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HnKi

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  1. So why are there two possible different values that the calculator can give with respect to viewspeed if they're supposed to be the same with FOV relative sensitivity on? Aiming gives a slightly lower value of camera_zoom_sensitivity_x than the calculation for Hipfire gives for camera_sensitivity_x. What am I supposed to do, simply? EDIT: Nevermind, I simply misunderstood the wording of the calculator's suggestion. I believe that we are to have separate sensitivities at all times and that the FOV relative setting only fixes aiming sensitivities between the various zoom levels, correct?
  2. If you can't do a perfect calculation that's fine. Just give it your best shot and I'll be happy with whatever you can come up with
  3. How about a test on the CM Xornet II running firmware 1.14?
  4. Bump for checking the mouse sensitivity settings again. I've also tested my cm/360 in game and there appears to be a slight discrepancy from what the calculator predicts (+-0.5 inches/360 per 1 percent in game), but there's a lot of uncertainty from measurement techniques and the slider.
  5. Any way to implement calculator functionality while just giving an estimate of the uncertainty? It's better than nothing.
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