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poppe

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Posts posted by poppe

  1. 1 minute ago, DPI Wizard said:

    You mean in the calculator? In-game doesn't support decimals, that's why there's a separate calculation for the in-game value in the config file where it supports decimals.

    It just looks like it doesn’t. Tried it a couple of days ago with all decimals ingame, pressed enter and then checked the config. Got all the decimals.

  2. 2 hours ago, brolikz said:

    How to revert back the 1:1 changes since there should be a new slidder in 4.4 ?

     

    2 hours ago, StoCS said:

    What i want to know is how i can get back what im using now because i dont like the 1:1 thing

    Just delete the Turn and LookUp value you added to your config and start the game.

    You'll get these lines added to your config and X and Y have to be set to the same for 1:1 sensitivity.eJgDUy4.png

  3. I have a monitor set up vertically in 1080x1920 that I mainly use for browsing. I often come here for different games but the calculator bugs out when it's started in this resolution giving me "Calculated sensitivity too high". Fortnite is just an example, happens in every game where I want to calculate ADS sensitivity etc and I have to put something in the "Sensitivity 1" box.

    Pictures: https://imgur.com/a/AvmW8rZ

    Same exact inputs but it's not working in 1080x1920. I use Firefox, same result in Edge.

     

  4. kkkkkkkkkkkkkkkkkkkkkkk

     

    volz and i fixed the issues with m_rawinput 0 using a modified rinput

     

    here's a dll

    https://drive.google.com/file/d/0B5_qzxdnJV0PNDZsejlsTGFQUmM/view?usp=sharing

     

    source:

    https://github.com/abort/Rinput-Library

    or

    https://github.com/VolsandJezuz/Rinput-Library

    and replace rawinput.cpp with this:

    http://pastebin.com/Kjb7vWhj

     

    i guess volz will commit the changes to his fork when he sees this

    Better uninstall sourceGL then and see if people get VAC banned before using it again?

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