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MGYBlue

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  1. This game has been updated and more parameters are added. Please update the calculator
  2. If you have time, could you please verify the game's FOV, especially the VFOV? 😭 (I need to clarify that I don't play game in stretch mode.) 83.1 is likely the HFOV in 4:3 native, not in 16:9. Therefore the actual VFOV might be around 68. I checked by ruler that my result should be 4*1600, 28.33cm in 360distance, which was coincidentally match the result in HFOV 83.9 in 4:3 (VFOV is about 68, MDV1.33). https://www.mouse-sensitivity.com/?share=6af1317842d6118c7544c638349daf7b I want to address that the default display mode of this game is stretching mode (stretched from 4:3 native) with UI and the circle of scope native, so I am worried that the test of HFOV ran in stretching mode in 16:9 and the VFOV is calculated from the value of HFOV, not by test. So please verify the VFOV😭, or could you share me some solid evidence for the VFOV of this game is 53, like config parameter? I still have doubt about this problem😭Thank you!
  3. By the way, my usual calculation is like this https://www.mouse-sensitivity.com/?share=18199e1da9fdef222e8d8250fc55b39b
  4. I got confused too after thinking. Instead of your description, I suspected that you did the test in stretch mode and didn't notice you are in stretch mode, which lead me to getting wrong answer in native ratio. But later I noticed that if VFOV is 53, then the correct 360 distance for me should be 36.7cm, no matter 4:3 native or 16:9 native. And the result of calculator is actually 1600x2=36.7cm, and I check it by ruler that the 360 distance is around 35, which means the answer is correct (if VFOV is 53). However, as the calculator, the monitor distance should be about 3.2cm, which is verified by ruler since my result is 3.5cm (I have used this value to verify many games like CS2 CODM). But in CF, my result of 1600x2 is way more than 4cm, which is definitly wrong. So, maybe the VFOV is wrong? I don't know😭
  5. You still don't understand what I mean.😭 The result of MDV133% shows that the result of "native" is actually accessed by stretching mode in-game. So I recommand that either change the actual HFOV into 67.22 OR update the result of "native" by testing in REAL native mode of the game. I need to clarify again that the default 16:9 of CF is made by stretching, not like other old games like AVA is made by simply zooming in. You might forget to change into native ratio mode before testing.😭
  6. Thank you for reminding me this function since I never use this function before. But it is not easy because I need to choose ["4:3"+native] convert to [16:9 + "native"] with MDH100% to get a result equal to MDV133% in other games. Like this: https://www.mouse-sensitivity.com/?share=4d6cec111abcc4fab25c3e89b432e567 So, the issue still exists that CF might be tested in streched mode but you didn't realize because the 16:9 of this game is default made by stretching. I kinda understand your thought that the "native" mode should be the default mode of the game, which can benefit more beginner player, but at least the actual HFOV should be 67.22 not 83.11 because of default stretching. I am sorry that my english is not good and these word can not fully express my opinion. Thank you for your patience.
  7. My expression might be not so clear. TLDR is that the result might be calculated by streched frames not the native frames. Please check it. Thank you.
  8. There might be something wrong. Chinese mainland version offers 2 display mode: "屏幕适配(suit to screen)" and "正常比例(normal ratio)". The former will stretch original 4:3 graph to suit the screen. And the latter will display a normal graph in a modern way (keep VFOV stable). I try to use calculator to convert in "normal ratio" but get a lower sensitivity(MDV1.33). And I figure out that the result of calculator is right in [16:9+"suit to screen"](check by ruler and the mark on the screen board). Please check the result. If the version in your country does not support "normal ratio", you can check the result in 4:3. Or just compare the graph in 4:3 and 16:9. Thank you! https://www.mouse-sensitivity.com/?share=96fb01c6f9f7dff43ba3261c77c7f1c5 (the real result should be 1600x3, not 1600x2) (My test screenshot was attached. They are "normal ratio"+16:9, original 4:3, "suit to screen"+16:9, respectively)
  9.    DPI Wizard reacted to a post in a topic: Delta Force (三角洲行动)
  10. Sorry, my fault. You can only change it when you are playing. Players can not change it in advance
  11. Hi, the campaign is avaliable now, but the FOV is unadjustable. Do you know what the figure actually is? it that the default 90?
  12. Add vechical sensitivity please.
  13.    MGYBlue reacted to a post in a topic: Battlefield Hardline
  14. In fact I have noticed this for about 2 years when all the scope options was nonfree, but I think it is not appropriate to tell you about this until I am a premium.😂And I finally paid because you guys really help me a lot. Thank you!
  15. Ok, I know what "All" actually means, since I just paid for the Premium for a short time. Please add "hipfire" for BFH.
  16. Why BFH is completely non-free? Maybe because BFH doesn't have the option of "hipfire" and it only has "All", and all the "All" option is nonfree. By the way, what does "All" actually mean? I never use it before.
  17. Thank you!

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