on the gear, but if you want to check against the calculator output, click on physical stats and enter your DPI and 360 distance from the calculator. Try with 10.4% in the turn speed reduction and I think it should be spot on. Or did you mean a kit that says it's 10%? If so, look at the physical stats and divide the distance you found to be correct with the distance in the calculator with 0% turn speed reduction to find the correct reduction. Do I need to understand DAC or aim curvature, and do I lock physical sensitivity? Link to comment
Wizard DPI Wizard Posted April 10 Author Wizard Share Posted April 10 14 minutes ago, yejosheph said: Do I need to understand DAC or aim curvature, and do I lock physical sensitivity? No, do not lock it. All you need to do is enter DPI and turn distance, then it should be spot on. Everything else will be adjusted accordingly. yejosheph 1 Link to comment
yejosheph Posted April 10 Share Posted April 10 9 minutes ago, DPI Wizard said: No, do not lock it. All you need to do is enter DPI and turn distance, then it should be spot on. Everything else will be adjusted accordingly. So this is the result I got with the a kit totalling in 10% reduction in turning speed. So the result I'm looking at is 51.64cm for 360, therefore my sensitivity should be lowered by approx 3.1% right? Link to comment
Wizard DPI Wizard Posted April 10 Author Wizard Share Posted April 10 1 hour ago, yejosheph said: So this is the result I got with the a kit totalling in 10% reduction in turning speed. So the result I'm looking at is 51.64cm for 360, therefore my sensitivity should be lowered by approx 3.1% right? That sounds about right. Try with the output using 3% and see if if matches. Other than the armor plates being 1.2% instead of 1.5%, I think I have only seen it actually increase in steps of 0.5%. But as it works right now there might be something causing it to increase by 0.1% too... Link to comment
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