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Typingram

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  1. Game: Bullet force Link: https://www.crazygames.com/game/bullet-force-multiplayer This game already is in the calculator, but it got an fov slider, please update
  2. never mind, sorry about the config file value thing but there is something with the different versions, please check it out
  3. For Minecraft please remake the system, in the current state all the values in the calculator are from the configuration file. It would be nice if it actually showed in vdeg(or whatever the fov in the game is, like 110 is the maximum). Same with the sensitivity. Also the sensetivities for 1.16.5 and 1.20.1 felt different for me, but I'm not sure about that. P.S. I play Java
  4. Name: Blood Strike Website: https://www.blood-strike.com/ Status: beta(it's released for mobile, but in beta for windows) Release date: Probably 2024, mobile version released november 2023 Availability: free
  5. Ok please read this out, your minecraft game says minecraft, but when I loaded up java edition it felt wrong. Then I loaded up bedrock edition and it felt normal. So please make different calculations for different versions Name: Minecraft:Java Edition Website: https://www.minecraft.net/en-us/store/minecraft-java-bedrock-edition-pc Status: Released Release date 18.11.2011 Availability: $30
  6. Name: Phantom Forces Website:https://www.roblox.com/games/292439477/Phantom-Forces-PC Status: Released Release date: December 8 2016 Availability: Free
  7. В киви кошельке сделай счет в тенге и переведи деньги на "Стим Казахстан", указав параметра учетной записи.
  8. Call of duty: Modern Warfare 3(the original 2011 or something one) is slightly wrong: I play the plutonium version and it is pretty obvious that it is not affected by the windows mouse speed setting. Please fix this. I'm pretty sure some of the other older call of duties(and not only the plutonium versions) have the same mistake.
  9. @DPI Wizardsorry to bother you again, but could you please explain what is the difference between 16:9 black bars and 16:9 stretched res? Also I have a 3840/2160 monitor but when i play games in 1600:900 there are the black bars on the top and bottom though 3840/2160=1600/900, why is that?. Also what is the difference between Hdeg 16:9, Hdeg 4:3 and the other hdeg option?
  10. hey, I just don't know how else to contact you so I'm writing here. I just don't understand how these fovs work in terms of where the dots are positioned on the screen. What i mean is that if you draw an imaginary sphere around your character, take a point on it and project it onto the horizontal and vertical lines drawn on the sphere through the point of the center of your screen than will its coordinates in a plain coordinate system on the screen itself be proportionate to those two angles that we got by projecting the point on the sphere? And if not how does the display of dots on screen corelate to those angles from the sphere? And the more important question is actually: "If i want all my sensetivities to feel the same no matter the fov should I make my cm/360 proportionate to 1 divided by my fov, or if not which function of the fov should my cm/360 be proportionate to?" Thanks a lot @DPI Wizardin advance, you are goated.
  11. Name: Bullet Force Website: https://www.crazygames.com/game/bullet-force-multiplayer Status: Released Release date: June 13, 2016 Availability: Free
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