Has anyone actually truly made their sens feel anything like a normal video game?
I've tried every suggestion on the internet and nothing feels right.
I'm on a 16:9 monitor, and I'm trying to get as close to 1:1 sens as possible with weapon away, drawn, sneaking, and ADSing.
I've been messing with:
[Main]
fIronSightsFOVRotateMult=2.136363636
[Controls]
fMouseHeadingSensitivity=0.007566
fMouseHeadingSensitivityY=0.007566
fMouseHeadingXScale = .021
fMouseHeadingYScale = .021
bMouseAcceleration=0
fIronSightsPitchSpeedRatio=1
fPitchSpeedRatio = 1.0000
I've tried not using the
fIronSightsPitchSpeedRatio=1
fPitchSpeedRatio = 1.0000
and instead using the 1.78x multiplier on Y scale or Y sens but no matter what, something is always off.
With the above settings, my results are:
-Standing (no weapon drawn): Y axis is faster than X axis by about double, X feels correct.
-Standing (weapon drawn, hipfire): X&Y match and sens feels correct.
-Standing (weapon drawn, ADS): X&Y match and 1:1 to standing hipfire.
-Sneaking (weapon drawn, hipfire) X&Y match and 1:1 to standing hipfire/ADS.
-Sneaking (weapon drawn, ADS): X&Y match but feel 2x as fast as the 3 above.
This is just with a Handmade, no scope (just reflex). In 3rd person for all tests as that's what I typically use for NW.
If I reduce fIronSightsFOVRotateMult to 1, Sneaking + ADS now matches sneaking + hipfire, and standing + hipfire, but standing + ADS becomes about half as fast as standing + hipfire.
Is there ANY way to make this game feel like a normal shooter via the ini?