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Need help with Jedi trick scope sens


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Hello,

First of all english is not my native language but I will do my best to be clear.

As you all know we now have the Jedi's Trick as an option to convert, I myself don't  convert much sens because I believe I can adapt to any sens and I prefer find my sens in game based on feeling.

I use my feeling to find the hipfire sens but I do like to use Jedi's trick as my scope sens and multiplyier if there is one (monitor coeff or USA in BF). In the screenshot with my post you can see that for warzon when I put a random hipfire sens the scope sens is based on jedi's trick and doesn't change when I change hipfire (it's the result I want). But if I put fortnite(let call it game B) for example the scope sens doesn't change to use jedi's trick and stay to default, it only changes if I take a game(let's call it Game A) to convert from(but it will also take in count the hipfire of Game A) but as I said I might use a totally different sens in game B.

1698317267_jeditrickwarzone.thumb.png.bbdecfb32bcdb54b40c738c284da4da4.png1438802526_jeditrickwarzone7.thumb.png.2bf3f7804bcd0e342fb7237dd3c9cd99.png469310151_fortnitejeditrick.thumb.png.e459f8c083047cdbdaff886d0a273d33.png1827502405_jeditrickwarzonetoft.thumb.png.db8dc6636e95c4c46871f66456e705a5.png

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The calculator calculates correctly (if I may say so to mathematics LOL) In your understanding (view) there is no knowledge of calculations (how they occur). The calculation of the transition from A(hipfire) to B(hipfire) is made using the 360 method, followed by the calculation for ADS and Scope using the JT method. 

1) the difference in FoV between the games and the conversion method
2) "Pixel ratio" ratio from hipfire to ADS and Scope

If you use the JT method and for hipfire everything will fall into place in your view.

https://www.mouse-sensitivity.com/?share=2cf3111185b1621c3f59af75b717bed8

https://www.mouse-sensitivity.com/?share=28b0c6d42c30d68b84e47efa68078c4a

But as far as your own reasoning goes, there is no contradiction. You want to use the JT method for ADS, Scope and with your Hipfire multiplier, you use and get the necessary data. There is no need to use the A game to transfer to the B game.

Based on MacSquirrel_Jed's text, the goal was to minimize the error of going from 3D to 2D, and using the method from hipfire to ADS and Scope is a kind of bonus, which, by the way, works effectively.

 

Edited by Vaccaria
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12 hours ago, Vaccaria said:

The calculator calculates correctly (if I may say so to mathematics LOL) In your understanding (view) there is no knowledge of calculations (how they occur). The calculation of the transition from A(hipfire) to B(hipfire) is made using the 360 method, followed by the calculation for ADS and Scope using the JT method. 

1) the difference in FoV between the games and the conversion method
2) "Pixel ratio" ratio from hipfire to ADS and Scope

If you use the JT method and for hipfire everything will fall into place in your view.

https://www.mouse-sensitivity.com/?share=2cf3111185b1621c3f59af75b717bed8

https://www.mouse-sensitivity.com/?share=28b0c6d42c30d68b84e47efa68078c4a

But as far as your own reasoning goes, there is no contradiction. You want to use the JT method for ADS, Scope and with your Hipfire multiplier, you use and get the necessary data. There is no need to use the A game to transfer to the B game.

Based on MacSquirrel_Jed's text, the goal was to minimize the error of going from 3D to 2D, and using the method from hipfire to ADS and Scope is a kind of bonus, which, by the way, works effectively.

 

Thanks you I was just a bit lost because the values for fortnite sens are not the same between the last screen and the previous one so I was wondering if for ttargeting sens I should put 100% or 72.3%

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There are two options: 
1) Manual with MDV.
2) Automatic MDH, the site does it when JT is selected as the method.

I use the manual method, but will show the automatic method.

1) https://www.mouse-sensitivity.com/?share=dc8ab42216e6a320934553c92a05d810 - Let's say these are the basic settings, which, if possible, I will strive for in FPS games.

