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Luckylock

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  1. The sensitivity value / ratio for Paladins doesn't seem accurate. 3 sensitivity @ 1600 DPI in Paladins should be equal to... 0.998757 sensitivity @ 1600 dpi in Quake Live / Source engine games But there is a slight difference. Would you mind checking the game out again?
  2. Actually I just tested 4000 dpi and 0.4 in-game. It's a higher sensitivity than 1600 dpi 1 in-game but still lower than 400 dpi 4 in-game It seems to be back and forth (I've tested other settings rigorously). I don't think it's missing counts / reports anymore, I'm starting to think rounding errors. Anyway, this is beyond my knowledge and testing abilities at this point. I'll just do like the pros and stick with 400 dpi master race. I'm tired and need sleep.
  3. After thinking a bit, I see two possible reasons for the difference in sensitivity. Either the the value in the algorithm of the calculator is wrong (I doubt it at this point), or the game is missing reports / counts on higher DPI. In this case it would make sense, since the sensitivity is in fact lower and the problem (difference) is worse the higher you go in DPI. I wonder if it's only in the source engine or other games as well.
  4. I don't have enough mousepad space to do 4 360's at that kind of sensitivity. Same goes for the DPI analyser, I don't have enough monitor space to properly test it... I had 2 of my friends test this and they confirmed, I am not sure how you are getting accurate sensitivity. I will test with the g303 (best sensor on the market) in a couple days. There's no third party application interfering, I know what is running on my computer. As far as vsync is concerned, rawinput is on, so framerate shouldn't affect the sensitivity at all. I highly doubt that is the problem.
  5. Acceleration is in fact completely disabled. I made a video for you. My mouse pad is the Steelseries QCK Heavy https://youtu.be/6_BBnW12IyI
  6. Hello DPI Wizard, I found through some testing that the calculator is wrong somehow. Game -> Counter-Strike: Global Offensive According to the math, these two should be the same overall sensitivity (distance travelled with the mouse to achieve same rotation) 1600 DPI + 1 in-game sensitivity 400 DPI + 4 in-game sensitivity But in fact, they are not the same. The math is wrong. The same distance travelled with the mouse does not equate to the same rotation, you can try it out yourself. 1600 dpi + 1 in-game is effectively a lower sensitivity than 400 dpi + 4 in-game. It's somewhat close, but it's definetly not accurate. Perhaps that's why pro players stick to 400 DPI. If they tried to switch to a higher DPI / lower in-game sens, the sensitivity feels "wrong" because it is actually different. Extra notes; - m_rawinput 1 or 0 doesn't change anything (using 6/11 windows sens and markv fix) - the mouse sensor isn't the issue - getting way above 300 FPS - test was done by 2 friends and confirmed by both - other dpi / in-game sens settings were tested - test was done by swiping mouse from left to right from one end of the mouse pad to the other (fast, medium and slow speed). I got consistent results using the Logitech G402 and the razer abyssus. I ordered a Logitech g303 (best sensor money can buy), it's coming monday. I'll do a new test with the mouse to confirm that the sensor really isn't the issue here.
  7. I think you should add the option to have "Raw mouse imput" checked (makes it so the game ignores the windows settings and take imput directly from the mouse, thus rendering wps confusing and useless in the calculator if it's a settings you have to choose). Right now, a game that is marked as "affected by WPS" will actually not be affected by it if you just turn "raw mouse imput" ON inside the game options. It would be nice to have the option to turn WPS off in the calculator, or have some sort of "raw mouse imput" option. Take for example a game like Left 4 Dead 2, where there is a "raw mouse imput" option. If I have that on, what am I supposed to put as "WPS" in order to have accurate calculations? Thank you for consideration.
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