Wizard DPI Wizard Posted July 29, 2017 Wizard Share Posted July 29, 2017 Just added! The lowest sensitivity supported is quite high, so you might have to adjust your DPI to get the desired sensitivity. View full update Link to comment
Jimmon Posted September 9, 2017 Share Posted September 9, 2017 (edited) the forest needs its values updated, the value in game now goes from 0 to 100% instead of 0 to 300 and the value that this site gives is entirely too high. --edit-- the site gives me a value of 48% so on a whim i divided it by 3 to get 16 and it feels relatively close. Edited September 9, 2017 by Jimmon more info Link to comment
Wizard DPI Wizard Posted September 9, 2017 Author Wizard Share Posted September 9, 2017 Thanks for the report, updated it now. They did a bit more than just divide by 3, but I got it sorted. Link to comment
SasoriCS Posted May 16, 2018 Share Posted May 16, 2018 For some reason it always says "Too low sensitivity or too high new DPI" could anyone help me pls? Link to comment
SasoriCS Posted May 16, 2018 Share Posted May 16, 2018 nvm my sens is just to low LOL Link to comment
Wizard DPI Wizard Posted May 16, 2018 Author Wizard Share Posted May 16, 2018 2 minutes ago, SasoriCS said: nvm my sens is just to low LOL Yeah, this game has a very narrow sensitivity range, and the minimum is not especially low. Link to comment
Skwuruhl Posted January 18, 2019 Share Posted January 18, 2019 (edited) So just a reminder that FOV and sensitivity can be set via registry. The conversions are a bit complicated but I've figured them out. Again 0% is 5760 counts and 100% is 480 counts. The config is located in Computer\HKEY_CURRENT_USER\Software\SKS\TheForest The complicated part is converting your desired sensitivity to the format used in the config (little-endian double). So for example say you want 1.5% (0.015) sensitivity in-game. First you need to convert this to it's double binary representation, in this case 00111111 10001110 10111000 01010001 11101011 10000101 00011110 10111000 Then you need to convert this to hex 3F8EB851EB851EB8 But this is big endian so you need to swap it to little endian. Split each pair of numbers and then reverse the order 3F 8E B8 51 EB 85 1E B8 to B8 1E 85 EB 51 B8 8E 3F This is finally what you input in MouseSensitivity_numbers and MouseSensitivityY_numbers. FOV is done the same way. Negative sensitivity values get defaulted back to 0 and don't work unfortunately. If you use python scripts on this website then this could help: import struct input = 0.015 def double_to_hex(f): return hex(struct.unpack('<Q', struct.pack('>d', f))[0]) output = double_to_hex(input)[2:].zfill(16) x = 2 for i in range(0,16): output = output[:x] + ' ' + output[x:] x += 3 print(output.upper()) For anyone wanting to do sensitivity themselves in the meantime use this equation: (5760/desiredCountsPer360-1)/11 to calculate an input value for the python script. Then type the output into the registry fields (be sure to get the x and y fields). If you're doing FOV you just put the desired vertical FOV in the input variable. Edited January 18, 2019 by Skwuruhl potato psoas 1 Link to comment
Wizard DPI Wizard Posted January 18, 2019 Author Wizard Share Posted January 18, 2019 I can add the HEX sensitivity as the code already supports that. HEX FOV isn't currently supported though. A shame 0 is minimum. Link to comment
Skwuruhl Posted January 18, 2019 Share Posted January 18, 2019 (edited) The potentially complicated bit will be the swapped endianness unless you already have that coded. But yeah a minimum sensitivity of 9.47 in OW or 2.84 in CS:GO is ridiculous. Especially when the maximum is the equivalent of 114 and 34 respectively. Edited January 18, 2019 by Skwuruhl Link to comment
Wizard DPI Wizard Posted January 18, 2019 Author Wizard Share Posted January 18, 2019 7 minutes ago, Skwuruhl said: The potentially complicated bit will be the swapped endianness unless you already have that coded. I'm using PHP pack and unpack directly, so anything those functions support should be possible to add, but I need to check. Link to comment
Aarmageddon Posted August 30, 2021 Share Posted August 30, 2021 (edited) My bad... i change some code in files... Edited August 30, 2021 by Aarmageddon-Fr Fail ! Link to comment
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