Jump to content

Lateralus

Premium Members
  • Posts

    2
  • Joined

  • Last visited

Lateralus's Achievements

  1. I'm on 2560x1440, 1600 DPI, 0.155 Sens, with 0.794 multiplier for scoped weapons if I'm focusing on using the operator (2.5x scope), or 0.779 multiplier if I'm focusing on Marshal play (3.5x). I'm pretty sure all those setting only apply to Valorant's base FOV of 103 though, so really you would need to use the calculator on this site yourself for whatever game/FOV you are playing. Honestly I simply came to the conclusion that Jedi's trick is significantly better than 0% MDV, because it drastically reduces the vertical deviations for flick shots, at the expense of a relatively minor increase in deviations for minor adjustments.
  2. Same, the recommended multiplier with 0% vertical feels too slow using scoped weapons in Valorant. Even the Marshal (3.5x zoom) feels too slow in spite of the fact I'm using the faster multiplier for the Operator (2.5x). In Jedi's thread I can't make heads or tails of what he is going on about, because it seems overly focused on matching windows sens to game sens, which is baffling to me because I have a completely different DPI for Windows in my mouse software and it doesn't bother me in spite of the fact that I work full time on the same computer I game on, manipulating hundreds of files every day and editing dozens of financial charts. Edit: Ok so I found Jedi's custom graphing utility, and I think it offers me some insight. In Jedi's OP he ends the post by saying it is a compromise between tracking and flick shots. Looking at the graphs and comparing Jedi's trick sensitivity shows me exactly what he meant, as the closer shots have much smaller deviations but at the expense of larger "flick" deviations (especially on the horizontal axis, which explains why it feels "too slow"). If you set the sens higher you can significantly improve the flick deviations, but it destroys the precision for making small adjustments. I'm not really experienced enough to say what is more important, but I imagine it is the ability to make small adjustments. What good is hitting insane flicks if you're constantly missing the shots where you need to make a small adjustment quickly (pretty common when holding an angle, especially at long distances where you know the enemy will appear somewhere near your current aim point). Being able to Flick accurately is helpful precisely when something has already gone wrong, and you're having to fight players rushing your position at close range. It is definitely a necessary skill, but secondary. With that said, Valorant has more movement compared to CS:GO (e.g. Raze's explosives behave similar to Quake rocket boosting). So I might adjust the multiplier a little higher than Jedi's trick (0.794 in my case). But I notice the vertical deviations actually get worse as you try to improve the horizontal, so it might not even help that much in Raze's case. I feel like the Marshal is kind of important anyway in Valorant anyway, more so than the Scout in CS:GO, and that requires a lower multiplier. FYI I'm not actually using the sensitivity calculator in this tool, only using it to visualize the different settings. So both the "sensitivity" settings in red are just listing the multiplier recommend using this site's calculator (except for 2 custom multiplier graphs of course), I just couldn't be bothered to figure out how to rename them in the data tab. The green (hipfire), is my base Valorant sens.
×
×
  • Create New...