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punjistick

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  1. Has anyone actually truly made their sens feel anything like a normal video game? I've tried every suggestion on the internet and nothing feels right. I'm on a 16:9 monitor, and I'm trying to get as close to 1:1 sens as possible with weapon away, drawn, sneaking, and ADSing. I've been messing with: [Main] fIronSightsFOVRotateMult=2.136363636 [Controls] fMouseHeadingSensitivity=0.007566 fMouseHeadingSensitivityY=0.007566 fMouseHeadingXScale = .021 fMouseHeadingYScale = .021 bMouseAcceleration=0 fIronSightsPitchSpeedRatio=1 fPitchSpeedRatio = 1.0000 I've tried not using the fIronSightsPitchSpeedRatio=1 fPitchSpeedRatio = 1.0000 and instead using the 1.78x multiplier on Y scale or Y sens but no matter what, something is always off. With the above settings, my results are: -Standing (no weapon drawn): Y axis is faster than X axis by about double, X feels correct. -Standing (weapon drawn, hipfire): X&Y match and sens feels correct. -Standing (weapon drawn, ADS): X&Y match and 1:1 to standing hipfire. -Sneaking (weapon drawn, hipfire) X&Y match and 1:1 to standing hipfire/ADS. -Sneaking (weapon drawn, ADS): X&Y match but feel 2x as fast as the 3 above. This is just with a Handmade, no scope (just reflex). In 3rd person for all tests as that's what I typically use for NW. If I reduce fIronSightsFOVRotateMult to 1, Sneaking + ADS now matches sneaking + hipfire, and standing + hipfire, but standing + ADS becomes about half as fast as standing + hipfire. Is there ANY way to make this game feel like a normal shooter via the ini?
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