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DPI Wizard

Wizard
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  1. DPI Wizard's post in convert BATTLEFIELD 4 (FOV) TO KOVAAK (FOV) was marked as the answer   
    Just set the FOV to Vertical (1:1) and use the same value (86).

  2. DPI Wizard's post in conversion fov hor for vert was marked as the answer   
    You can try to use the same conversion for hipfire as your ADS and scopes: https://www.mouse-sensitivity.com/?share=6d0061b61632e557e421e98084031850
  3. DPI Wizard's post in Problem when converting sensitivity in Apex Legends was marked as the answer   
    Set the ADS and scope scale to 99.083: https://www.mouse-sensitivity.com/?share=17de5bb30efe2973a47d30d9f48c41bf
  4. DPI Wizard's post in GZDoom has total mouse sensitivity rework was marked as the answer   
    x and y are still different, but they have halved the x sensitivity so they are much closer. I've updated it now
  5. DPI Wizard's post in Question about the calculation of ADS-Sensitivity was marked as the answer   
    What you said is correct, and it has to be this way to make any sense. If the scopes were matched to the hipfire of the output game you would not get any consistency unless you also match the hipfire FOV between the games.
    Consider this example converting from Overwatch with FOV 103 to Overwatch with FOV 80: https://www.mouse-sensitivity.com/?share=43c8dace9347072001b6b2962b254eaf
    The FOV change only affects hipfire, the zoom FOV stays the same. So the sensitivity (360 distance) for the zoom should also stay the same to keep it consistent. If they were matched based on FOV 80 instead, you would get a completely different sensitivity for identical zoom levels.
    Click the reverse calculation button between the input and output game
  6. DPI Wizard's post in Battlefield 2042 Conversion for 1×00 was marked as the answer   
    The "Zoom Level: Iron Sight" is also 1.25x, at least on the weapons I've tried so far. Just switch between 1.25x and iron sights and you'll see it's the same.
    There might be a 1.00x somewhere, but it's really hard to find!
  7. DPI Wizard's post in BF 2042 AIR was marked as the answer   
  8. DPI Wizard's post in Show True Scope Zoom was marked as the answer   
    Good idea, I've added it to the "Actual VFOV" line in the advanced output now!
  9. DPI Wizard's post in Aspect ratio with the same resolution was marked as the answer   
    Also note that aspect ratio usually does not change the 360 distance (with some exceptions), so converting between different aspect ratios will in most cases result in the same sensitivity when using 360 distance.
  10. DPI Wizard's post in Multiple inputs was marked as the answer   
    Yes, you need to match the conversion setup to your game settings. For CSGO this means setting ADS and Scope to MDV 133.3333% and Scale 100%. This will calculate the zoom sensitivity to "1" for all scopes. When converting to any other game, the same conversion will be applied, preserving the exact same sensitivity based on the FOV of the scopes.

    For hipfire you can either to the same, or keep it at 360 distance, depending on your preference.
  11. DPI Wizard's post in How to switch from Google login to using my email to login was marked as the answer   
    You might not have a password set on your account since it was created using the Google integration, go here to set one and see if you then can log in with email and password.
  12. DPI Wizard's post in cg_fovscale support for remaining call of duty clients? was marked as the answer   
    This is on my todo list!
  13. DPI Wizard's post in Battlebit Remastered tells me to set my vertical ADS sensitivity differently from horizontal ADS sensitivity was marked as the answer   
    You need to change the Multiplier 1 value to what you want to use, in most cases you can just use the same value as Mouse Horizontal Sensitivity
  14. DPI Wizard's post in In-game sens was marked as the answer   
    It is taking into account any discrepancy.
  15. DPI Wizard's post in How much of a difference really is 0.0500 cenimeters? was marked as the answer   
    That's the accuracy of the robot I use to test, so if you can notice that you are literally more accurate than the robot
    So no, you can't notice that. It doesn't hurt to get the sensitivity as accurate as possible though, but I wouldn't worry about anything less than a millimeter.
  16. DPI Wizard's post in Why do I enter different values and get the same result was marked as the answer   
    It works for everything except Gunner Aim Sensitivity (Look only, it works for Zoom) and Transport Vehicle Freelook Sensitivity.
  17. DPI Wizard's post in Am I need to use a sens to convert everygame with mdh0? was marked as the answer   
    Absolutely, this works exactly like with the scopes; you keep the same tracking speed.
  18. DPI Wizard's post in Desktop Sensitivity to in game was marked as the answer   
    This is the vertical movement (it has the same wording as horizontal, can be a bit confusing). The horizontal movement is 6.096 cm. To match the crosshair to edge movement to this, set the Windows / 2D conversion setup to MDH 100%: https://www.mouse-sensitivity.com/?share=edd8d784fe94306bef13d4810207d608
    Advanced mode is selected here, so you can see in the bottom of the Valorant calculations that MDH 100% is equal to 3.0495 centimeters mouse movement as you want it
  19. DPI Wizard's post in How does Payday 2 scale mouse sensitivity if 'FOV Relative Sensitivity' option is on? was marked as the answer   
    They scale it to the 4:3 FOV like CSGO etc, so MDV 133.3333%.
  20. DPI Wizard's post in Rainbow Six Siege 1920X1080 4:3 was marked as the answer   
    Ok, I see what you mean now. There is no reason why, it's just different ways of implementing this.
  21. DPI Wizard's post in Fov converter not showing correct values was marked as the answer   
    Enter the correct resolution
    The calculator tries to auto-detect your resolution, but for some reason your browser is reporting 1943x2087, which is definitely not correct.
  22. DPI Wizard's post in VSH/VSV Calculations Not Accurate For PUBG was marked as the answer   
    PUBG scales the sensitivity to MDH 100%. Meaning that half the FOV is twice the 360 distance distance etc.
    This is not the same as the Viewspeed calculations, they work in a completely different way than a fixed monitor distance, so what you are seeing is expected.
    If you want to set up the calculator to match how PUBG works (so you get the same value for all aims), set the ADS and Scope conversions to Monitor Distance Horizontal 100%.
  23. DPI Wizard's post in Inaccurate fov percision was marked as the answer   
    Some games are missing the FOV range and rounding precision since they were added before this was supported by the calculator. Doom 2016 is one of these games.
    Doom Eternal and Half-Life one are registered with no decimal support though. You can still enter multiple decimals, but if you use the Auto FOV function, or switch the FOV Type to the default from another FOV Type, the rounding will be applied.
  24. DPI Wizard's post in CSGO sens to R6S sens was marked as the answer   
    Then you have to set the ADS and Scope conversions to 360 distance, but know that this will make aiming extremely hard at higher zoom levels as the crosshair will skip several pixels, and a lot of games does not even support a sensitivity this high for the scopes.
    You are not preserving any kind of aim consistency doing this, you are only conserving the consistency of turning an amount of degrees, say turning 180 degrees to look behind you (which you generally don't do with a 12x scope etc).
  25. DPI Wizard's post in Correct me. was marked as the answer   
    If you are not configuring the game according to the FOV that Auto FOV gives you, the calculations will be wrong.
    So you should always use the same FOV in the calculator as you have in the game, or else the calculations will be incorrect.
     
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