2) https://www.mouse-sensitivity.com/?share=0c4745e72bee42d932453e6d11922f5b - This is a third-person game, in third-person games I use 80H FoV.

1) 360° Distance: 28.7687 inches 2) 360° Distance: 39.5713 inches. This is all because of the difference in FoV with the same DPI. The difference can be compensated via DPI if needed(or programmatically, such as RawAccel).

Now let's move on to ADS and Scope.

1) https://www.mouse-sensitivity.com/?share=7e528448e896b0cbe2ec811e67cf1104 - Here the starting point of the calculations is a 2D game.

2) https://www.mouse-sensitivity.com/?share=aa1f67e2030ed6cfe5bc7b6de57a3ea2 - Here the starting point for the calculations is Hipfire.

1) Widowmaker/Ana - 43.87 Ashe - 58.05. 2) Widowmaker/Ana - 42.91 Ashe - 57.01. We see a difference in ADS and Scope, although hipfire is the same. This is how the starting point directly affects ADS and Scope.

Now let's go to Fortnite and see the difference in H and V sensitivity there.

https://www.mouse-sensitivity.com/?share=60c5eeeb2feff2d20ff1ea6fc375c1bc - The MDV JT method is now applied to the vertical axis, and the MDH JT method to the horizontal axis.

https://www.mouse-sensitivity.com/?share=54af53dafff09d66622b197a7a2af028 - Here again we see ADS and Scope adjusting to Hipfire.

The answer to your difficult choice. When you use your multiplier for hipfire, your next step is setting up ADS and Scope. People use different methods to suit their needs, but mathematically everything tends to 0%=) The lower the FoV, the closer to 0% or otherwise it's "Pixel ratio:1 pixels/count"(if we're aiming for it from 2D to 3D, but otherwise, it's the same value "Pixel ratio: ? pixels/count" everywhere from Hipfire to ADS, Scope). The JT method combines 0% - tracking and 100% - flicks in a certain area with minimal divergence. If the game combines slow tracking (moving objects) and no flicks, you will be more comfortable using 0%. But when we go to shoot with sniper rifles, we can't aim at the head every time, we can aim at some area of the head, then commit a flick. The same applies in the sense of "flick", tracking fast moving objects in different axes is difficult, it is easier to keep the crosshairs at a distance and commit flicks than to track.

Therefore, it is easier to take the way "from 2D to 3D" and each time for each game to use a method (0% or JT), than to adjust their senses. I find it easier to increase the DPI to reduce the distance by 360, but keep the "Pixel ratio" on the monitor.

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  • 4 weeks later...
On 3/18/2022 at 6:32 AM, Vaccaria said:

There are two options: 
1) Manual with MDV.
2) Automatic MDH, the site does it when JT is selected as the method.

I use the manual method, but will show the automatic method.

1) https://www.mouse-sensitivity.com/?share=dc8ab42216e6a320934553c92a05d810 - Let's say these are the basic settings, which, if possible, I will strive for in FPS games.

2) https://www.mouse-sensitivity.com/?share=0c4745e72bee42d932453e6d11922f5b - This is a third-person game, in third-person games I use 80H FoV.

1) 360° Distance: 28.7687 inches 2) 360° Distance: 39.5713 inches. This is all because of the difference in FoV with the same DPI. The difference can be compensated via DPI if needed(or programmatically, such as RawAccel).

Now let's move on to ADS and Scope.

1) https://www.mouse-sensitivity.com/?share=7e528448e896b0cbe2ec811e67cf1104 - Here the starting point of the calculations is a 2D game.

2) https://www.mouse-sensitivity.com/?share=aa1f67e2030ed6cfe5bc7b6de57a3ea2 - Here the starting point for the calculations is Hipfire.

