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ohi2u

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  1. I think SOME of what is going on with the odd ADS feeling is that there seems to be an animation bug/delay when attempting to ADS when you are in a sprinting state. I've noticed that when I'm sprinting and I try to ADS at a target i always end up over flicking. To compensate this I've changed the Sprint Behavior to Hold instead of Toggle. When I want to ADS I let go of my sprint button at the same time I click MB2 and I am able to track and flick accurately. This theory might explain why @DPI Wizard isn't able to replicate the sensitivity issues we are having, as he is likely performing these measurements when standing still, as opposed to run and gunning. I could be wrong, but changing Sprint Behavior to hold instead of toggle seems to have resolved my issues (In addition to changing my monitor distance to 0%) This attached ss is a game or two after I changed the settings if it's worth anything.
  2. Hm, changing the ADS FOV from affected to independant actually seems to have resolved the odd sensitivity change i was feeling. I can actually flick to something accurately immediately after ADS-ing. Appreciate you @DPI Wizard!
  3. ADS sensitivity has felt off since I started playing No matter what I fiddle with (relative vs legacy, instant vs gradual vs after zoom) there feels like some mouse accell or maybe the ADS FOV is too different (even with affected) that I can't flick or track people at all in this game. People have mentioned that player models move faster in this game but something seems way oif with ADS sens in this game. I can't be the only one feeling this
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