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DPI Wizard

Wizard
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Everything posted by DPI Wizard

  1. If that is the case and since it's Unreal Engine based from what I can gather, the correct factor is likely ~0.37718 or ~0.37714 depending on how they implemented the sensitivity. Once I get access to the game we will know for sure
  2. Is the camera tilt fixed in this game, or can you tilt up and down? Unless it can be tilted down to look straight ahead, it can't be added.
  3. DPI Wizard

    11.2.1.c

    Games added Arena Breakout: Infinite Project L33T Game updated Sea of Thieves - Added new weapons.
  4. Hipfire is added for Arena Breakout: Infinite, aims are in the works.
  5. Hipfire is added, aims coming soon! View full update
  6. Hipfire is added, aims coming soon!
  7. Try this, it's designed to do this in games: https://github.com/KovaaK/SensitivityMatcher/releases
  8. The specific movement and speed of the script is tailored to the exact distance and speed of the target, so it will only work in that exact scenario with that exact sensitivity. In other words, not usable as a base to do testing. Also, to get this right you have to have a target that moves consistently and not move at all yourself between changing the scopes.
  9. See the game notes for instructions on how to disable smoothing. View full update
  10. DPI Wizard

    Project L33T

    See the game notes for instructions on how to disable smoothing.
  11. I was travelling when the drop was and just missed it, so I didn't get any
  12. I have only tested the ADS, and it has the same FOV but different 360 distance, so we really need a separate ADS sensitivity for it to be somewhat usable.
  13. I don't currently have access, but will add it as soon as I do!
  14. As mentioned it would not make any sense to have this option. In what scenario would you use it?
  15. What you have done here is correct, the aims will stay exactly same (relatively speaking, since the ones below 3x changes FOV). You are keeping the same 360 distance for hipfire, which is usually what people prefer as it keeps your navigation (turning around corners etc) the same. All the aims are using the same tracking speed as the hipfire in CS2. So if you track a moving target, the mouse movement will be the same. This means though, that tracking a moving target in BF2042 hipfire will be slightly different since the 360 is matched regardless of FOV.
  16. The new sensitivity sliders are added now
  17. I don't have any issues with Fortnite at 1000 Hz here, but some combination of settings/hardware might trigger it. It's a quite common issue for Unreal Engine games though and Fortnite had a lot of issues with it early on, but it was fixed later (many years ago).
  18. When you change your FOV, you also change the source on which all the ADS and scope sensitivities are based on. If you have ADS FOV on, the FOV for 3x and below will change based on the hipfire FOV, and this change will exactly match the scaling of MDV 0%, so their 360 distance will stay the same but their FOV will be different. With ADS FOV off, and for all scopes above 3x, the FOV is fixed, so to keep the same sensitivity as before you'll have to adjust the multiplier (since the source is changed).
  19. DPI Wizard

    11.2.1.b

    Games added Twilight Town: A Cyberpunk FPS Contain Vomitoreum Double Action: Boogaloo FOUNDRY Games updated The Witcher 3: Wild Hunt - Added adjustable FOV. Phantom Fury - Updated in-game sensitivity. CrossFire HD - Updated sensitivity to be affected by FOV.
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