1) Widowmaker/Ana - 43.87 Ashe - 58.05. 2) Widowmaker/Ana - 42.91 Ashe - 57.01. We see a difference in ADS and Scope, although hipfire is the same. This is how the starting point directly affects ADS and Scope.

Now let's go to Fortnite and see the difference in H and V sensitivity there.

https://www.mouse-sensitivity.com/?share=60c5eeeb2feff2d20ff1ea6fc375c1bc - The MDV JT method is now applied to the vertical axis, and the MDH JT method to the horizontal axis.

https://www.mouse-sensitivity.com/?share=54af53dafff09d66622b197a7a2af028 - Here again we see ADS and Scope adjusting to Hipfire.

The answer to your difficult choice. When you use your multiplier for hipfire, your next step is setting up ADS and Scope. People use different methods to suit their needs, but mathematically everything tends to 0%=) The lower the FoV, the closer to 0% or otherwise it's "Pixel ratio:1 pixels/count"(if we're aiming for it from 2D to 3D, but otherwise, it's the same value "Pixel ratio: ? pixels/count" everywhere from Hipfire to ADS, Scope). The JT method combines 0% - tracking and 100% - flicks in a certain area with minimal divergence. If the game combines slow tracking (moving objects) and no flicks, you will be more comfortable using 0%. But when we go to shoot with sniper rifles, we can't aim at the head every time, we can aim at some area of the head, then commit a flick. The same applies in the sense of "flick", tracking fast moving objects in different axes is difficult, it is easier to keep the crosshairs at a distance and commit flicks than to track.

Therefore, it is easier to take the way "from 2D to 3D" and each time for each game to use a method (0% or JT), than to adjust their senses. I find it easier to increase the DPI to reduce the distance by 360, but keep the "Pixel ratio" on the monitor.

could you just use the JT method on all of them, hipfire ads etc.? Im trying to get my sens to a comfortable level on every game since fov is a factor I've had a hard time with turn speeds one game is fast and normal and the other is extremely slow.

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On 4/12/2022 at 3:30 PM, Nick said:

could you just use the JT method on all of them, hipfire ads etc.? Im trying to get my sens to a comfortable level on every game since fov is a factor I've had a hard time with turn speeds one game is fast and normal and the other is extremely slow.

Yes.

If I understand you correctly, of course. When you play a game, you play a game, but you put some demands on yourself and the game. If you are not comfortable, then try to change something to make it more comfortable. I don't play all the games, but I sometimes go into 103Fov and 80Fov games. Most of the time it's 2D Desktop. I don't feel uncomfortable playing games because I'm trying to eliminate the discomfort. I was not comfortable using 500 dpi after replacing the mousepad, I set it to 200dpi. Each game should have a different setting. You act differently in different games, so eliminate discomfort with the methods you know. 

This is all abstract, because you cannot formulate your own requirements. A person who knows what he needs will be able to formulate the requirements.

Edited by Vaccaria
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3 hours ago, Vaccaria said:

Yes.

If I understand you correctly, of course. When you play a game, you play a game, but you put some demands on yourself and the game. If you are not comfortable, then try to change something to make it more comfortable. I don't play all the games, but I sometimes go into 103Fov and 80Fov games. Most of the time it's 2D Desktop. I don't feel uncomfortable playing games because I'm trying to eliminate the discomfort. I was not comfortable using 500 dpi after replacing the mousepad, I set it to 200dpi. Each game should have a different setting. You act differently in different games, so eliminate discomfort with the methods you know. 

This is all abstract, because you cannot formulate your own requirements. A person who knows what he needs will be able to formulate the requirements.

Ah I gotcha thank you, my mouse for instance has preset dpi levels 400, 800,1600,3200, so I was trying to find a way to make the turn speed similar despite fov which can be a pain. Iwas multiplying my sens by 1.732 by using tan(120/2)/tan(90/2) since one game I use 90 and I like the tun speed but on 120 fov it feels super slow, idk if the JT method helps with that or something else.

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