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DPI Wizard

Wizard
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Posts posted by DPI Wizard

  1. On 5/6/2024 at 7:47 PM, urlocalxyuui said:

    Name: Russian Fishing 4

    Added.

    On 5/10/2024 at 11:22 PM, MoistGeorgeBush said:

    Name: Gigantic: Rampage Edition

    This is exactly the same as the old Gigantic, so I have updated the name.

    On 5/11/2024 at 2:51 AM, snapshooter said:

    Name: Space Hulk: Deathwing Enhanced Edition

    This is already added as just Space Hulk: Deathwing as they are identical, however you have to use the in-game calculation as the config file does not work for the Enhanced Edition.

    On 5/11/2024 at 5:13 AM, monsterlordslayer said:

    Name: Chambers: The Outlaw

    This game does not have a numerical value to the sensitivity slider and setting the sensitivity in the config file does not work, so it can't be added.

  2. On 5/15/2024 at 11:59 AM, snapshooter said:

    in_mousesmoothing "0"
    in_mousebias "0"
    in_mousedeadzone "0"

    These commands are not in the right format for the file, and changing them to the correct format does not solve any of the issues unfortunately.

  3. 6 hours ago, NKT said:

    Take a look but yes can move the camera and have sens. cheers, if you can do that i aprecciated.

    The camera has to be able to be tilted all the way down so you look straight ahead. It's not possible to analyze the FOV otherwise.

  4. 35 minutes ago, Nexu said:

    I’ve been told that Marvel Rivals is essentially OW2 sens multiplied by .375 for anyone trying to do a somewhat accurate conversion while we wait. 
     

    Example 4 sens in OW2 would be 1.5 in Marvel Rivals 

    If that is the case and since it's Unreal Engine based from what I can gather, the correct factor is likely ~0.37718 or ~0.37714 depending on how they implemented the sensitivity. Once I get access to the game we will know for sure :)

  5. On 5/9/2024 at 10:50 PM, NKT said:

    Name: V Rising
    Website:  Steam
    Status: release
    Release date: 8 may 2024

    Availability: purchase

    Is the camera tilt fixed in this game, or can you tilt up and down? Unless it can be tilted down to look straight ahead, it can't be added.

  6. On 5/8/2024 at 4:17 AM, Bjorn said:

    Name: Arena Breakout: Infinite

     

    On 5/10/2024 at 3:15 PM, gigo10 said:

    Name: Arena Breakout: Infinite

     

    On 5/11/2024 at 9:44 AM, rongyanshidan said:

    Name:Arena Breakout: Infinite

     

     

    7 hours ago, MarkAsher said:

    Name: Arena Breakout: Infinite

    Hipfire is added for Arena Breakout: Infinite, aims are in the works.

  7. 4 minutes ago, Marcel the Virginian said:

    Hi. Is there a place I can download this mouse movement script? I'd like to do some of my own testing.
    Thanks :)

    The specific movement and speed of the script is tailored to the exact distance and speed of the target, so it will only work in that exact scenario with that exact sensitivity.

    In other words, not usable as a base to do testing. Also, to get this right you have to have a target that moves consistently and not move at all yourself between changing the scopes.

  8. 19 hours ago, Sean1989 said:

    Are there any plans to add the sensitivity values for the various sights?

    I have only tested the ADS, and it has the same FOV but different 360 distance, so we really need a separate ADS sensitivity for it to be somewhat usable.

  9. 1 minute ago, Nickich said:

    would it be possible to unlock this option in the future @DPI Wizard ? i would appreciated to have this in the calculator 

    As mentioned it would not make any sense to have this option. In what scenario would you use it?

  10. 14 hours ago, mlem said:

    Question 1: Does that mean, where I want to change my hipfire FOV but want to maintain MDV 0%, i would need to make sure both games have the same FOV in the calculations?

    Because i was originally doing this  (https://www.mouse-sensitivity.com/?share=0b870418ee14016eac1309b04bcbb09c) to convert from <CS> (this is my reference game for all my conversions) which has default FOV 73.74 (16:9) to <Game i want, BF2042 in this case> at FOV 80 (i normally match Game2 FOV to v73.74) which resulted in the changes to ADS zoom ratio (GstInput.SoldierZoomSensitivityAll) from 1.0 to 1.118.

    What you have done here is correct, the aims will stay exactly same (relatively speaking, since the ones below 3x changes FOV).

    14 hours ago, mlem said:

    Question2: What is my calculations above actually converting to?  

    You are keeping the same 360 distance for hipfire, which is usually what people prefer as it keeps your navigation (turning around corners etc) the same.

    All the aims are using the same tracking speed as the hipfire in CS2. So if you track a moving target, the mouse movement will be the same. This means though, that tracking a moving target in BF2042 hipfire will be slightly different since the 360 is matched regardless of FOV.

  11. On 5/1/2024 at 1:55 PM, Grayyy said:

    They updated the game and added several new weapons with only 2 new Sensitivity Sliders though I believe.
    Updating the page would be greatly appreciated. Thank you for your work  🤍

    The new sensitivity sliders are added now :)

  12. 5 hours ago, KugelmagnetEddie said:

    Have not tested it with 125HZ, i was running 1000. So you have to play on 125? Didnt know that. Kinda odd for such a popular Game. Will test it next time.

    I don't have any issues with Fortnite at 1000 Hz here, but some combination of settings/hardware might trigger it. It's a quite common issue for Unreal Engine games though and Fortnite had a lot of issues with it early on, but it was fixed later (many years ago).

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