caval Posted March 28 Share Posted March 28 NOTE that RTS takes into consideration the resolution much more than FPS, since we are not mapping mouse movement to rotation Since I have a wide screen, and starcraft 2 dont support 21:9, and want to keep some muscle memory, I think best thing to do is going 2560*1440 (16:9) resolution in game, while I keep my 3440*1440 resolution in windows desktop. By doing such, it seems that the distance I would induce from my mouse in the real world will still translate to the same physical distance travelled by my cursor. Do any wide screen have been tackling this issue ? Just wondering if I am correct on this one. Link to comment
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