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[Possible Bug] Saved entry FOV precision


Go to solution Solved by DPI Wizard,

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Hello @DPI Wizard,

I think I found a bug with FOV precision when saving/loading a calculator entry. I've reproduced it with a couple of different games. Auto FOV doesn't appear to cause it, but seems related.

 

Apex Legends

When creating a new conversion manually (e.g. not loading a saved entry), the FOV is calculated to be "1.285714" (expected and correct):

image.thumb.png.5fd139e9a07eed81cddb0362a1e52433.png

image.thumb.png.ccb3cfc562a643d52cc18c395fe80801.png

 

I saved the above as a new entry, then refreshed the page and loaded it. The FOV is now "1.28571" (incorrect):

image.thumb.png.dd661d887ed23c12f1ef50a06de3ade6.png

image.thumb.png.a385bd8638c4da4b01f1d21822a168a8.png

 

Re-entering "90" (or just hitting a key like Ctrl) in the Auto FOV box causes the FOV to be recalculated and fixed. 

Maybe it has something to do with the max precision in the Apex config file? The "1.285714" value will stay set unless certain graphics settings are changed ingame, causing it to be truncated (or rounded?) to "1.28571".

 

Here's a second example with Deep Rock Galactic...

Calculated value is correct:

image.thumb.png.377a2e09474745ec3551d7370be5524b.png

 

Saving and loading the entry truncates the value significantly:

image.thumb.png.4926e50f315db4e2c769a74222c5a630.png

On launch, Deep Rock Galactic changes the entered FOV and sensitivity values slightly (expected engine behavior), but keeps the same level of precision unlike Apex.

 

Did I find a bug or am I misunderstanding something?

Thanks!

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