-
-
Red Faction
might wanna update the notes to point out that it needs Alpine Faction (which means using the Mod toggle) inorder to make use of Mouse Scale feature. This might be important given the alpine faction's mouse sensitivity currently doesn't have a cap.
-
Red Faction
Hi. Alpine Faction (basically the current community patch for Red Faction 1) got a update to Version 1.3.0 the big inclusion is that there's now MouseScale/m_scale system, you can now select between Classic (original mouse scaling), Raw and Modern (uses id Tech/Source's 0.022 mouse multiplier). Under the hood: Raw and Modern uses the Angle-based camera system, only difference is that Modern uses 0.022) you might wanna update Red Faction 1 to account for them.
-
Resident Evil Requiem
naturally, i use Steam Input and set "Camera Turn" action (set to 360-degree turn) as I was calibrating it manually. in-game sens is set to 10 (Normal Gameplay only) across both Leon and Grace and both perspectives. for Grace's first person: I had to increase it to match Leon's. edit: turns out, While Aiming sens functions thte same as Normal Gameplay sens
-
Resident Evil Requiem
just tested it, I think the 360 distance doesn't exactly achieve a proper 360 degrees distance. in my own setting: 19600px is what allows me to hit the close approximation.
-
Perfect Dark
I have a curious question: despite FOV Slider no longer being tied to camera sensitivity (both Mouse and Joystick Cameras), why is it still labeled as "affected by FOV"? unless there's something related to the 360 degrees clamp, I think that portion will need to be updated, as it's no longer redundant.
-
-
LEGO Star Wars: The Skywalker Saga
isn't the title supposed to be "LEGO Star Wars: The Skywalker Saga"?
-
-
Perfect Dark
Another update, got some good news to tell you. the FOV Slider issue has been resolved, instead of hardcapping to 60f, it now relies on PLAYER_DEFAULT_FOV. I already tested it two weeks ago and it should scale properly. Additionally, the Mouse Sensitivity (not counting the Crosshair Speed slider, it's currently tied to Mouse Sens at the moment, but that will be fixed soon) has been increased from 10.00 to 30.00 (or 30.000000 by ini terms), making it more inline with id Tech/Source's max mouse sens cap.
-
Warframe
I've received reports that Waframe's Mouse Sensitivity might affect Game Resolution (not rendering resolution). is it possible for y'all to verify if the mouse sens changes from 720p, to 1080p to 1440p to 2160p.
-
Game request archive
Shadow Generations [Sonic X Shadow Generations] Website: https://store.steampowered.com/app/2513280/SONIC_X_SHADOW_GENERATIONS/ Status: Released Release Date: October 24, 2024 Availability: Purchase additional note: actual Camera Controls only aplies in the White Space section (Hub area)
-
Perfect Dark
Hi. So, I decided to change the overall Sensitivitiy Scale to mirror id Tech/Quake sensitivity standard. To ensure I can get the scale to work proper: I setup a hotkey (or rather: Steam Input's Turn 360 Degrees camera) and set the calibrated values to 6545px (2.5) if the scaling matches up. and going forward: the default sensitivity is 2.50' within the in-game settings, or MouseSpeedX/Y's 2.500000 within pd.ini file. However: the FOV slider still affect Mouse Sens scale the moment you change the defaulted FOV of 60 to a higher value, I already filed the bug report on GitHub for the time being, that might get solved at some point.
-
Game request archive
I double checked if this game is on the list, but apparently: it hasnt been added to the archives, or the mouse sens website's search engine isn't good. But anyway Name: Rollerdrome Website: https://store.steampowered.com/app/1294420/Rollerdrome/ Status: release Release date: August 16, 2022 Availability: purchase (USD$29.99)
-
Shady Knight
Shady Knight has officially released (alongside an updated demo), and the mouse sensitivity scale has been changed. it now resembles id Tech/Source Engine's mouse sensitivity scale. The minimum is 0.5, while the maximum is now 7.5. the default is 2.5 fun fact: all of this was to accommodate for Steam Input's Natural Sensitivity Scale feature. this is why 2.5 is the default.
-
The Evil Within 2
quick update: upon further investigation: the smoothing gets increased whenever you try to use Simultaneous Inputs (Mixed Inputs) as well. Basically: whenever a Game Controller is active. First-Person mode isn't affected by this.
-
The Evil Within 2
I'm surprised nobody hasn't verified this. I will be on the Steam version for this one. Apparently: The Evil Within 2 has forced smoothing (and maybe acceleration, but I doubt it), trying to use either "m_smooth" and "m_sensitivity" do not work. (did you know that The Evil Within 2's Engine is a heavily modified version of id Tech 5)? However: First-Person mode is not affected by it, as long as it doesn't switch to Third-Person mode during specific sequence or you press/hold the Aiming button.
-
[UNSUPPORTED] Max Payne 3
I finally got to play a bit of Max Payne 3 using the FusionFix (don't worry, it doesn't have any fixes related to Mouse Input stuffs...at least to my knowledge), and based on a quick 360 Distance manual calibration test between myself and using the calculator... if it weren't for Mouse Smoothing: it would've be a lot closer to Grand Theft Auto IV's Mouse settings (in terms of following Max Payne 3's default, being 3 sens).