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Project L33T

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Twilight Town: A Cyberpunk FPS

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Contain

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Vomitoreum

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Double Action: Boogaloo

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New World


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  • 2 months later...
  • Wizard
2 hours ago, iBerggman said:

@DPI Wizard Would it be possible to add the Bow and Musket aim as a calculator option so you could sacrifice "hipfire" sensitivity for a more accurate aiming sensitivity?

I tested a bow and a musket now, and the sensitivity and FOV is exactly the same. The camera just moves a bit closer when aiming. Unless there's other bows or muskets that actually zoom there's no need for a different calculation.

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On 9/29/2021 at 10:56 PM, DPI Wizard said:

I tested a bow and a musket now, and the sensitivity and FOV is exactly the same. The camera just moves a bit closer when aiming. Unless there's other bows or muskets that actually zoom there's no need for a different calculation.

Hello, in the last skill of the musket's sharpshooter tree, there is a 3x zoom option for the musket. Can you confirm if the sens is the same for that as well? Thank you @DPI Wizard

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  • 2 weeks later...
  • Wizard
1 minute ago, Finnbiff said:

Hi! For some reason the aim feels a bit off (Might be the whole 3rd person thingy). Is the FOV calculated at max or minimum character zoom?

The FOV doesn't change when zooming, it only changes the camera distance to your character. Same when aiming, it just moves the camera even further forward, so it's probably just a 3rd person view thing.

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  • 3 months later...
  • Wizard
36 minutes ago, Ozx said:

it appears the fov is capped at 70 in the config file (Actual HFOV:102.447858) increasing it above that value just resets it back to 70 when you log in even if you set the config file to read only

Correct, this is defined as max in the calculator as well, so if you use auto FOV it will not go higher than 70. There's currently no warning if you manually go above though.

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  • 2 weeks later...

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