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DPI Wizard's post in Show True Scope Zoom was marked as the answer
Good idea, I've added it to the "Actual VFOV" line in the advanced output now!
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DPI Wizard's post in Aspect ratio with the same resolution was marked as the answer
Also note that aspect ratio usually does not change the 360 distance (with some exceptions), so converting between different aspect ratios will in most cases result in the same sensitivity when using 360 distance.
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DPI Wizard's post in Multiple inputs was marked as the answer
Yes, you need to match the conversion setup to your game settings. For CSGO this means setting ADS and Scope to MDV 133.3333% and Scale 100%. This will calculate the zoom sensitivity to "1" for all scopes. When converting to any other game, the same conversion will be applied, preserving the exact same sensitivity based on the FOV of the scopes.
For hipfire you can either to the same, or keep it at 360 distance, depending on your preference.
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DPI Wizard's post in How to switch from Google login to using my email to login was marked as the answer
You might not have a password set on your account since it was created using the Google integration, go here to set one and see if you then can log in with email and password.
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DPI Wizard's post in cg_fovscale support for remaining call of duty clients? was marked as the answer
This is on my todo list!
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DPI Wizard's post in Battlebit Remastered tells me to set my vertical ADS sensitivity differently from horizontal ADS sensitivity was marked as the answer
You need to change the Multiplier 1 value to what you want to use, in most cases you can just use the same value as Mouse Horizontal Sensitivity
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DPI Wizard's post in In-game sens was marked as the answer
It is taking into account any discrepancy.
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DPI Wizard's post in How much of a difference really is 0.0500 cenimeters? was marked as the answer
That's the accuracy of the robot I use to test, so if you can notice that you are literally more accurate than the robot
So no, you can't notice that. It doesn't hurt to get the sensitivity as accurate as possible though, but I wouldn't worry about anything less than a millimeter.
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DPI Wizard's post in Why do I enter different values and get the same result was marked as the answer
It works for everything except Gunner Aim Sensitivity (Look only, it works for Zoom) and Transport Vehicle Freelook Sensitivity.
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DPI Wizard's post in Am I need to use a sens to convert everygame with mdh0? was marked as the answer
Absolutely, this works exactly like with the scopes; you keep the same tracking speed.
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DPI Wizard's post in Desktop Sensitivity to in game was marked as the answer
This is the vertical movement (it has the same wording as horizontal, can be a bit confusing). The horizontal movement is 6.096 cm. To match the crosshair to edge movement to this, set the Windows / 2D conversion setup to MDH 100%: https://www.mouse-sensitivity.com/?share=edd8d784fe94306bef13d4810207d608
Advanced mode is selected here, so you can see in the bottom of the Valorant calculations that MDH 100% is equal to 3.0495 centimeters mouse movement as you want it
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DPI Wizard's post in How does Payday 2 scale mouse sensitivity if 'FOV Relative Sensitivity' option is on? was marked as the answer
They scale it to the 4:3 FOV like CSGO etc, so MDV 133.3333%.
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DPI Wizard's post in Rainbow Six Siege 1920X1080 4:3 was marked as the answer
Ok, I see what you mean now. There is no reason why, it's just different ways of implementing this.
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DPI Wizard's post in Fov converter not showing correct values was marked as the answer
Enter the correct resolution
The calculator tries to auto-detect your resolution, but for some reason your browser is reporting 1943x2087, which is definitely not correct.
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DPI Wizard's post in VSH/VSV Calculations Not Accurate For PUBG was marked as the answer
PUBG scales the sensitivity to MDH 100%. Meaning that half the FOV is twice the 360 distance distance etc.
This is not the same as the Viewspeed calculations, they work in a completely different way than a fixed monitor distance, so what you are seeing is expected.
If you want to set up the calculator to match how PUBG works (so you get the same value for all aims), set the ADS and Scope conversions to Monitor Distance Horizontal 100%.
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DPI Wizard's post in Inaccurate fov percision was marked as the answer
Some games are missing the FOV range and rounding precision since they were added before this was supported by the calculator. Doom 2016 is one of these games.
Doom Eternal and Half-Life one are registered with no decimal support though. You can still enter multiple decimals, but if you use the Auto FOV function, or switch the FOV Type to the default from another FOV Type, the rounding will be applied.
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DPI Wizard's post in CSGO sens to R6S sens was marked as the answer
Then you have to set the ADS and Scope conversions to 360 distance, but know that this will make aiming extremely hard at higher zoom levels as the crosshair will skip several pixels, and a lot of games does not even support a sensitivity this high for the scopes.
You are not preserving any kind of aim consistency doing this, you are only conserving the consistency of turning an amount of degrees, say turning 180 degrees to look behind you (which you generally don't do with a 12x scope etc).
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DPI Wizard's post in Correct me. was marked as the answer
If you are not configuring the game according to the FOV that Auto FOV gives you, the calculations will be wrong.
So you should always use the same FOV in the calculator as you have in the game, or else the calculations will be incorrect.
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DPI Wizard's post in Proposal to extend / improve the Calculator Settings was marked as the answer
I've been working on this for the entire week, but it's finally done! Auto FOV is now live, read more about it in the instructions!
While it might seem simple on the surface it's a quite complicated feature, so let me know if anything acts weird!
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DPI Wizard's post in How many 110 fov of Apex legend convert to Battlefield 2042? P.S sorry i am not good english was marked as the answer
Correct.
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DPI Wizard's post in How Does Vertical Multiplier Work [PUBG] was marked as the answer
The vertical multiplier is not calculated based on the sensitivity value, but the actual 360 distance. Since the vertical sensitivity in this game is a direct multiplier, it's not affected by the actual sensitivity at all. For instance, vertical sensitivity 2 will always mean twice as fast as the horizontal sensitivity, regardless of the actual horizontal sensitivity value
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DPI Wizard's post in About jedi'trick, please help me. was marked as the answer
Just switch the ADS and Scope conversions from MDV to Jedi's trick, that's all
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DPI Wizard's post in Converting ADS sens for all (most?) games is now locked behind premium? was marked as the answer
Yes, 360 distance and all hipfire calculations are free, all other conversion methods and ADS/scopes are for premium members. 👍
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DPI Wizard's post in Allow calculations beyond supported range (for use w/ mods, future updates, etc) was marked as the answer
For games that don't use multipliers, the minimum FOV is strictly enforced (again to avoid issues), but the maximum is not enforced, only a warning will be shown as long as the value is below 180 degrees.